
From Dungeon to Gaming Empire
by Hidden Front Under The Moon
About This Novel
[Game Production] + [Fourth Natural Disaster] + [Lord] + [Behind the Scenes] - After the Cataclysm. Two professions emerged: "Adventurer" and "Dungeon Lord". [Adventurer]: Always curious and pursuing excitement, searching dungeons eagerly, challenging secret realms to gain reputation, treasure, or pure happiness. [Dungeon Lords]: They are cunning and ambitious, racking their brains to create secret realms and harvest adventurers to gain power and wealth. The relationship between the two is close and full of games! When the world is filled with a monotonous maze full of malice. The emergence of a dungeon with a completely different style makes all adventurers crazy about it. Because. Here it is. They once faced the zombie craze to challenge the doomsday, and also had a life-and-death confrontation with the sword master in Ashina Castle. They once danced under the blade of the Valkyrie in the borderlands, and hunted the ancient gods in Yharnam to challenge the terror beyond cognition. They once became pilots and traveled in the sky, experiencing the ultimate mecha battles. They also went on the journey to the west again to cause havoc in the heavenly palace, fighting with the master Erlang Zhenjun who can control the sky and the earth. Their footprints are all over Azeroth, Arad, and the continent of Marfa. Their stories are being told all over the world. And me. It is Qi Ji, the creator of this legendary dungeon and the lord of Miracle City! --(PS: The author has 3.45 Million words of alternative and innovative game production articles and fourth natural disaster articles on similar themes.)
What Readers Think
Rating
Community(0)
Official(45)Scraped 22d ago
The biggest failure of this book is the second copy. Seventeen volumes were also collected. It feels like a waste to watch it. There is no need to read any further. Or just change the outline directly? Open a new book. How many readers stopped reading the second copy after reading it?
The content is a bit thin so far. It's all about the highlights of the game and a group of people exclaiming and praising it. One chapter is almost over, and I've been skipping through the last few chapters.
It's so long-winded and I couldn't find the mistake even after reading it. When I saw that the Orochi's "sunshine" was designed to be light and spiritual, and could restrain the undead and darkness, I knew that this was another dabbler. I was misled by the name. I saw that just closing my eyes could do it. I really can't hold back the part about preventing myself from getting hurt by the sun. The sun is shining just because the big snake collapses the space. It's only related to space. I think that part is as difficult as Sekiro players seeing Yunrou treat "Sekiro" and "Shadows Die Twice" as two works.
This book is useless
In fact, the beginning of this book was good, and the setting was interesting, but since the second copy was released, it has directly copied the original plot Moreover, the same routine has been written many times later. I don't know about other people, but I really don't like it. If you copy the plot of the original game, then why should I read what you wrote? Can't I just search online for other players' clearance videos? [Emot=default,02/] is purely redundant. Later, the author probably realized his problem and didn't write too many game plots anymore, but... If he didn't write game plots, I felt like he didn't know what to write. It was a bunch of running accounts, meaningless, and a waste of my book money. The setting was so good at the beginning, but it was completely useless in the middle and later stages. I kept writing bullshit dungeons I personally think that this book should be assisted by dungeons, allowing players to improve themselves by playing dungeons, and then help the protagonist expand the territory in reality and show the good things they have obtained in reality, instead of writing the dungeon plot that we all know. The main plot should be to help the protagonist expand the territory, but in the end he put the cart before the horse and buried himself in the copy
There is a reason for the large number of negative reviews. The plot is too homogeneous. In fact, tens of thousands of words are written about one thing and one thing. Not only does the soup and dressing not change, who is not tired of it? Moreover, the game is okay if you have never played it. Those who have played it are really bored to death. The plot of Sekiro is actually very simple. It took two hours to speed through it. You can do dozens of essays, but I am not so good at papers.
I lost tmd and spent my money in vain. Even though there was something wrong with the last few chapters of the free chapter, I still spent money to buy it, woo woo woo... The writing is good at the beginning, but the ninja in the second copy is praised for his loyalty... Grandma's, the three views are extremely inconsistent with mine. It's not that loyalty doesn't match my three views, it's the author's loyalty or the game's loyalty that doesn't match. As for where it doesn't match, I can't say. Anyway, it's just uncomfortable.
Come on...
