
Talented Businessman
天纵商才
- Status
- Completed
- Length
- 804k Words
- Genre
- Urban
- Audience
- Male
- Subgenre
- Urban Life
- Updated
- 18y ago
- Source
- Qidian
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12kFans
224Chapters
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In booklists 3
Nine-Day Book List
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The Sentences Are Fluent and the Content Is Engaging. It Will Make You Laugh Out Loud.
It's mostly nonsense, I won't introduce it, I won't introduce it, I've watched it whether I want to watch it or not, and some of them are solid, so I didn't buy them all. There are some things that I couldn't stand after I saw half of them, but I really can't stand them.
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I still feel that Endless Arms looks great!
Ahhhh, I want to watch Hentai Arms
This is the novel author with the highest IQ of the protagonist that I have ever read.
"Endless Arms" database (9)
Mammoth Behemoth Bloodline Transformation (Advanced): After transformation, the vitality increases by 500 points, the strength increases by 50%, or the strength increases by 100 points, whichever is the highest value. During the transformation, the stable power reaches 90% of the bottom limit and can exceed the limit power of 20%. Lasts three minutes. Light energy cannon, attack damage 400 points, attack interval one minute. Heavy rocket launcher, attack distance 500 meters, damage 250 points, 2 shots/10 seconds. Heavy machine gun. Melee energy sword, damage 60 points, with synchronized positioning function. The energy transmission column can form a non-living transmission array and is suitable for any material transmission other than organic life, including inorganic life. The teleportation array has the characteristic of ignoring time and space barriers and can be teleported in all directions. Before teleportation, the teleportation target needs to be positioned in time and space. Every time a teleportation is carried out, the energy column needs to be charged, and the teleportation array has the highest priority of 200 points. "Fire source fragment: has the magical ability to give mechanical life and vitality. Before use, a mechanical device must be selected as the fire source energy carrier. The machine that is given life energy becomes a Transformer and is upgraded by one level. The fire source does not have identification properties, and the mechanical carrier must It is a systematic device. The fire source fragments are automatically charged, and one B-class Transformer or three C-class Transformers can be produced every month. The characteristics of the Transformer are determined by the characteristics of the machine itself. " Teleportation Talisman: After use, it can be teleported freely within a range of one kilometer, and can be teleported to a fixed point within a range of ten kilometers. Disposable consumables. Invisibility Talisman: Enters the invisibility state after use. During the invisibility period, it will not be attacked. Non-skilled long-range attacks will not be visible. The duration is 30 seconds and the priority is 75. Immobilization Talisman: Puts the target into a state where it cannot move or attack. It lasts for six to eighteen seconds. It cannot be used on adventurers. Advanced Immobilization Talisman: Puts the target into a state where it cannot move or attack. It lasts for six to eighteen seconds and has one-third of the effect on adventurers. God Catching Net: An exclusive prop used to capture souls. It is a one-time consumable. You can only purchase one piece at a time for 9,000 points. Wind and Thunder Array Flag: Use the array flag to lay down the Immortal Thunder Gang Wind Array to attack targets within the array. This is a one-time consumable. C-level skill Mad Dance: Strikes all targets within a range of 120 degrees in front of the user. The attack distance depends on the length of the weapon, the damage is increased by 15%, and the duration is ten seconds. Each level increases the duration by 2 seconds. You must first possess a whip weapon to use this skill. It consumes 12 points of mental energy and has a cooling time of seven minutes. C-level skill Wild Howl: Increase fighting spirit by howling loudly, increase own damage by 10%, damage of nearby friendly forces by 5%, and stun the target, causing 15% additional damage to the stun target. The frightened target cannot exceed five people, and there is only one stun subject. The additional damage to non-stunning subjects is halved. This skill can be superimposed with any additional attack skill, consumes 10 mental energy, and has a ten-minute cooldown. Each level up increases friendly damage by 1% and stuns the target by 1%. C-level skill Scattering Gun: Fires three hundred rounds of bullets in one breath to perform a scattering attack, causing damage to all targets within 200 meters. The fewer targets in the area, the more concentrated the attack. This skill is applicable to all special bullets except armor-piercing bullets, but it can only fire up to one hundred rounds. The skill consumes 15 points of mental power, has a cooldown time of three minutes, and can only be used on non-energy guns below C level. C-class shore-based energy cannon: range 1,500 meters, attack 720 points, attack interval 15 seconds, number of uses 20, rechargeable, unable to move after installation, attack angle 90 degrees, one-time consumable. Sharpening Fluid: After being used on a weapon, it will temporarily have the characteristic of ignoring defense, lasting from three to thirty minutes. The time will be shortened by three minutes for each higher level of the weapon. Disposable consumables. Double B-class armor-piercing bullets: Bullet damage is 85 points, ignoring the defense effect. Blood points are worth 36 points/shot. Magazine capacity 100 rounds. Double B-level holy light bullets: The bullet damage is 74 points, and it causes an additional 350 points of additional damage to undead creatures. Blood points are worth 36 points/shot. Magazine capacity 100 rounds. Double B-level medical bullets: After hitting the target, it will restore the target's vitality at a rate of 40 points per second for 10 seconds. It is effective against any damage and is not affected by interruption effects. The bullet effect can be superimposed once, and can be superimposed with skill-type medical spells. It is limited to a single bullet. The blood points are worth 36 points/round, and the magazine capacity is 100 rounds. "Intermediate Fire Troll Bloodline." "Bloodline Skill 1 Balrog Summoning: Summon a small Balrog with a life of 500 and a fire attack of 30 points to assist in combat. The Balrog is immune to fire attacks, and the damage of freezing attacks is doubled. The demon can always exist as long as it does not die, and the maximum number of summons is three. " "Bloodline skill 2 Flame Dragon Impact: Create a shock wave in the form of a flame dragon to attack the enemy. The shock wave can automatically pursue all targets within the range, with a maximum single target attack of 180 points. The total damage is 3600 points (after deducting defense), and the maximum duration is three seconds. Number of uses: 2. Bloodline Skill 3: Fire Demon Possession: Summons a fire demon possession, increases vitality by 300 points, increases defense by 20 points, and surrounds the body with flames within one meter. All nearby hostile beings will suffer 20 points of fire damage per second, and will be immune to fire attacks. Freezing attacks will receive an additional 50% damage, and the power of bloodline skills will be increased by 20%. The duration can be used once per mission world." "Bloodline Skill 4: The Arrival of the Fire Demon: Transform into a flame troll, increase vitality by 500 points, fireball attack, comes with a flame halo, all hostile targets within ten meters will receive 20 points of fire damage per second, immune to fire attacks, freezing attacks will receive an additional % Twenty-five damage. It has the skill of summoning sky fire. It lasts for three minutes. Note that there is a certain chance that you will become confused after transforming into a flame demon. " "Summoning of sky fire: Summons a large meteorite fireball to hit from the sky, causing 100-180 points of damage. The duration is 20 seconds, immovable during the summoning, and the attack range is 30*30. The target killed by the meteorite fireball transforms into a small Balrog to participate in the battle, and the existence time is ten minutes. During the transformation, the sky fire summoning can be used at most two times. " B-level skill Reflection Wave: Use mental power to create an invisible space mirror, which can greatly enhance the resistance to mental attacks. It has a 20% chance of reflecting mental damage, a 20% chance of ignoring mental damage, and a 40% chance of weakening half of the mental damage. The effective range is 20 meters, consumes 10 points of mental power, lasts for one minute, and has a cooling time of five minutes. Double B-level skills Angry Strike: launches a storm-like angry attack on the target, lasting twenty seconds. During the attack, the attacked target cannot use any skills. It has an interruption effect and a backlash effect on sustained skills. The interruption effect priority is 150, and the backlash effect priority is 100. It consumes 10 mental energy and has a cooling time of five minutes. "Double B-level Death's Gaze: Use the death mark ability on a target to attract the attention of the god of death, lasting 2-6 seconds. During the death mark, the user launches an attack on the target. When the non-skill direct damage exceeds 80% of the target's defense, there is a more than ten percent chance of killing the target with one hit. Fatal damage to Boss-type life is half of the existing life. Against risk If used by an adventurer, the adventurer will receive a death warning, the duration of the death mark will be halved, and damage equal to half of the maximum life will be caused. The adventurer will die immediately when his life is less than half. The death mark is a special curse and can be eliminated using purification and other skills or props. This skill is only effective on living bodies, consumes 35 mental energy, and has a cooling time of one hour. " Passive effect: Level 1 integration into the environment. Your ability to take advantage of your surroundings increases, and your chance of being detected when using invisibility-type abilities decreases. Movement speed increases during non-stealth period, and agility performance is permanently increased by 7%. When you have skills that can be integrated into the environment, you can increase the skill effect and have a certain chance of mutating the skill. This special effect can be upgraded through practice and mastery, with the highest level being ten. The blood-colored spear of the Centaur Khan, with an attack power of 45 and dual D-level special weapons, can be used for throwing