
Creating a Game World
创造游戏世界
- Status
- Completed
- Length
- 1.8M Words
- Genre
- Fantasy
- Subgenre
- Otherworld Continent
- Updated
- 2y ago
- Source
- Qimao
Stats
All-time: Popularity, Must-read votes.
638Chapters
49kPopularity
1.1kReaders
446Must-read votes
8.4Score
97Ratings
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Synopsis
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Reader comments 8
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"Creating a Game World": Carnival and Regret in the Symbiosis of Virtual and Reality The author uses the "fourth natural disaster" as a spear to pierce the barrier between games and reality. Players are no longer data puppets, but alien invaders with the duality of "salvation and plunder". The collision of diverse ecologies such as Brand Island and the Legion of Annihilation, and the awakening of NPC Freya "wanting a human heart" give flesh and soul to the other world. The highlight is the use of absurdity to deconstruct seriousness: players use Landlords to mediate NPC disputes, and use engineering bombs to blast through the worldview. The regret is that the overloaded battle narrative squeezes out the emotional depth, and the linkage between the reality line and the game rules is weak, like an unfinished symphony. The 1.7 Million words came to an abrupt end, like a grand firework show that suddenly lost power - more than enough splendor, not enough aftertaste, but those shining fragments are enough for people to remember this virtual and real fantasy.
Nice
The real world described by the author is too much like a game. It's okay if it must be this way. Some more conditional explanations must be added.
Ok ok
It was a bit messy in the later stage, but overall it was okay.
The idea is good, but the protagonist is a little frustrated, and there are a lot of DNF skill descriptions in it. I hope I can jump. The plot is very confusing, with a hammer in one place and a stick in the other.
As long as there are two worlds, they can communicate with each other. If we talk about the real world, it will be too chaotic. . . Not very good
Nice