
Who Will Contend with the Great Navigation?
大航海之谁与争锋
- Status
- Ongoing
- Length
- 876k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 12y ago
- Source
- Qidian
Stats
0Monthly votes
3.8kRecommends
9.5kFans
309Chapters
Tags
Synopsis
Reader comments
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[Comment] Age of Discovery, it's been a long time since I played it
🤭Support me!
[Related] Questions about Q group
I have created a group of ***** I hope book friends and authors will join us
[Comment] I like this novel so much
In the past year or two, I have been reading military literature about the Republic of China and World War II. What I like to see the most is the crazy explosion of battleships from various countries. I really hope that the ships will be built bigger and bigger, and the guns will be built bigger and bigger. There are battleships that exceed the 100,000-ton level. The 100,000-ton battleship battle mentioned in the online game novel was seen in "Starting from Scratch". I wonder if you still remember it? I also hope that the battleships in those drawings will also appear, such as the British Lion class, the German Hindenburg class, the H plan series, and the American Montana class. I wonder if the 800MM caliber Gustav cannon can be mounted on a battleship. It's worth looking forward to.
[Comment] It's a good book. I'll keep it for later.
It's a good book. I'll save it for later. The slowness of the plot is not a problem, you can take your time to develop it, the author should work hard, the waiting time is too hard.
[Comment] Give the author a red envelope for voting
❤️Happy New Year~
[Comments] One, two, three, four, five
I also wrote a navigation article, 🌹🌹. I like the author. Although the structure is different, I will often refer to it in the future 😁
[Comment] Stick to 5 recommendations every day
It is rare to see a nautical theme and it is well written. I hope the author can continue to write well. It is very good. Stick to 5 recommendations every day
[Comment] Nautical Department, long time no see
Collect and get 5 recommendation votes. In a word - come on, stop tjing
[Comment] Some thoughts about sailing
First of all, I would like to say that I love navigation games very much. The following are just some personal suggestions. 1: Since it is a very large-scale game and the NPCs are extremely intelligent, the entry of a large number of outsiders (players) will inevitably damage the interests of the indigenous people (NPCs), which will lead to friction and conflict between players and NPCs. In this case, there will not only be confrontation between players, but also the need to prevent NPCs from playing tricks and suppressing things. 2: You can set up several NPC forces (complaining, it is impossible for the aborigines to have nothing), merchant fleets, etc. You can refer to the single-player Age of Discovery, such as the Li family in China (loved by Li Huamei), the British East India Company, Japan's Laishima, etc. 3: So far, each player can only bring one ship. I hope this will change after the captain or legend comes out. No matter how you think about it, each player only has one ship and the PK team battle has no momentum at all.
[Comment] Firm support, come on.
Firmly support, come on. 🤭
[Related] Attention! ! ! ! !
It's all for my brother to join the group. There are so few people in the group and it's so boring. 210390665😰😰
[Comment] Chapter 40 is not typed or divided into paragraphs...
🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹
[Comment] Not bad
The only problem is the problem of domestic girls. To be honest, when I was reading your book, I kept thinking about the problem of domestic girls, and then I subconsciously thought about "next chapter"... "Next chapter". This pit is so confusing that I almost skipped to the end and couldn't get into it...
[Related]Q group
Because of the dian mother problem, I can only try this 210390665
[Comment] Why can everyone only get one boat! ! !
Why can everyone only get one boat! ! ! Doesn't powerful mean the fleet? ? At least my fleet is strong! ! ! One against a hundred! Can it still happen in the future?
[Comment] It looks awkward! ! ! ! !
I feel like the author is not writing abroad. I have played several foreign games. {The game environments in Europe, America and China are different} just like our living environments are different and our styles of doing things are different. I have never been abroad, but it should be different from China. I feel very awkward about this.
[Comment] Disappointed.
I really like nautical-themed books. I felt very good after reading the first chapter and wanted to continue reading, but I couldn't stand it after reading the first few chapters. . . It just feels so shitty
[Comment]******************Advertising Building******************
They are all newbies, so it's understandable. Although I don't think it will be of much use, for the sake of neatness in book reviews, everyone should come here.
[Comments] Suggestions for this book would be useful.