attacks, causing 2.5 Times weapon damage and 1.2 Times strength damage to the target (calculated based on performance). Each time it is thrown, the spear's attack power will permanently decrease by one point. When the attack power is lower than 42 points, the special effect of the throwing attack will disappear permanently. Each level of Throwing Specialization increases total damage by 5%. This effect cannot gain any skill bonus and cannot be promoted. Bat Demon Transformation: After transformation, the vitality is increased by one thousand points, has long-range attack ability, normal damage ignores half of the defense, and has 20% splash and 15% blood-sucking effect. Splash attack ignores defense, and has the ability to fly at low altitude. Can only be used once every three days. Double B-level bullets: bullet damage 60 points. After hitting the target, 14 points of mental energy will be absorbed from the user. Prerequisite: The target must have mental power. Each target can only be used once every five minutes. Magazine capacity 100 rounds. "Mirror clone: After learning, you have the ability to create a clone. The clone has 25% of the user's attack power and has no defense. Using the clone can eliminate all negative status of the self, regardless of priority. The clone cannot be used by any skills or props To crack, the user has a clone's vision. The clone's existence lasts for 60 minutes, and the cooling time is 20 minutes. The maximum level of the mirror clone is three, and one mirror clone will be added for each level. " Guardian of the Moon, weakens 35% of long-range damage and 20% of skill damage. Roar Skill Scroll: After use, it increases the attack damage of all friendly forces within 100 meters by 10%. It can be stacked with other similar skills. It consumes 12 points of mental power, lasts for 30 seconds, and has a cooldown time of three minutes. Devil is haunted. After the skills are applied to the target, the opponent can continue to lose life and cannot use any skills. When the target dies, a Doomsday Guard will be born on the body to assist in the battle. Magic immunity potion: After use, it has the ability to resist skill attacks, lasting for fifteen seconds. Purchasing this item requires 40 points of honor and cannot be taken away from the mission world. B-level special skill Small Destruction Fist: 100 points of self-damage. An 80% chance of weakening two-thirds of the target skill's damage, a 60% chance of neutralizing the target skill, and a 30% chance of producing a damage rebound effect. When the target's skill level is lower than Little Destruction Fist's own level, it will cause an additional damage bonus of ten to thirty percent to the target. When rebound chance is in effect, self-damage has no effect. Dual C-level skills Riptide Impact: Create a rapid turbulence to impact the enemy. The width of the torrent is three meters, the impact distance is fifty meters, and the damage is 120 points. It causes a fifty percent damage bonus to fire-based life, and has a neutralizing effect on continuous range fire damage. Giant Bear Summoning: Spend 15 points of mental power to summon a war bear. It has 1,200 points of vitality, 40 points of defense, and 80 points of strength coefficient. It will produce a secondary shock effect on the target. The werewolf form comes with a skill: wolf group attack. Attacking the target will cause 1.6 Times the strength damage. When there are other adventurers of werewolf origin in the team who are in werewolf form, they can borrow the damage generated when they use the wolf ring attack. The adventurers whose powers are being borrowed share the cooldown time of the Wolf Combo. Maximum number of borrowers: four. Cooling time is ten minutes. Abyss Blood Sea: At the expense of a large amount of one's own blood, it consumes one's own life and creates a small blood sea with a range of 10*10. All targets trapped in the sea of blood will be attacked by the Blood Hell Demon King from the 19th level of hell. Using skills requires consuming forty-four points of spirit and sacrificing 90% of one's own life. When the user's current health is less than 90%, the user dies. With one thought, Huangquan consumes 75% of the vitality and half of the mental power to launch a powerful attack on all surrounding targets. The main target attacks 600 points, and the other targets attack 300 points. All actual damage taken by the target cannot be restored for three days.
This is Dan Da's first novel, is there no one to support it?🤭
Where has the author gone? ? ? ? ?
It would be pretty good if it didn't feature women. Okay, after adding a few women's plot, this book became garbage.
"Endless Arms" database (1)
:,,60 Each flying knife damages 12-16 points. After hitting the target, it stays in the target's body, causing a stiffening effect on the target, making its body movements temporarily stiff. Card Gun Ban: After being used on an adventurer, the target cannot use any firearms within three minutes. After using it on a character in the mission world, the target will not be able to use any guns for ten minutes. This prop is a card-type prop, and its use requires the passive skill "Card Mastery". This card is a second difficulty card and an exclusive prop. Once you own it, you will not be able to have any other props. Barrett Heavy Sniper Rifle (Level C): This gun is divided into heavy attack mode and continuous fire mode. Heavy attack mode: muzzle kinetic energy bonus 38, range 800 meters, rate of fire per gun/60 seconds, special bullets and gun skills can be used at the same time. Continuous fire mode: Muzzle kinetic energy bonus is 15, firing range is 200 meters, firing rate per gun/2.5 Seconds, special bullets and gun skills cannot be used at the same time. Heavy hit mode and burst mode share the cooldown time. Violent Bullet (Level C): The bullet's initial damage is 7 points. After attacking the target, it explodes in the target's body. The explosion damages 40 points, ignores defense and any influencing factors, and causes large-scale functional damage. Since the warhead of this bullet is concave, its penetration ability is extremely poor, and its implosion ability is extremely strong. Only guns with a muzzle kinetic energy bonus of more than 40 points can be used normally. The lowest grade of this type of bullet is C. D-level gun skills: Penetrate level 5. Increases the penetration effect of bullets, increases the kinetic energy of the muzzle by 50%, ignores the target's defense by 20%, and ignores bulletproof props. Cooling time is one minute. Consumes 2 mental energy. Double D-level gun skills: cross engraving level 5. After using cross marking on a bullet, the bullet will be 2.5 Times more lethal. Cooling time is one minute. Consumes 3 mental energy. Predator suit skill 1: Ion protective shield, 50% immunity against damage above 300. The higher the damage, the more kinetic energy of the set is consumed. The Pirate King of the Indian Ocean specializes in the skill Frost Ball: Create a large ice ball. It produces freezing damage when attacking the target, and has weakening, neutralizing and counterattack effects on fire attacks. Single target damage is 80 points, continuous damage is 3 points/second, lasts for 10 seconds, and comes with a 15% slowdown effect. 30 Points of group damage, 3 points/second of continuous damage, and a 5% slowdown effect. Water-based specialization or specialties can enhance the power and effect of this skill. Ability 3 of the Predator Suit: Power Blessing, which consumes the kinetic energy of the suit to enhance the user's combat effectiveness in all aspects, improve strength, agility attributes, and greatly enhance defense capabilities. Lasts until the suit's kinetic energy is exhausted. After the kinetic energy is consumed, the Predator suit ability will no longer be activated. Skills Sweep the Army: Attack all nearby targets in a sweeping manner at a 120-degree angle, causing a maximum of 100 points of damage per person. With the bonus of the suit, the attack damage is increased by 20%, and the maximum attack range is three meters. The iron-blooded suit consists of five parts: mask, breastplate, main weapon, secondary weapon and body armor. Among them, the mask's defense power is 5 points, and it comes with the skill of infrared perspective. It can ignore the darkness, observe all heat source targets within a range of fifty meters, and obtain relevant data. The breastplate is the first main component of the suit, with 8 points of defense. It comes with a laser cannon, with a firing frequency of once per minute, attack damage of 100, and a distance of 80 meters. The breastplate comes with the skill Strong, which temporarily increases defense by 10 points for 60 seconds and reduces skill damage by 75% for three seconds. The main weapon is the iron-blooded spear, which does 20-25 damage, has special penetration effects, and has its own skills to sweep through thousands of armies. There are four pieces of limb armor, each piece increases the defense by two points, and has its own skill: high-energy ejection. It has powerful jumping ability in a short period of time. It can jump at any height within fifty meters. When attacking the target through jumping, the upper limit of normal attack damage is increased by 20%. The duration is forty seconds. When all the suit components are complete, all suit components will have a 20% skill effect bonus, a 20% increase in equipment defense, a 20% increase in weapon (excluding laser cannon) attack power, and the set skills 1 Ion Shield, 2 Invisibility, and 3 Power Blessing. The set skills are limited by the power source, and the set power is consumed when used. When the power is exhausted, it must be replenished before the set skills can continue to be used. Double D-level skill whirlwind knife formation, through high-speed rotation, performs high-speed continuous attacks on the target. The duration is 7 seconds. During this period, the user exerts three times the agility characteristics. Staff of Nature: A magical staff that restores the injuries, vitality, mental power, supernatural energy and skill cooldown of all team members. Amulet of Silence: Creates a soundproof barrier that completely blocks the transmission of ordinary sounds and is completely immune to sonic attacks with priority below 40. The number of uses is 2/3 and can be used again after charging. Double C-level group skill Gale Array: After use, twelve high-speed rotating wind blades are released to attack the target. Each wind blade has a fixed damage of 40 points, an attack range of 5*5, and a duration of one minute. Double C-level skills. Positioning Bracelet: Has the skill to locate accurately. After pinpointing the target, you can hit it 100% using long-range attack methods. It has special effects on high-speed moving objects. Behemoth beast bloodline skill: animalistic madness. Fully stimulate the blood of Behemoth in the body, causing it to burn in the body, greatly increasing strength and speed, increasing