Seeing now, there are two shortcomings. 1. The created secret realms only contain the content of the newly created secret realms. The old secret realms are only updated, and the content of the secret realms is not included. 2. The combat power begins to collapse. The second level 2 stars beat the third level 5 stars, and the second level 3 stars beat the fourth level 1 star. In a head-to-head encounter, the basic attributes are even worse by how many times, and they still win. "Reality is stronger, but in the secret realm, I am still weak."
The equipment needs to be of different colors. It's a one-stop copy, don't be too flashy, is it produced by a studio?
After the second copy comes out, I always skip to read it. . I don't want to read the second copy at all. I have no interest in this thing at all. Return 17 volumes. It feels like a bit of a waste.
More capitalist than capitalist
Transactions are taxed at 1% per hour. I found a bunch of worthless things and hung them for 10 billion to use as a garbage collection station
Rating
Community(0)
Official(45)Scraped 22d ago
The biggest failure of this book is the second copy. Seventeen volumes were also collected. It feels like a waste to watch it. There is no need to read any further. Or just change the outline directly? Open a new book. How many readers stopped reading the second copy after reading it?
The content is a bit thin so far. It's all about the highlights of the game and a group of people exclaiming and praising it. One chapter is almost over, and I've been skipping through the last few chapters.
It's so long-winded and I couldn't find the mistake even after reading it. When I saw that the Orochi's "sunshine" was designed to be light and spiritual, and could restrain the undead and darkness, I knew that this was another dabbler. I was misled by the name. I saw that just closing my eyes could do it. I really can't hold back the part about preventing myself from getting hurt by the sun. The sun is shining just because the big snake collapses the space. It's only related to space. I think that part is as difficult as Sekiro players seeing Yunrou treat "Sekiro" and "Shadows Die Twice" as two works.
This book is useless
In fact, the beginning of this book was good, and the setting was interesting, but since the second copy was released, it has directly copied the original plot Moreover, the same routine has been written many times later. I don't know about other people, but I really don't like it. If you copy the plot of the original game, then why should I read what you wrote? Can't I just search online for other players' clearance videos? [Emot=default,02/] is purely redundant. Later, the author probably realized his problem and didn't write too many game plots anymore, but... If he didn't write game plots, I felt like he didn't know what to write. It was a bunch of running accounts, meaningless, and a waste of my book money. The setting was so good at the beginning, but it was completely useless in the middle and later stages. I kept writing bullshit dungeons I personally think that this book should be assisted by dungeons, allowing players to improve themselves by playing dungeons, and then help the protagonist expand the territory in reality and show the good things they have obtained in reality, instead of writing the dungeon plot that we all know. The main plot should be to help the protagonist expand the territory, but in the end he put the cart before the horse and buried himself in the copy
There is a reason for the large number of negative reviews. The plot is too homogeneous. In fact, tens of thousands of words are written about one thing and one thing. Not only does the soup and dressing not change, who is not tired of it? Moreover, the game is okay if you have never played it. Those who have played it are really bored to death. The plot of Sekiro is actually very simple. It took two hours to speed through it. You can do dozens of essays, but I am not so good at papers.
I lost tmd and spent my money in vain. Even though there was something wrong with the last few chapters of the free chapter, I still spent money to buy it, woo woo woo... The writing is good at the beginning, but the ninja in the second copy is praised for his loyalty... Grandma's, the three views are extremely inconsistent with mine. It's not that loyalty doesn't match my three views, it's the author's loyalty or the game's loyalty that doesn't match. As for where it doesn't match, I can't say. Anyway, it's just uncomfortable.
Come on...
Seeing now, there are two shortcomings. 1. The created secret realms only contain the content of the newly created secret realms. The old secret realms are only updated, and the content of the secret realms is not included. 2. The combat power begins to collapse. The second level 2 stars beat the third level 5 stars, and the second level 3 stars beat the fourth level 1 star. In a head-to-head encounter, the basic attributes are even worse by how many times, and they still win. "Reality is stronger, but in the secret realm, I am still weak."
The equipment needs to be of different colors. It's a one-stop copy, don't be too flashy, is it produced by a studio?
After the second copy comes out, I always skip to read it. . I don't want to read the second copy at all. I have no interest in this thing at all. Return 17 volumes. It feels like a bit of a waste.