I'm here to improve the author's settings, which may be a bit too much. I hope you can take a look. First of all, I personally like navigation games very much, probably because of the movie Pirates of the Caribbean... Regarding the author's settings, I personally feel that there are many shortcomings. There are many HNA-type web games, and the author chose one of them. I have also played it. That game is also a rare high-quality game, but the content is still a bit monotonous. There are not many people playing it. I am online all day long just to do business. The author has a good starting point in writing this kind of novel, but the problem is. The first point is dialogue. What the author writes is not just a game, but also a second world. However, from the text, I have only read a dozen chapters. In these dozen chapters, there are very few dialogues with NPCs. There is basically no interaction. They are all about communicating with players. Since the author has set the NPC's high IQ, accordingly, we players must strive for greater benefits, whether we can use language and charm, bargain with the NPC, and discover hidden tasks. This is not mentioned in the article, it is just that in order to buy a boat, I did a mission that was bound to be discovered. The second point is that the setting has not changed much. First of all, you must know that the game you wrote is no longer a web game, but an epoch-making game. It is not only epoch-making in technology, but also epoch-making in plot. How can it only have a monotonous setting similar to that of a web game? The opening animation could have been written to make it eye-catching. Also, the game interface environment is not described, such as the smell of the sea breeze, the blue sky and seagulls. The author only briefly introduces the characters, streets, and buildings, and only touches it in one stroke. Level setting, trade level, navigation level, combat level, personally feel that this setting is still a little thin, and a series of BUFFs should be added. For example, the higher the trade level, the more valuable goods can be bought and sold, the profit will increase, and the risk will be reduced. PS: Buying and selling is risky. If you just make money by simply transporting it to a farther place, is this kind of game interesting? A weather system should be set for the navigation level. The higher the level, the higher the speed. There is a certain chance of identifying storms and other disaster weather in advance. When encountering bad weather, the chance of smooth escape increases. PS: Surviving a natural disaster such as a storm can trigger the acquisition of treasures (equipment, treasure maps, mysterious items, etc.) Swept up by the current. The morale of the crew will increase, the loyalty of the captain will increase, and the worship will increase. The main ship will gain a soul of the sea plus 1. The worse the situation, the more the bonus will be. The soul of the sea can condense the spirit of the ship. Combat level, the higher the level, the higher the level of equipment that can be worn, the combat damage increases, and combat proficiency (border combat proficiency, encounter combat proficiency, fleet combat proficiency, national combat proficiency) affects morale, and crew loyalty is not easily reduced. PS: Although naval battles such as national battles and fleet battles are indeed good, personal bravery in boarding battles is the charm of men. The third point is that regarding the Pirate Flag, the red setting is very bad, because if you can open the red at will, how can newcomers ensure their own interests? A few big guilds can just guard the major ports to grab money. Therefore, newcomers have a protection stage and cannot be attacked. (Of course this is nonsense.) Or, another setting is that you need to obtain special items to give yourself the right to plunder. Of course, it would also be good to just become a pirate. Sure enough, after watching Pirates of the Caribbean and One Piece, I still prefer the protagonist of One Piece. The item that can be robbed at will is the privateering license. Bribing the port admiral can obtain the privateering license to attack other players' merchant ships. The fourth point is to develop a reputation system. Reputation can be improved by completing elite or above tasks or special events. The higher the reputation, the easier it is to recruit senior sailors and legendary captains, and they may even take the initiative to join you. People with high reputation have a higher status in the eyes of NPCs. PS: This reputation is different from the title. I want to separate the title and reputation. Reputation is more like a person's own reputation rather than merit. For example, for a person with a high title, people at the same level may not know his name, but a person with a high reputation is well-known even if he does not have a title. Simply put, it is popularity.
[Comment]************Plot Collection******************
Famous naval battles that took place in the 15th and 16th centuries would be better if detailed for reference.
[Comment]****************Longtaolou******************
Recruiting for supporting roles, the format is as follows Name: XX Personality preferences: XXX Life story: XXX Note: XXXXXXX
[Comment] Just a rant... Nothing else...
In fact, when I saw that the main opponent of Chinese players in the game is Japan, and Japan is very powerful, I just made a complaint... Historically, Japan led China and then invaded China. This cannot be denied, but New China and the Republic of China are all over. Why is there so much difference when playing an online game with the Japanese at the same time? It would be okay if it was a virtual continent. In the real world, does a broken island in Japan have other resources besides a lot of gold? The population is not as large as China, and the resources are not as large as China. In reality, apart from having more allies than China, is the gap in the game just that big?