vitality by 500 points, and normal attacks ignore 80% of defense. After hitting the enemy, it will produce a tearing effect, double the pain suffered by the enemy, and attack the target weapon to cause damage. Lasts two minutes. During this period, the power of the Soul-Splitting Iron Claw is increased by 20%, the effect of the Wild Howl Interruption skill is increased, and the blessing effects of all attacked targets are cancelled. This skill is a secondary transformation skill that can be transformed twice. After the second transformation, all abilities will be increased by 20% based on the original basis. This skill can be used once per mission world. This skill cannot be used at the same time as the original beast transformation. After using this skill, the mental part will fall into a state of madness. In serious cases, there will be no distinction between friend and foe! ,, 12 tractor arrows, with the ability to automatically lock the target for tracking attacks. The shooting distance is 100 meters, the automatic tracking distance is 100 meters, and it will cause 50 points of additional damage after hitting the target. Azure Crystal: A water attribute item that increases combat effectiveness in water by 20%. It comes with the skill Water Shield, which has a special resistance to fire damage. When used in water, the shield time and effect can be greatly extended. Mental self-violence: compress the remaining mental power at one point for concentrated release. Each point of spirit causes 50 points of damage, with a range of 8*8. This skill ignores both the enemy and the enemy, and requires preset mental power before use. The preset time is ten hours. The exclusive skill of the Godrian Pirate King: Protective Sword Array. Wields a defensive sword array in a short period of time, which is immune to all ordinary attacks and causes a certain counterattack effect. It has a 20% to 60% weakening effect on powerful attacks, including skill attacks, and lasts for three seconds. Using this skill will cause certain damage to the weapon. If there are too many attacks, the weapon will be seriously damaged. Undead Emblem: This is the certificate given after you kill high-level undead creatures. After wearing it, you will automatically have the title of Undead Hunter, and your attacks against undead creatures will have a 10% bonus. After wearing this coat of arms, you can activate the display function, which has the ability to frighten undead creatures and weaken the defense of undead creatures. However, it may also arouse the hatred of high-level undead creatures and make you a priority target of attack. The Undead Emblem can automatically record the number of undead you kill. When you have better results, your title ability will be increased. This item is a title item and cannot be transferred or traded. Blessing Scroll: After use, you will be immune to all skill damage for 5 seconds. It can affect up to seven people. Cross Sun Sword: Use vertical and horizontal sword energy attacks on the target, and horizontal sword destructive skills. While causing normal damage to the target, it will also reduce the target's defense by 15%. Vertical sword attack skill, causing double attack damage to the target, and an additional 150 points of sunlight damage. It is only effective against undead creatures, half effective against water creatures, and one and a half times effective against undead water creatures. Skill Emerald Wound. Produces a madness effect on summoned creatures, making the summoned creatures no longer under the control of the summoner, lasting 3-5 minutes. Elizabeth's exclusive skill: healing bullets. Fires an energy bullet with healing capabilities, restoring the target's 120 health points within 5 seconds and repairing the corresponding functional damage. When healing bullets heal the same target, the health and damage restored will not exceed 90% of the target's upper limit. The second treatment should not exceed 80%, and so on, the time limit is six hours. It consumes 6 points of energy and has a one-minute cooling time. After using the blood of Davy Jones, you will have the bloodline of the Guardian of the Styx, a double C-level advanced bloodline. Rosary of Resentment: A bead with mysterious curse power that can produce a powerful range-wide curse. Davy Jones, who loved Poseidon deeply, abandoned his duties out of extreme hatred after being deceived by Poseidon. This bead contains all the love and hate of Davy Jones and the resentment of those souls who cannot find rest because of his betrayal. Be careful when using it, as it can turn the world into a terrifying place of madness. The magic gun shoots at the moon, with a muzzle kinetic energy bonus of 15, a rate of fire of 3 rounds/second, and a range of 150 meters. The bullets have moonlight energy and cause 20 additional damage to undead creatures. The special effects of Holy Light Bullets are increased by 50%. Can use any bullets and gun skills below double B level. Comes with skill 1 Moon Mark: Use Moon Mark on any visible target within a range of 800 meters. A half-moon mark with a strong flash will appear on the target, making it a vulnerable light source point for one minute. When using Shooting Moon to attack the marked person, the bullet ignores the range and the damage is increased by 0.5 Times, and the damage of other guns is increased by 0.2 Times. This skill consumes two spirit points and has a one-minute cooldown. Comes with Gun Skill 2: Shooting the Moon: Shoots a bullet with 2.8 Times the damage at any target within a range of 800 meters. During the flight, the bullet will cause a penetrating ignore defense attack on everything on the flight path, ignoring any bulletproof props until it hits or misses the final target, or is destroyed in flight. This skill consumes five spirit points and has a three-minute cooldown. Using this gun requires master-level marksmanship expertise. C-level skill Bloody Fever: Converts all defense power into 1.6 Times attack damage. Consumes 3 points of energy, lasts for 30 seconds, and has a one-minute cooldown. Each level up increases attack damage by 0.2 Times. C-level skill charge: Launch a powerful charge within a distance of fifty meters, causing 1.2 Times standard attack damage to all targets on the charge route, with a 15% chance of doubling the damage of the attacked target. It consumes 5 points of energy and has a cooldown time of three minutes. Each level up increases attack damage by 0.1 Times. C-level steel glove: a two-handed weapon, each glove has an attack power of 15-20, and comes with the skill: heavy hammer attack. Attacking the target causes 120 points of damage. Use requires 35 points of strength and basic fighting expertise. Double B-level skill space jump, this is a fixed-point teleportation skill, which can only locate up to three coordinate points at a time. The cooling time depends on the distance. The farther the distance, the longer the cooling time. The advantage is that the teleportation itself ignores distance and barriers. You can teleport yourself to a pre-designated location no matter how far away it is, making up for the shortcomings of light teleportation. D-level skill Speed Armor: Makes the mecha attach directly to itself without the need to wear it additionally. Furious Claw D level, the best one-handed claw, attack 14-18, cutting attack, 5% chance of causing cutting effect when attacking the target, built-in skill critical hit: perform an attack four times the power damage to the target, this multiplier acts on the exertion value of power rather than the maximum value. Furious skills or equipment have a bonus effect on the power of Furious Claws. You own the Fury Ring. After using the Fury Ring and then using the Fury Claw, the damage will be increased by 20%.
"Endless Arms" database (2)
D5,100,2-3,, Double C-level one-handed battle ax slaughter: attack 28-36. Comes with skill 1: Whirling Ax. Throwing attack, the attack distance is 50 meters, and it will automatically return after hitting the target. It consumes 2 points of energy and has a one-minute cooling time. Throwing specialization has a bonus to this skill. Each level of throwing specialization increases the total damage of the spinning ax by 0.2 Times. Comes with skill 2: Crazy Slaughter: Perform a total of 36 crazy attacks on all targets within a 3*3 range. The attack damage is the attack power of the battle ax itself, and there is a 5% chance of generating a defense-ignoring attack. The fewer the number of targets, the more attacks there are. After use, you will fall into a weak state and your defense will be reduced by half. Lasts one minute. It consumes 8 points of energy and has a cooling time of five minutes. The Tomahawk's own skills can be stacked. After superimposition, the Tomahawk is out of the user's control and attacks automatically. When there is only one target left within the attack range, it will lock the attack on it until the number of attacks is exhausted and return. Using skill stacking will cause you to fall into a severely weakened state, with your defense reduced to zero and your attack power reduced by 20%. Lasts three minutes. The battle ax has the function of marking friends and foes. Marked friends will not be harmed by the battle axe. When the marked enemy is attacked by a tomahawk, the damage of the tomahawk will be 1.5 Times. Each time you mark an enemy or friend, one thousand blood points will be consumed. The battle ax cannot be promoted or upgraded. To use a battle ax, you need to advance to the level of combat specialization, with 46 points of strength and 30 points of agility. Xuanwu Shield (lower artifact): Defense 320 points, durability 4200 points, melee weakened by 10%, long-range weakened by 20%. Comes with skill 1 Shield Wall: Use to create a shield wall to resist attacks, weakening the damage by 60%, lasting five seconds, cooling time one minute, and having a range of fifty meters. Comes with Skill 2 Reflection: Reflects all melee damage within three seconds. Melee skill attacks with a priority lower than 100 will reflect half of the actual damage. Skills with a priority higher than 100 will be ineffective. It consumes 10 mental energy and has a cooling time of five minutes. Comes with special effects shield repair: automatically restores one point of durability every minute. Sky Splitting Whip (lower artifact +): Attack power 7275, attack distance three meters, each attack can cause damage to all targets within a 60-degree angle in front. Comes with skill 1: Whipping: Extends the attack distance of the Samsara Whip to ten meters, expands the attack range, does not weaken the damage, causes additional pain to the target being attacked, and weakens the target's will. It lasts for one minute, consumes 2 points of mental energy, and has a cooldown time of five minutes. Comes with skill 2: Reincarnation: Beat the target wildly, increasing the attack speed by 100%. It lasts for one minute, consumes 2 points of mental energy, and has a cooldown time of five minutes. Comes with skill 3: Restraint: 50% chance of causing cobweb restraint when attacking, making the target unable to move within 1 second. It lasts for one minute, consumes 5 points of mental energy, and has a cooling time of five minutes. Comes with skill 4: Queen's Whip: Increases attack power by 50%, and has a 10% chance of making the attacked target unable to fight back. It lasts for one minute, consumes 10 points of mental energy, and has a cooling time of five minutes. The above four skills can be used at the same time (i. E. All four skills can be used at the same time, no order required). Due to the bonus of Rose's soul, this weapon can be upgraded, up to level 20, with each level increasing its attack power by 2 points. When it reaches the highest level, it automatically becomes a mid-level artifact. Self-modified heavy-duty vehicle: modified using unlimited energy batteries, stabilizers, power sources and basic components. The standard maximum speed is 240 kilometers per hour, the theoretical maximum speed is 420 kilometers per hour, the body defense is 18+20 (steel plate defense), the glass defense is 14+20, the chassis defense is 10 (no steel plate), and the tire defense is 5+10 (thin steel plate). Firepower system 1 rocket launcher, rocket damage 200 points, damage to life 100 points, loaded with four rounds. 