More capitalist than capitalist
Transactions are taxed at 1% per hour. I found a bunch of worthless things and hung them for 10 billion to use as a garbage collection station
Featured in 9 Booklists
Official(9)
A dungeon with a completely different style of painting appeared out of nowhere, making all adventurers crazy about it.


[Art coefficient: ★★★] [Abstract coefficient: ★★★★] [When the game is planned to travel through another world: use electronics*Luo Yin to harvest leeks from another world] Doomsday Zombies and Ashina Swordsman: A cross-dimensional secret carnival In the traditional formula of the dungeon lord of another world, 99% of the secret realms are nothing more than skin-changing mazes. However, the protagonist Qi Ji's "Miracle City" subverts the rules like a dimensionality reduction attack: He combines the zombie frenzy of "Left 4 Dead", the flying walls of Ashina Castle in "Sekiro", the Valkyrie combat skills of "Elden Ring" and other classic game elements into one furnace, creating a death playground that makes adventurers "painful and happy". While other lords are still using monotonous traps to harvest soul crystals, Qi Ji has already adopted modern game design concepts such as "zombie infection mechanism" and "BOSS battle difficulty grading" to allow players to actively transform themselves into "leeks" and follow them - after all, who can resist the temptation of hunting ancient gods and piloting Titan mechas in Yharnam? The ultimate form of the fourth day of disaster: economics that allows players to take the initiative to deliver it to their doorsteps The novel cleverly combines the "Lord Farming" and "Fourth Natural Disaster" modes, and studies the behavioral logic of players (adventurers) to the extreme. Qi Ji is well aware of the truth that "it's fun to torture players for a while, but it's always fun to torture them all the time": he designed the "realistic difficulty mode" to make it almost impossible for a single player to pass the level, but stimulated social stickiness through the team collaboration mechanism; he planted the hook of "headshot reward" in the "CS" mode, and set up the "Havoc in Heaven Achievement System" in the "Journey to the West" level. What's even more incredible is that he took advantage of the extreme desire of adventurers from another world for "freshness" to package the "tank zombies" of "Left 4 Survival" into "rare elite monsters", allowing players to voluntarily become "humanoid self-propelled crystals" in order to compete for the first kill spot. Dimensionality reduction strike crystallized by inspiration: rewriting the history of otherworld games with past life memories Qi Ji's golden finger "Sea of Inspiration" can be called a cheating device: it can not only reproduce classic IPs such as "Black Myth" and "Bloodborne", but also magically modify gameplays such as "Chicken Eater" and "Jelly Bean Man" and put them into other worlds. While other lords are still worrying about the lack of materials, he has mass-produced differentiated content such as "Witch Zombies" and "Stalker BOSS" through "Crystal of Inspiration", and even developed new categories such as "Story Mode" and "Competition Mode". This kind of dimensionality reduction and crushing of the game industry in other worlds is essentially a cross-dimensional practice of the "content is king" thinking in the Internet era - after all, in any world, "fun" is the most core competitiveness. The Art of Gaming between Lords and Players: From Fishing to Sustainable Harvesting The novel breaks away from the traditional zero-sum game of "lords vs adventurers" and builds an exquisite ecosystem. Qi Ji binds players' achievements through the "reputation system", uses the "World Tree Blessing" mechanism to create long-term pursuits, and even introduces the "fear value" psychological game into the level of "The Secret Temple". He fully understands the principle of "leeks must be fattened before being cut": he set up hidden easter eggs in the "Tianshukaku" level, and buried worldview foreshadowing in the plot of "White Snake", allowing players to constantly explore new content while suffering.




Grain and grass The story of the dungeon master who created a secret realm and the immortal adventurer. It's similar to making a game and letting players play through levels. It includes elements such as [Creative Copy] + [Fourth Natural Disaster] + [Farming Infrastructure]. Currently updated. The first secret realm, apocalyptic games, including Road to Survival, Resident Evil, Prototype of Killing, etc. The second secret realm, Chronicles of Ten Kingdoms in a Foreign Land, includes games from different countries, regions, and different historical periods, such as Sekiro, Sui and Tang, Three Kingdoms, etc. Secondary secret realm, fighting arena, including fighting games such as boxing champion. Based on the previous Weird Three Kingdoms game, further innovation is recommended.




Rating ⭐⭐⭐⭐ The secret adventure in the game is well written, but the territory expansion part is average.













