
We Promised a Aaa Masterpiece, but What the Hell is Gwent?
About This Novel
Traveling through the parallel world and awakening to the earth's game system, Pan Tu said that it has never been such a wonderful start! Just when he was about to start a big fight, he discovered that the game information provided by the system was actually incomplete! "The Elder Scrolls 5" only left Brookwood Town and chickens, "The Witcher 3" only left Gwent, and "Animal Crossing" only left kohlrabi... Many years later. When asked by a reporter why there is only "Gwent 3: Gamble" but not "Gwent 1" and "Gwent 2", Pantu said with an awkward expression: "If I said that this game was originally called The Witcher 3, would you believe it?"
What Readers Think
Rating
Community(0)
Official(29)Scraped 2d ago
A relatively dedicated Xiaobaiwen
The qualitative start is a brief introduction to this article. The routine is to use the old isekai to make games and shock the isekai players. Anyone who has read one or two similar articles can guess the plot, which is to use the memory of the past life and the system to create a game that was well received in the past life. Because of the completely free-for-profit system, there is no need to consider repayment of capital and dividends when the game is made, and it is directly put on the shelves at a bargain price to bully the indigenous companies who worked hard to create the original game. Then there are die-hard fans who chase updates, friends and businessmen are jealous and imitate but can't compete, little black guys on the Internet are slapped in the face, and the protagonist's company needs to participate in any game type to become bigger and stronger... And so on. In short, if you want to see something different, there is none; if you want to see something exciting, there is none... The biggest advantage of this book is that the author honestly recognizes the essence of his own novel, and does not have too much ambition to do it. He conscientiously puts formulas and templates into his own article, so that the article has everything it should have and should not have. Other advantages: focus on the game and don't act like clowns jumping out to forcefully create conflicts; friends and businessmen have normal minds and engage in serious business competition without inexplicable hatred; there are fewer poisonous points, no emotions and other bad things, and they don't criticize reality, etc. Disadvantages: There are flaws in the formulaic writing. In addition, the author himself does not have enough understanding of the game development profession, and there are some low-level loopholes in what he writes. In short, it is so satisfactory that novices can use it to learn the standard template if they want to write a paper. It belongs to the type of people who can maintain this rhythm and enjoy the traffic subsistence allowance until the end. They have no merit but hard work.
I can't stand watching it for free. A game maker wouldn't be able to make games without the materials provided by the system? ***You have traveled through time. As a game developer, don't you understand the excellent works in this industry? I have ideas, gameplay, plot, etc. I just wait for the materials provided by the system. In the beginning of your article, you said that the protagonist is a background of the game and a decoration? ***It is better to let an outsider do it.
Later, AR started to write nonsense. To be honest, if you don't have advanced technology every day, the game is rubbish. No matter how much you think, you can't do it🤦♂️
history
History within history, you don't have to write it if you don't want to open a foreign server in the article, what the hell are you writing about?
The writing of this Yu-Gi-Oh is terrible, I don't even have the slightest desire to read it.
The protagonist is pushed by the system and evaluation, and the plot lacks driving force. You can watch it, but you can only watch a little bit.
The Yu-Gi-Oh chapter is poorly written
When seeing Yu-Gi-Oh, I suggest you jump directly to Chapter 195. The Wizarding Cup in the first few chapters is still mixed with Yu-Gi-Oh...
Well written. The plot and content development attracted me very much. There is no such thing as mindless pretense and slap in the face. I hope the author can update it soon.
The biggest problem is that there are very few updates. Please wait and see again.
There are too few novels about game designers, and it's hard to get enough of them!
A masterpiece among game designer novels, good to read, recommended, and updated.
Rating
Community(0)
Official(29)Scraped 2d ago
A relatively dedicated Xiaobaiwen
The qualitative start is a brief introduction to this article. The routine is to use the old isekai to make games and shock the isekai players. Anyone who has read one or two similar articles can guess the plot, which is to use the memory of the past life and the system to create a game that was well received in the past life. Because of the completely free-for-profit system, there is no need to consider repayment of capital and dividends when the game is made, and it is directly put on the shelves at a bargain price to bully the indigenous companies who worked hard to create the original game. Then there are die-hard fans who chase updates, friends and businessmen are jealous and imitate but can't compete, little black guys on the Internet are slapped in the face, and the protagonist's company needs to participate in any game type to become bigger and stronger... And so on. In short, if you want to see something different, there is none; if you want to see something exciting, there is none... The biggest advantage of this book is that the author honestly recognizes the essence of his own novel, and does not have too much ambition to do it. He conscientiously puts formulas and templates into his own article, so that the article has everything it should have and should not have. Other advantages: focus on the game and don't act like clowns jumping out to forcefully create conflicts; friends and businessmen have normal minds and engage in serious business competition without inexplicable hatred; there are fewer poisonous points, no emotions and other bad things, and they don't criticize reality, etc. Disadvantages: There are flaws in the formulaic writing. In addition, the author himself does not have enough understanding of the game development profession, and there are some low-level loopholes in what he writes. In short, it is so satisfactory that novices can use it to learn the standard template if they want to write a paper. It belongs to the type of people who can maintain this rhythm and enjoy the traffic subsistence allowance until the end. They have no merit but hard work.
I can't stand watching it for free. A game maker wouldn't be able to make games without the materials provided by the system? ***You have traveled through time. As a game developer, don't you understand the excellent works in this industry? I have ideas, gameplay, plot, etc. I just wait for the materials provided by the system. In the beginning of your article, you said that the protagonist is a background of the game and a decoration? ***It is better to let an outsider do it.
Later, AR started to write nonsense. To be honest, if you don't have advanced technology every day, the game is rubbish. No matter how much you think, you can't do it🤦♂️
history
History within history, you don't have to write it if you don't want to open a foreign server in the article, what the hell are you writing about?
The writing of this Yu-Gi-Oh is terrible, I don't even have the slightest desire to read it.
The protagonist is pushed by the system and evaluation, and the plot lacks driving force. You can watch it, but you can only watch a little bit.
The Yu-Gi-Oh chapter is poorly written
When seeing Yu-Gi-Oh, I suggest you jump directly to Chapter 195. The Wizarding Cup in the first few chapters is still mixed with Yu-Gi-Oh...
Well written. The plot and content development attracted me very much. There is no such thing as mindless pretense and slap in the face. I hope the author can update it soon.
The biggest problem is that there are very few updates. Please wait and see again.
There are too few novels about game designers, and it's hard to get enough of them!
A masterpiece among game designer novels, good to read, recommended, and updated.
Featured in 2 Booklists
Official(2)
If a game producer makes half-finished games, but all of them become popular, why do you think it is? He has the entire earth's game treasures, but what he gets are all fragments: the chicken from "Old Man 5", Gwent from "The Witcher 3", the kohlrabi from "Animal Crossing"... In desperation, he could only sell these "incomplete masterpieces" individually. Unexpectedly, these "leftover materials" in his eyes have become irreplaceable masterpieces in the eyes of players! See how the unluckiest and luckiest game producer is forced to succeed on a bizarre path!




Rating: 6.5/10 A decent game production article The writing and plot are average to above average, but the pacing is a big problem. The plot of Yu-Gi-Oh! Is a bit delayed. The book shortage can be a solution.