2. Two vehicle-mounted machine guns, each with 12 points of damage and a rate of fire of 12 rounds/second, with a total load of 4,000 rounds. 3 Throwing projectors, which can throw special items. 4 Cutting gears, causing cutting damage to objects with defense below 10 points. Auxiliary facilities 1: Assist flying wings and temporarily glide in the air. 2 Ejection cabins with built-in parachute device. Features: It has solid defense and super speed, can be equipped with various external equipment, and can be repaired after damage. Key points: body chassis, tires. Cost grade double C. Practical grade double C+. Double C-level special technology-enhanced equipment. Bulletproof vest, improves defense by 5 points and reduces gun damage by 20%. Military boots: Can be used for walking on special terrain and are not affected by the terrain. Fine Iron Ring: Increases strength by 5 points and agility by 4 points. Thunder Bracers: Increases strength by 15 points after wearing. Wearing requires 15 strength points. Basic fighting specialization. Guardian Belt: After wearing, the defense is increased by 12 points, and the damage of melee normal attacks is reduced by 10%. Possessing skills: Standing, save one fatal damage. Wearing requirements: Strength 20 and Constitution 20. Iron Bracelet: Increases physical fitness by 5 points. Combat Soldier Badge: All attributes are increased by 3 points, and melee combat damage is increased by 10%. Save one critical attack/mission world. Boots of Agility: Increase agility by 10. C-level weapon Thunder Gloves, single attack 16-20, when using non-skill attacks, it has a thunder and lightning effect, causing an additional 7-15 points of thunder and lightning attack, and a 5% chance of producing a paralysis effect. C-level skill Lightning Sting: Causes a blow with 80 points of damage to the target, and causes a paralysis effect on the target for 3-5 seconds, lasting 5 seconds. Rebirth from suspended animation: Will Smith's black earthworm has the ability to regenerate from suspended animation. It can hide part of its life and then enter a state of suspended animation. During suspended animation, health regeneration is tripled. Double D-level black earthworm bracelets: after wearing, increase strength and agility by 6 points each. It comes with skill 1: Ground Magic, which allows it to move in the soil. Its stealth speed is 50% of the normal speed. If it is attacked while sneaking, the damage will be halved. This skill consumes 2 points of spirit, has no cooling time, and can be used continuously. Skill stealth priority is 65. The resistance of the built-in skill 2 is increased, and the resistance to special effects is increased by 1 point. Special effects with priority points below 50 points can be directly canceled, and special effects with priority points below 75 points can be canceled with half effect. This skill does not consume energy and has a cooldown time of ten minutes. You cannot use any props while using Earth Movement. C-class armor-piercing bullet, damage power 55 points, shooting to the moon, muzzle kinetic energy 15 points, total bullet damage 70 points. The skill Moon Mark increases the damage of the specified target by 0.5 Times for one minute, with a total damage of 105 points. D-level black ant ring: After wearing, all attributes are increased by 1 point. It comes with the skill Soldier Ant Summoning. It can summon a soldier ant with 800 vitality points to assist in combat. It takes 60 seconds, has a cooling time of ten minutes, and consumes 1 point of mental energy. If the summoned soldier ant dies in battle, it will take twelve hours before it can be summoned again. This item is one of the components of the black ant suit. To collect the components of the black ant suit, you need one ant medal, one ant necklace, and four ant rings. B-level weapons come with the skill Roaring Thunder: a single attack damages 220 points, and causes 30 points of group damage within 1 meter, with a paralysis effect of 1-3 seconds. Double D-level skill Split Kick: 100% full force is exerted when using leg attack on the target. The duration is 25 seconds. Each level increases the duration by five seconds. Double D-level skill Collapsing Strike: When attacking the target with elbows, knees, wrists and other joints, the power is exerted 1.2 Times, and the duration is 25 seconds. Each level increases the duration by five seconds. Double D-level skill head hammer: When attacking the target with the head, the strength value is 1.4 Times, and the duration is 25 seconds. Each level increases the duration by five seconds. Werewolf transformation: Stimulate the werewolf blood in the body to transform yourself into a werewolf. After use, the vitality will be increased by 100 points, the adventurer's various speed indicators will be increased to a certain extent, and the damage will be increased by 5% when attacking the target with finger claws. Used at night, the vitality will be increased by 200 points, the speed indicators of the adventurer will be greatly improved, and the damage will be increased by 10% when attacking the target with finger claws. The werewolf form comes with a skill: wolf group attack. Attacking the target will cause 1.6 Times the strength damage. When there are other adventurers of werewolf origin in the team who are in werewolf form, they can borrow the damage generated when they use the wolf ring attack. The adventurers whose powers are being borrowed share the cooldown time of the Wolf Combo. Maximum number of borrowers: four. Cooling time is ten minutes. The number of times the werewolf can be used changes, once per mission world. This bloodline has no half-time skills. Power Angel bloodline skill Judgment Spear: A spear of light condensed with divine power, possessing the ability to cleanse sins. Attacking the target produces 160 points of damage, causing 1.5 Times the damage to undead creatures, and causing a 5-second immobilization effect on non-undead creatures. Each mission world can be used 2 times. C-level skill Sacred Space: Create a sacred protected area in the designated area. Any target in this area cannot launch an attack, but at the same time it is not harmed. This skill lasts 12 seconds, and the user is immobile during use. Black Blade Slash releases an extremely fast sword energy, causing a direct slashing effect equivalent to that of a weapon on all targets within a straight line distance of 30 meters. This skill consumes 3 points of mental energy and has no cooldown time. Black Feather Barrier: A large number of black feathers appear within a radius of 10 meters (obstructing the line of sight). The speed of all objects within the barrier range that you and your teammates think of is reduced by 20% (including bullets fired by the opponent) for 3 minutes. The cooldown time is 10 hours. The black feather cloak disappears for 5 hours after using this skill. Skill Whipping: Use whipping on all life forms except humans, causing great pain to the opponent, causing the spirit to fall into a state of madness, ignoring the enemy and ourselves. It is also effective for adventurers under blood transformation, aggravating the target's madness. C-level sobriety scroll, used to relieve mental attacks with priority below 60 points. D-level skill impact: Make a high-speed impact on the designated target at a distance of 100 meters. There must be no obstacles on the impact path. After encountering the target, it will cause an attack of 50 points of damage to the target. C-level skill Freeze: Attack a certain part of the target, causing it to completely lose the ability to use that part, including related skills. Using this skill consumes 3 points of mental energy. During use, you cannot move. Once you move, the freezing effect will be eliminated. C-level skill Silver Light: Produce a healing effect of 10 points per second on the designated target, lasting for 10 seconds, and remove all bad conditions with priority below 40 points. This effect stacks with any healing potion effect. C-level chargers can charge all C-level energy-consuming equipment once per mission world. Quan Ring: Can actively resist three attacks for you every day. Mind Bracelet: Can communicate with up to seven people. Boots of Faith: After wearing, the spirit increases by 8 points, and comes with the skill of firmness. When encountering madness and confusion attacks, it can keep your mind calm and can act on the madness effect brought by bloodline skills. The weapon comes with the skill Swallowing Black Holes (Low): When attacking from the front, a black hole is swallowed. It can only be used for frontal defense. The skill priority is 35. Cooling time is thirty minutes. Silver Pistol: The muzzle kinetic energy bonus is 9 points, the rate of fire is 3 rounds/second, it fires silver bullets, and it causes 1.5 Times the damage to vampires and other undead beings. Crystal Cage: Create a crystal cage that is difficult to destroy and shackle all life within the range. This item cannot be used on adventurers. Number of uses 1/1. Double D-level black ant necklace: After wearing it, all attributes will be increased by 2 points. It comes with the skill of summoning ants. It can summon a general ant with 1,500 points of vitality to assist in combat. The time is 60 seconds, the cooling time is ten minutes, and it consumes 1 point of mental power. Summon the general ants to fight to death, and it will take twelve hours before they can be summoned again. This item is one of the components of the Black Ant Set. To collect the components of the Black Ant Set, you need one Black Ant Medal, one Black Ant Necklace, and four Black Ant Rings.
"Endless Arms" database (3)
C-level Black Ant Medal: After wearing it, all attributes will be increased by 3 points. It comes with the skill Guardian Ant Summoning. It can summon a guard ant with 3,000 points of vitality to assist in combat. It lasts for 60 seconds, has a cooling time of ten minutes, and consumes 1 point of mental energy. Summon the general ants to fight to death, and it will take twelve hours before they can be summoned again. This item is one of the components of the Black Ant Set. To collect the components of the Black Ant Set, you need one Black Ant Medal, one Black Ant Necklace, and four Black Ant Rings. Team Rallying Order: No matter where the team members are, using the team rallying order can teleport team members to the user. Priority 100, can be used once per mission world. Guardian of Black Ants: Sacrifice a summoned general ant, directly promote four soldier ants to guard ants, and promote the guard ants to guard ant captains, giving you a powerful melee force. The duration is three minutes and the cooling time is twelve hours. Silver Needle Pouch: Automatically produces a silver needle that ignores defense capabilities every minute, with a damage power of 10, and a maximum stock of three needle pouches. To use this prop, you need to advance to the level of Throwing Specialization. B-level special weapon Thunder Scepter. Thunder Blade Form: Damage 35-42, attack with lightning damage 12-15 points, 5% chance of causing paralysis. Staff form: no damage. Features: 10% bonus to the power of all lightning attribute skills. Comes with skill 1: Chain Lightning. Release a chain of lightning to attack six targets at the same time, each target doing 60 damage. Consumes 6 points of energy. Comes with skill 2: Roaring Thunder: 220 points of single-target attack damage, and 30 points of group damage within 1 meter, with a paralysis effect of 1-3 seconds. Using this weapon requires 50 points of mental strength and expert level elemental specialization. Ring of Oath (Yang): After equipped, the power of all combined attack skills will be increased by 15%. Equipment requirements: Male, possess at least one combined attack skill. This item is a combination equipment, and the Yin Ring can only be worn by women. When the wearer is a member of the same team and the distance does not exceed 200 meters, the equipment combination skill will automatically take effect. Equipment combination skill 1: Ring of Oath comes with superimposed skill effects. 2 Wearers share the damage. To activate the equipment combination skill, you must first engrave your vow of love on the ring and abide by it forever. When you violate the oath, the equipment effect will disappear, and you will be cursed by the oath, never being able to remove it, and subject to the same reverse penalty. Angel of Dawn (medium) bloodline. Bloodline Skill 1 Holy Sword: Endows the weapon in hand with divine energy, increases weapon damage by 20 points, ignores armor defense, and causes an additional 50 points of additional damage to undead targets, lasting one minute. Each mission world can be used three times. Bloodline Skill 2 Dawn: A long-range restorative skill that can restore trauma and vitality at the same time. It can remove various curses and control skills with a priority below 60 points. It will cause killing effects on undead or some evil creatures. It can only be used on a single person. 300 Points of recovery or lethality, can be used twice per mission world. Bloodline Skill 3 Redemption: Resurrect all summoned lives, with a maximum of dozens of people restored, and a maximum vitality of 1,000 points. Can be used once per mission world. Bloodline Skill 4 Arrives: Fully stimulates the bloodline power in the body, temporarily turning oneself into an Angel of Dawn, increasing one's life by 400 points, increasing attack damage by 20 points, defense power by 10 points, and comes with a sacred halo, centered on oneself, with a diameter of fifty meters. The resistance of all team members within the aura to undead creatures is increased by 50%, the recovery rate of life and spirit is greatly increased, the resistance to control curse skills is increased by 3, and they have the ability to fly, which lasts for three minutes. Using this skill will not cause mental confusion or madness, and can be used once per mission world. This bloodline is a special bloodline and can be upgraded. Double D-level skill Explosive Control: Has the ability to control technological explosives such as gunpowder and energy. Explosives can be teleported to any location within twenty meters, and a special red mark will appear that is visible to anyone. Explosives cannot be attached to any living body. The blasting power does not exceed 300 points, the lethality does not exceed 150 points, the blasting range is 3*3, the damage decreases with distance, and the blasting ability bonus is not affected by the upper limit. This skill cannot transmit double C-level or above explosives. The skill priority is 35 and the cooling time is three minutes. Magnetic Storm Mine: After triggering, it releases a large number of electromagnetic arcs to attack all surrounding targets and cause paralysis. The damage is 150 points. It is a one-time prop. The power cannot be superimposed. C:C(), Each level increases the cooling range by one minute. The energy consumption is half of the energy consumption of the cooled skill. Skill: Ice Spear, creates an ice attribute attack on the target, damaging 80 points, with a 10% slowdown effect. C-level Holy Light Bullet: Damage 36 (normal damage) + 150 (holy damage, only effective against undead creatures). D-level rubies: can be used to be embedded in D-level equipment to add additional attributes depending on the equipment. After the equipment is upgraded, the mosaic effect disappears. Fire Amulet: After wearing, it increases one's own fire resistance by 6 points. Skill Phantom: Produce three illusory images to confuse the enemy. The phantom has no attack ability and disappears after being attacked. Skill Shadow: Attacking the target's shadow can produce the same effect as attacking the entity. Skill Shadow Escape: As long as there is a shadow, it is a place where you can escape. C-level dagger choke: damage 15-20, stabbing the throat will cause triple damage. The user's movement speed is increased by 20%. Double C-level skills Ghost Wolf Summoning: Summons a ghost wolf with 800 health points, attack damage 45, defense 20. Has skills 1 critical strike and 2 stealth. It exists for three minutes, consumes 10 energy points, and has a one-minute cooling time. Each level increases the existence time by one minute and can be summoned continuously. Double D-level skill Cyclone Kick: Kicks the target three times in a row, each hit causing 1.3 Times the strength damage and producing a knockback effect. C-level skill Bloody Fever: Converts all defense power into 1.6 Times attack damage. Consumes 3 points of energy, lasts for 30 seconds, and has a one-minute cooldown. Each level up increases attack damage by 0.2 Times. Double D-level skills High Speed Fist: Concentrate your power on both arms and launch eight iron fist attacks in succession. C-level skill charge: Launch a powerful charge within a distance of fifty meters, causing 1.2 Times standard attack damage to all targets on the charge route, with a 30% chance of doubling the damage of the attacked target. It consumes 5 points of energy and has a cooldown time of three minutes. Each level up increases attack damage by 0.1 Times. C-level skill Reverse Elbow: Use your elbow to hit the opponent, causing 150 points of damage. Each level increases the damage by 10 points. This skill can be used as the finishing move of a combo, gaining extra damage based on the number of combos. Blood-sucking attack: Convert 30% of the attack damage into your own life. This skill can be superimposed with the passive effect of the weapon. It lasts for one minute, consumes 3 points of mental power, and has a cooling time of five minutes. The basic acupuncture sealing technique of D-level exercises. By sealing acupuncture points on your body, you can improve your immunity against various conditions. C-level skill trap: impact the enemy at high speed, hit the target and cause double damage. At the same time, it will cause a stun effect of 1-3 seconds on the target. The stun time depends on the target's will, level, etc., Priority 40, cooling time 5 minutes. This skill can be combined with charge to form a combo. This combo does not add damage. Hell Demon King Andariel's special ability is Split Claw: Launches a blow that ignores defense and separates limbs on the target, causing powerful piercing damage. D-level skill Rainbow Binding: Use a whip cord weapon to attack the target, causing a binding effect on the target. Priority 20, duration 1-7 seconds, causing 3 points of damage per second during the binding period. Golden Cut: Hits the target with two horizontal and vertical slashing attacks. Horizontal slashing attack is 60 points, 120-degree range damage, vertical slashing attack is 80 points, single target damage. The special ability of Hell Demon Lord Andariel: Endless Curse: Curse a single target, depriving it of flesh and blood, causing 1 point of corrosive damage per second, which lasts until the target dies or the caster dies. When the target is cursed to death, the corpse will turn into a skeleton and serve the Demon King of Hell. Hell Demon King Andariel's special ability, Howl of Pain: causes indiscriminate sonic attacks to all targets within a 15*15 range, causing five points of damage per second. This skill can absorb the painful wail of the person being attacked and convert it into its own attack. For each person's wail absorbed, the damage will be increased by two points. The target being attacked will be mentally confused to a certain extent. C-level skill Nature's Sound: Apply Nature's Sound Baptism to all adventurers within a 9*9 range, which can greatly offset the damage of sonic attacks, and has the effect of calming mental madness and restoring consciousness. This skill also has an effect on bloodline madness below the intermediate level, and will not eliminate the bloodline transformation ability. The priority is 60. Skill Crazy Impact: Perform an impact attack on the target, causing strong damage through huge impact force. The damage depends on its own weight and impact speed. The maximum damage value does not exceed 150 points. When the damage value exceeds the upper limit, special effects of knocking up and stun will be generated. The length of time is calculated based on the excess. C-level rune stone (El): It can be embedded in weapons and equipment to enhance the special effects of the equipment. Embedded melee weapons: Increase the damage of melee weapons by 10%. Mounted long-range weapons: Increase the flight speed and range of bullets or bows, making them more difficult to dodge. Embedded defensive equipment: Increase defense by 10%. This rune stone can only be used on equipment below C level, and the effect will not disappear after the equipment is upgraded. Each rune stone has its own special properties. After the limited rune stones are inlaid in a special order, they can form the words of the divine runes and generate additional effects. The maximum inlay amount is five. Note: The order in which the rune stones are inlaid has nothing to do with the original game order, you need to find them by yourself. Touch of the Hell Flame Snake: The snake touch refined with the Hell Flame Snake has a powerful poisonous effect and the ability to paralyze enemies. It can be used to temper weapons, only whip cord weapons. Guardian Helmet: After equipped, it increases the defense by 6 points and reduces the damage of all skills by 10%. The effect can be superimposed with the saving throw. Possess skill conversion: Convert a target attack into own life, limited to normal attacks. This item is part of the Guardian Set. Wearing requirements: Strength 20 and Constitution 20. C-level equipment: Boots of the Headwind: After equipped, the movement speed is increased by 20%. The equipment comes with skill reflection: it has a certain chance of reflecting offensive skills. C-level death revolver, with a muzzle kinetic energy bonus of 72, it randomly deals three special damages of freezing, fire, and thunder when attacking the target, with a maximum damage value of 24. Rate of fire: 1 round/40 seconds. This weapon can use special bullets below C level, but cannot use any gun skills. C-level spirit fire gun, the muzzle kinetic energy is increased by 12, and it increases fire damage by 5 points to ordinary bullets, lasting for 5 seconds. It is only effective for individuals. The fire damage effect can be superimposed up to three times. The power effect is doubled when using special fire attribute bullets. The rate of fire is 3 rounds per second. Skill Reincarnation: Swing the long whip to hit the target up to nine times, maximizing normal attack damage. The skill is easily interrupted during use, but will not backfire after interruption. Guardian boots: After equipped, the defense is increased by 6 points, the movement speed is increased by 10%, and comes with the skill Free Walk: Ignore the terrain and walk freely. This item is part of the Guardian Set. Wearing requirements: Strength 20 and Constitution 20. Guardian suit. The effect of all suit components is increased by 5%, and the equipment defense is increased by 12 points. Set active skill Immovable as a Mountain: Increases defense by 40% while standing still, lasts for one minute, and disappears after moving. Set passive skill Source of Life: Each point of physical constitution adds an additional 2 points of vitality.
"Endless Arms" database (4)
Demon God Mask: After wearing it, the resistance to mind-shock attacks is greatly enhanced. Comes with special effects to deter: Make all living targets fear the wearer of the mask, reduce attack power, and in severe cases can cause inability to resist, escape, or even surrender. The greater the level difference, the stronger the deterrent effect, which is ineffective against adventurers. Special skill Split Claw: The owner of the mask automatically has the skill Split Claw, which can be used freely regardless of whether the mask is worn or not. The Claw Skill can be used five times in each mission world. When it has a special claw form, the attack effect will be increased by 50% to a maximum of 300% depending on the form. This is a gift given to Andariel by Diavolo, the Demon God of Fear. Andariel was once the most beautiful woman in the monastery, attracting the pursuit of countless warriors. However, in an accident, Andariel was attacked by flames, which burned her face. In order to restore her beauty, Andariel accepted Diavolo's temptation and fell into hell. However, when she entered hell, she chose to give up her former beauty in order to have more powerful abilities. The person who wears the mask becomes the new owner of the mask. The mask cannot be transferred or traded, and becomes the mortal enemy of the demon god Diavolo, attracting Diavolo's attack. Equipment level**! Heraldic Tip: This mask cannot be worn for the first time in the Bloody City. C-level skill Blade Slash: Use a sword-type weapon to launch a full blow, attacking the target and causing 4.5 Times the weapon damage. At the same time, it will cause 10 points of continuous damage per second for five seconds. Dual C-level fish gut swords: attack power 25-65, with built-in special effects of 1 absorbing toxins and 2 critical defense. The damage of this sword is at its highest only when it is in a dormant state. Once used to attack, the attack power decreases at a rate of 1 point every three seconds. Only by dormant again can the weapon attack damage value be restored. Recover one point every minute. D-level undead creation blueprint (low): After learning, you will have the ability to create low-level undead. All undead creatures can only be created in the mission world and cannot be taken out of the mission world. There is no limit to the number. Blood-devouring Frenzy: Increases the target's attack speed and damage by 50%, lasting five minutes. Super acceleration: Increase the target's movement speed by 200%, lasting five minutes. Sharp Claws: Increases the penetration ability of the target's claw attacks, with a 20% chance of ignoring defense, lasting for five minutes. Demonic Body: Increases the target's vitality by fifty percent, lasting ten minutes. C-level sealing order: Seal non-human life below C-level. The lower the target's vitality, the greater the chance of successful sealing. Beria, the King of Lies, has a special ability to make lies come true: he uses transformation to transform himself into a designated target, giving him 70% of the target's strength. The existence time of this transformation depends on the target's strength. The stronger the strength, the shorter the duration. This deformation can only copy touched targets and has no effect on untouched targets. Thunder Purple Lightning: Shoots a purple thunder lightning at the target, and can jump to attack four targets. The direct damage is 245 (350) points, which only affects the target itself. The elemental damage is 126 (180) points. The power is reduced by 20% for each target jumped. Demon God's Roar: All hostile targets within a hundred meters lose their fighting spirit and develop a fearful mentality, which greatly reduces fighting spirit and sensitivity. Sound wave damage is 105 points (150), ignoring defense. The fear time can last up to ten minutes, and the effect depends on the target's will. Fire Nova: Causes 210 (300) fire attack points to the target, and drops 28 (40) life points per second for 10 seconds. All targets within a 6*6 range suffer 105 (150) points of damage and drop 14 (20) points of life per second for 5 seconds. Demonic skill to destroy the world: shoot out a large number of ground spikes within a hundred meters to attack the target and create an earthquake effect. The damage of each ground thorn is 245 (350) points. Ten Directions Purgatory: Turns a 300-meter range into a sea of purgatory fire. All enemy targets in the sea of fire will receive 21 (30) points of fire damage per second. Lasts one minute. Death Cut: Shoots two blades of sword energy, causing damage to all targets in a line. Each sword energy has a damage power of 100 points, and the effective distance is fifty meters. C-level magic body skill scroll: After use, it can increase the maximum life limit and corresponding life of the specified target by 10%. Each level increases the effect by 10%. The highest level is five. It is limited to summoning life. The same target cannot be superimposed. The duration is ten minutes, the mental consumption is 2, and the cooling time is 3 seconds. The Hell Demon King Duriel has the ability to charge: lock on any target within a distance of 200 meters and launch a powerful charge. During the charge, all blockers will be knocked away and cause a certain amount of damage. The further the distance, the greater the damage to the target. This skill can be connected to the Star-Shattering Knife. Skill Star-Shattering Knife: Perform a powerful attack on the target, ignoring 20% of the defense. After connecting with the charging skill, the damage will be increased by 10% to 50% depending on the charging distance. C-level Tianshui Night Moon Sword: Attack power 20-24 under daylight, attack power 24-28 under moonlight. The built-in skill Water and Sky Isse: Creates a fan-shaped attack surface, which can attack up to twelve targets, with 58 points of direct damage and 22 points of freezing damage. Attacks under the moon increase the skill power by 20%. Freezing Breath: Exhales an icy breath with a freezing effect on the target, which can temporarily freeze the target. Skill duration depends on target strength. While the target is frozen, all speeds are slowed down by 80%, freezing element damage is increased by 40%, and other damage is increased by 20%. Hell Demon King Duriel's special skill Thunder Crit: Attack the target with all his strength, causing 1.5 Damage and causing a 4-second stun, which has a powerful destructive effect on defensive weapons. The special ability of Hell Demon Lord Duriel: Damage Reflection: Reflects 36% damage from normal attacks. Hell Flame: With the self as the center, a fire shock wave is fired, causing 150 points of impact damage to all targets within 50 meters, and causing 20 points of additional fire damage, lasting 5 seconds. Double C-level special weapons Power Blade: attack power 58-68, using this weapon requires 60 strength points, expert-level fighting specialization. Double C-level special armor spiked armor: defense power 24 points, with built-in special effect damage rebound, which reflects 8% damage to normal attacks, and rebound damage ignores defense. Talent: Early Warning. The early warning talent has a keen ability to sense danger, and has a special bonus effect on all abilities to sense danger and hostility. You can sense danger in advance during combat and respond promptly. But when your own will is not strong enough, you may not be able to withstand the negative effects of various abilities. C-level skill leadership aura: Within a range of 100 meters, it has an effect on all team members or contract comrades whose strength is lower than yours, or summons life. It increases defense by 5 points, attack damage by 10 points, and speed by 8%. Each level up increases defense by 1 point, attack damage by 2 points, and speed by 2%, up to level five. Using this skill consumes 10 points of energy, lasts for ten minutes, and has a cooling time of thirty minutes. Horadric Cube: A magical prop with the ability to combine items. Put two pieces of equipment or props with similar properties into the Horadric Cube to obtain higher-level equipment or props. Identical equipment, no need to pay blood points for synthesis. For equipment with similar properties, blood points will be charged based on the differences. Equipment with a homogeneity of less than 50% cannot be synthesized. The highest level of synthesis does not exceed S level. This item is ineffective against purely technological equipment. It is a non-appraisal item and can currently only be used to synthesize the Horadric Staff. C-class Vulcan Cannon. The muzzle kinetic energy bonus is 8, the rate of fire is 22 rounds/second, and special bullets cannot be used. Dual C-level Vulcan Cannon: muzzle kinetic energy bonus 12, fire rate 18 rounds/second, increases fire damage by 5 points to ordinary bullets, lasts 5 seconds, fire damage cannot be superimposed. Double C-level steel gloves: Each glove has an attack power of 22-25. Comes with the skill Lightning Strike: Attacking the target causes 120 points of direct damage and 80 points of lightning damage. Using this glove requires 38 points of strength to advance to the next level of fighting specialization. Double B-level special weapons Power Blade: attack power 56-62, attack with 3-8 freezing effects. Comes with the skill Ice Explosion: Causes 180 points of direct damage to individual targets, plus 80 points of freezing damage, ignoring 20% of defense. The energy consumption is 10 and the cooling time is ten minutes. Use of this weapon requires 67 points of strength, 45 points of agility, 42 points of spirit, and expert combat specialization. Skill Shock Wave: Hitting the ground hard causes a shallow earthquake effect, making it difficult for all attack targets within fifty meters to stand. Skill-hardened skin: It has the ability to absorb long-range damage, reducing damage by 70% and melee damage by 10%. C-level combat proficiency level 4: Use on the target to increase the target's normal attack performance by 5%, lasting for five minutes. Each level increases the performance by 1%, up to level 5. Double D-level damage reduction level 4: After being used on the target, it will cause a 5% damage reduction to all attack types, which lasts for five minutes. Each level increases the effect by 1%, up to level 5. This effect stacks with any similar effect. Fight to the death, each time the health is lower than 10%, the damage will be increased by one point. Spirit blade attack will cause 3 points of soul damage after hitting the target, which cannot be recovered by ordinary healing skills or potions. The special ability of Ancient Witch Doctor Yindu is the Curse of Weakness: After being used on the target, it will cause the target to lose a lot of physical strength, make it easy to get tired during battle, and greatly reduce the power exertion. Lasts three minutes. Ancient Witch Doctor Yindu's special ability is slow: after being used on the target, the target will be slow to react, slow down, and have reduced thinking ability. Lasts three minutes. Undead Skull: The undead skull contains dark energy. After hitting the target, it forms a dark shock wave, causing dark shock to all surrounding targets. The main damage is 250 points, and the damage is 100 points within a 3*3 range. Talent fanaticism: Possessing a strong will to fight, stimulating fighting spirit when encountering powerful enemies. The more severe the injury, the higher the degree of strength exertion. When the fighting spirit reaches its peak, the strength can be released. When using violent skills, all superposition restrictions are broken and the damage is permanently increased by 2% to 5%. Tornado Kick: Kicks the target with a powerful attack, causing 220 points of damage and with a paralysis effect. Salina's Rose Armor: Defense 6. Has special effect 1 Rose Flower Array: It has an effect on non-skill attacks with damage higher than 40 points and lower than 300 points after removing the defensive factors, ignoring its attack attribute and generating a saving throw. The rose flower array is automatically released when attacked, and can be released eighteen times in each mission world. Comes with skill 1: Guardian Rose: After activation, it will cause a saving throw effect to all nearby damage of more than 50 points, priority 70, duration 3 seconds. For attacks with priority higher than 70 points, the damage will be reduced proportionally. Each mission world can be used eighteen times. The number of uses is shared with the Rose Array, and the interval between each use is three minutes. Equipment usage requirements: Female. Ice Wind Wings: It can be implanted into the body, giving it the ability to fly freely in the atmosphere. When spreading its wings, it attacks with two elements of ice and wind damage. When flying with Ice Wind Wings, your own weight must not exceed 40 kilograms. Elemental Talisman: An intermediate talisman generated by gathering four rune stones of ice, fire, thunder, and wind. Four elemental roses are added to increase the number of uses of the Rose Array and Guardian Rose to 22 times. Increases resistance to the four elements and reduces damage to all elements by 25%. Upgrading a weapon does not affect its effect and can continue to function. Talisman of Destruction: A high-level talisman formed by gathering five rune stones, which increases the damage of melee weapons by 50%. The attack target is equipped with the special effect of the God of Destruction. There is a 5% chance of triggering the special effect during a normal attack, producing a God of Destruction with a damage of 300 points. Upgrading a weapon does not affect its effect and can continue to function.
"Endless Arms" database (5)
Demon's Gate (King Level): Azmodan, the King of Sin, the King of Hell, and the Commander-in-Chief of Demons. Possess the extraordinary power to open the door to hell at any time and anywhere, and continuously summon advanced hell creatures to fight for you! As long as the Demon Gate exists, hell demons will be continuously summoned at a rate of one level per second. The higher the demon level, the longer the response time required. The summoning will continue until the summoning is canceled or the Demon Gate is destroyed. Summoned demons will not return to hell. Devil's Gate has 10,000 health and 50 defense! Devil's Flag: The devil's battle flag from hell affects all hell's demons within a hundred miles, causing them to rush to the flag as quickly as possible to participate in the battle. All hellish creatures fighting under the devil's flag will receive a 20% attack damage bonus, and at the same time, their fighting spirit will increase, their blood-devouring power will increase, and their speed will increase by 20%. Dark Wound: Remote single target skill, damage power 160 points. Double C-level special skill Pearl of the Abyss: Adds a power bonus to a thrown hidden weapon, causing it to deal an additional 240 points of damage, and making the hidden weapon itself possess penetrating properties. This skill can only be used with thrown concealed weapons, consumes 10 points of spirit, and requires expert-level throwing expertise. C-level mental armor: Create a mental armor with a vitality of 350 and a defense of 6. Each level increases by 50 points of life and 1 point of defense. Soul of the Demon God: Function 1: Integrate the soul into a designated piece of equipment. The equipment will possess the soul and generate an equipment spirit. The equipment will be promoted to a high-level growable equipment, with a maximum level of twenty. Function 2: When an adventurer with the bloodline ability of the King of Sin uses it, the bloodline level will be increased, and the number and duration of bloodline skill usage will be increased. Function 3: Can be used to permanently increase the power energy by two thousand points. Function 4: Resurrection props can resurrect a dead adventurer. It must be used within one hour of death and with a complete body. Function 5: You can summon Azmodan, the King of Sin, to fight for you for one hour. This prop is a consumable prop and can only be used once. Attachment: The demon's soul has absorbed a small amount of the female Poseidon's soul, and the power of the soul has been enhanced. When acting on the first function, the maximum level of the growth weapon is twenty-five; When acting on the second function, a female Poseidon bloodline skill is added; When acting on the third function, the supernatural energy is increased by 500 points; When acting on the fourth function, it can act on adventurers within 90 minutes of death; When acting on the fifth function, the vitality of the summoned King of Sin is increased by 2,000 points. Demon Stone: After use, it can increase the level of demon summoning skills. Double B-level special equipment blood armor: defense power 38. Self-contained special effect blood guardian: after killing an enemy, the armor automatically absorbs the target's blood and increases the defense by 1 point. The effect lasts for 30 minutes, and can increase the defense by up to 30 points. Wearing this armor requires 65 points of strength and 67 points of constitution. B-level skill scroll Finger of the Void, which can produce 220 points of damage when hitting the target remotely, and weaken the target's critical hit skill damage by 5%. Sustained skill damage is 3 points, the action time is 30 seconds, and the priority is 85. Qinglong absorbs water: Causes 50 points of damage to remote targets. And creates a lot of suction, pulling it towards you. When used at zero distance, the damage increases by 300%. Seraph blood transformation: Increases vitality by 500 points, is wrapped in flames all over the body, causes 10 points of fire damage per second when touching a hostile target, is immune to fire attacks, and increases fire ability damage by 30%. Double C-level special skills Dance of the Flame Snake: Create a long flame snake to wrap around the target, making it incapacitated and causing 20 points of continuous damage per second for 30 seconds. Dual C-level special skills: Horse-Man-In-One Technique: A powerful beast-taming skill that superimposes one's own life with that of the war horse, sharing vitality and mobility. When launching a sprint attack against the target, the damage of skills or normal attacks will be enhanced by 0.1 To 0.8 Times with distance, and lasts for five minutes. Demonic skill Ten Directions Purgatory: Turns a 300-meter range into a sea of purgatory fire. All targets, except the user, who are in the sea of fire will receive 30 points of fire damage per second. Lasts one minute. C-level plunder: Use plunder skills on designated targets to obtain equipment and other items. Each target can be plundered three times/each mission world... Double D-level arc ballistics: The visual lock priority is increased by 36, the duration is 10 seconds, the distance is limited to 200 meters, one lock target is added at each level, the lock time is extended by one second, and the lock distance is extended by 200 meters. Within the lock distance, the bullet is not affected by the range and automatically pursues the target. C-level entanglement: Use whip weapons to entangle the target, making the target temporarily unable to use skill attacks. At the same time, it causes 8 points of damage per second to the target, with a priority of 51. Each level increases by 2 points of damage and 3 points of priority. The current level is 8. C-level armor erosion attack: After hitting the target, it will cause a 2-point defense reduction effect, and the cumulative defense reduction will be up to 20 points. The skill effect priority is 52. Every two levels increase the defense reduction by 1 point. Each level increases the cumulative effect by 1 point. The effect lasts for ten minutes and the skill maintains for one minute. The current level is three, and the highest level is seven. Demonic skill Ice Cage: Create a cage of ice to trap the opponent. The cage range is 15*15. The ice cage has a solidity of 60 points and the ice wall can absorb 10,000 points of damage. It melts on its own after ten minutes. Duriel's special ability: Inspire. Increase your own damage by stimulating the blood power in your body. For every 20 points of damage increased, the defense is reduced by 10 points. At the same time, with the corresponding three demon skills, the damage can be increased by up to 120 points. When the damage increases to 120 points, his own life continues to decrease at a rate of 4 points per second. Duration: three minutes. Freezing Breath: Exhales an icy breath with a freezing effect on the target, which can temporarily freeze the target. Skill duration depends on target strength. While the target is frozen, all speeds are slowed down by 80%, freezing element damage is increased by 40%, and other damage is increased by 20%. You used the Deep Implantation Scroll and implanted the equipment: Vampire Blade, which can convert 9% of attack damage into your own life. Possessing skills: blood-sucking attack, which converts 30% of attack damage into own life. This skill can be superimposed with the passive effect of the weapon and lasts for one minute. Advanced Fire Dragon Bloodline Transformation: Increases vitality by 800 points, defense power by 20 points, immunity to fire damage, fire attribute skills increased by 30%, immunity from mental attacks with priority below 80, duration for five minutes. Dragon Breath Cannon: Fires a high-energy fireball from the hand. After hitting the target, the target and the radius around the target are 5 meters. 80 Points of fire damage, and generates a sea of fire effect. Causes 10 points of fire damage every second to life within the sea of fire. Wrath of the Anti-Scale: The ultimate skill of the advanced fire dragon bloodline, ejecting all the armor pieces on the body to attack the enemy. Each piece of armor causes 3 points of damage that ignores defense. After using this skill, the user will be seriously injured and temporarily lose the ability to fight. The Fear Demon's ultimate demonic skill, Demonic Finger: uses its own flesh and blood as the medium, at the cost of consuming the soul, to launch a powerful impact on the designated target, causing 300 points of penetrating damage to all targets on the 100-meter line. At the same time, it will cause soul erosion damage to the first target, swallow the target's soul, and make the opponent die and become his puppet. The Ultimate Demonic Skill of the Fearful Demonic God: The Immortal Demonic God: At the cost of consuming the soul, it will fully recover all damage to itself at a rate of 100 points per second, lasting three minutes. During the recovery period, you can continue to fight, and the recovery effect will be reduced by half during combat. Diavolo's Demon Soul: Function 1: Integrate the soul into a designated piece of equipment. The equipment will possess the soul and generate an equipment spirit. The equipment will be promoted to a high-level growable equipment, with a maximum level of forty. Function 2: When an adventurer with the bloodline ability of the Fear Demon God uses it, it can increase the bloodline level, increase the number and duration of bloodline skill uses, and has the ability to attack with the soul, which can be used in stacks. Function 3: Can be used to permanently increase the power energy by 4,000 points. Function 4: Resurrection props can resurrect a dead adventurer. It must be used within two hours of death and with a complete body. Function 5: You can summon the fear demon to fight for you, which lasts for one hour. The dual-** special equipment Demon War Armor, with a defense power of 52 and the built-in skill Diavolo's Will, exudes frightening majesty during combat, weakening the attack power of all hostile targets within a hundred meters by 10% (invalid for technology), causing them to tremble, absorbing fear emotions, and increasing their own life recovery speed. Wearing this equipment requires 98 points of strength, 95 points of constitution, 80 points of agility, 60 points of spirit, and 80 points of will. The Soul Stone is a sacred stone that stores the souls of the dead. The stored souls can be resurrected in the Babel Tower. The maximum capacity is three and the maximum number of uses is three. The stored souls cannot be replaced. Book of Appraisal: A special prop used to appraise equipment. Two appraisal scrolls corresponding to world difficulty are generated every natural month. In the normal area of the current area, two double C-level appraisal scrolls are generated every natural month. This item does not work in the wilderness. Appraisal scrolls can be accumulated, with a maximum storage capacity of two S-level appraisal scrolls. **Special weapon Sword of the Hell King: Attack power 52-60. Comes with skills 1 Death Glory 2 Purgatory Flame 3 Ten Directions Extermination. Using this weapon requires 82 points of strength, 76 points of constitution, 75 points of agility, 78 points of spirit, and 72 points of will. Intermediate fear demon bloodline. Bloodline skill 1: Thunder Hammer, attacking the target causes a thunder blow, causing damage proportional to the difference between attack and defense. Each mission world can be used three times. Bloodline skill 2, Fire Nova, causes 225 fire attack points to the target and drops 30 life points per second for 10 seconds. All targets within a 6*6 range take 112 points of damage and drop 15 points of life every second for 5 seconds. Can be used twice per mission world. Bloodline skill 3: Demonic Soul Possession, summons Diavolo to be possessed by the Demonic Soul, increases vitality by 400 points, increases attack power by 50 points, has Demonic Roar skill, and has Demonic Roaring damage power of 112. Lasts three minutes and can be used once per mission world. Bloodline skill 4: The devil comes and completely transforms into Diavolo. The vitality is increased by 1,000 points, the attack power is increased by 100 points, and he has the four skills of Ten Directions Purgatory, Thunder and Purple Lightning, Ice Cage, and Destruction of Heaven and Earth. Each skill can only be used once, and the transformation lasts for three minutes. Can be used once per mission world. Dual C-level VII improved power mecha design drawings: can be used to manufacture VII improved power mechas. The drawing itself is required for production. Each drawing can only make one power armor. T800 improved model terminator: defense 40, armor value 480, equipment 1: plasma accelerator cannon, range one thousand meters, attack damage 800 points, damage range 3*3, requires three seconds of charging time before use, and needs to be recharged after every three uses. It can be charged with ordinary electricity or charging props. Equipment 2: M59 heavy machine gun. Equipment 3: Small rocket launcher, rocket damage 200, with 5 rockets. The Sepoetin artificial computer system type 100 is used, equipped with Skynet chip and equipped with artificial intelligence. Technology evaluation: B+ grade. Key points: 1. The heart is where the energy crystallizes. 2 Computer command system. Features: Damage can be repaired. Holy Blessing: All attacks from evil forces are weakened by 1%. Adventurers who eliminate evil forces or are protected by demons can improve their protective abilities. This ability is a gift from the gods. It does not occupy any skill slot, is not affected by any skills, and is not subject to priority. God's Favor: When fighting against enemies, all attack damage will be blessed by 1%. Adventurers who eliminate evil forces or are protected by demons can improve their offensive capabilities. Holiday Token: A special prop that can be used to apply for a holiday from the city. It is a one-time prop and cannot be used in combination. Double D-level skill Spiral Impact: Deals double attack damage, can act on any bullet, can be dodged, and cannot be blocked. The mental energy consumption is 3, and the cooling time is one minute.
"Endless Arms" Database (6)
"VII improved power mecha: Armor value 800 points, defense power 25. It has a power backpack, induction helmet, attached weapon bay and laser combat knife." "Power backpack: comes with a micro-reactor to provide power for the mecha. The micro-reactor can be used to self-destruct, and the power of self-destruction depends on the remaining energy of the reactor. Every tenth of the energy causes one hundred points of self-destruction damage. Self-destruction Range 10*10. "Sensor Helmet: Contains integrated mecha combat system, which reduces the effect of sonic attacks by 10%. Comes with a microcomputer monitor, jammer, night vision device, goggles and reconnaissance device. Microcomputer monitor: accepts communications and forms a full-angle picture to record real-time battle conditions. Jammer: Can interfere with communications for teams below level 5. For team communication, the effective range is ten kilometers. Night vision device: for collecting data on combat targets." "The standard laser combat knife on the right hand: 80 points of attack damage, and an additional 50% damage effect on technological equipment." "Attachment. Weapon compartment: can be used to carry grenades, micro-missiles, anti-armor blasting mines and other ancillary attack objects. " "The mecha's key point: the sensor helmet. " The double B-level special attack skill Blood Wolf Claws has a direct damage of 300 points. After hitting the target, an additional 40 points of blood-sucking effect will be produced. The blood-sucking effect ignores the defense and adds to the body. Blazing Fire Spear: Attacks the target, causing 120 points of area damage, with a range of 3*3, and 25 points of fire damage, lasting 10 seconds. Fire bombs can be used to create a power stacking effect. Explosive Gun: Attacks the target, causing internal explosion damage of 80 points after penetrating the body. The effect is doubled after using violent bullets, and the defense effect above 60 points is halved. Shotgun attack: shoots 28 bullets in one second to attack the target. It cannot be used on special bullets. Charged Gun: A melee gun skill that superimposes the power attribute on the bullet. It can be used in 15 units. The attack range is within 50 meters. It cannot be used on armor-piercing bullets. Double B-level special skill Revenge: This skill can only be used once. Designate a revenge target, and all your attacks will increase the damage to the target by 100%, and the target's attacks against you will also cause an additional 20% damage. When you kill the target, you can get double the rewards specified by the mission. But when you are killed by the target, you will also be rewarded double by the target. Regardless of whether the target dies or not, once the skill is activated and returns to the city, the skill disappears and the skill bar disappears permanently. Level 2 Spell-Breaking Eye: Can sense and interrupt the ability being used, and produce a backlash effect! The target's power level cannot be higher than itself. Level 2 Superpower Diamond Armor: Forms a diamond-hard protective layer on the surface of the skin, weakening long-range damage by 50% and melee damage by 25%. Continuously consuming energy. The heavier the attack, the greater the energy consumption. The form of defense is outer armor, which does not overlap with skill-type defense effects. C-level skill White Tiger Claw: Attacking the target produces 120 points of direct damage and 50 points of wind element damage. It consumes 6 points of mental energy and has a cooling time of two minutes. "Bloodline Skill Simulation: Learn other people's skills in battle and simulate their use. The skills you simulate are only 30% to 90% as powerful as the target skill." Dark Cloak: Automatically enter the invisible state at night. Priority 120. After attacking the target, it becomes visible. After stopping the attack, it returns to the invisible state. After using this item, it will not be detected by technological items at any time. "Double C-level skill Fengqinglun: condenses wind power into gear pieces with high attack power, automatically pursues the target, ignores half of the defense effects, has a damage power of 200 points, and causes 12 points of wind element damage per second , lasts for 10 seconds. Using this skill requires a lead time of four seconds, a cooling time of half a minute, and a mental consumption of 8 points. " Magnetic shield: The user generates a magnetic shield around himself, with a range of 1*1. Within this range, the attack damage of all metal weapons is reduced by 40%, lasting 30 seconds. Glory of Death: The Sword of the Hell King has its own skills. It attacks the target to cause curse damage, 120 points of damage, and comes with a curse effect, weakening the target's physical strength and reducing the target's power. After the target dies, an undead creature will be born from the corpse. The level of undead creatures is determined by the strength and characteristics of the deceased during life. The curse lasts 10 minutes. C-level skill Holy Glory: Clears the negative effects of all members of the team. It requires a 2-second lead time, consumes 8 mental energy, and has a five-minute cooling time. Abyss Swamp: Create a 2*2 swamp. Those caught in it will be unable to move. It lasts for 3-6 seconds. Casting distance is 50 meters. Duration is 6 seconds. Cooling time is 3 minutes. Consumes 5 points of mental power. Skill effect priority is 26. C-level skill wither: After attacking the target, it will reduce the target's constitution by 5 points and cause a loss of life of 2 points per second, lasting for one minute. While it lasts, no standard medications can be used. Each time the skill is upgraded to a level, the life decreasing speed is increased by 1 point, and the cooling time is shortened by 20 seconds. It consumes 6 points of energy and has a cooling time of five minutes. Diamond Talisman: A special talisman drawn using the Celestial Master's Talisman Technique to double the target's defense for three minutes. Rejuvenation Talisman: A special talisman drawn using the Celestial Master's Talisman Technique, which restores 2% of the target's health and 1% of the spirit every 5 seconds, lasting for three minutes. The secret magic cane comes with a skill: teleportation, which teleports the target to any point within a hundred meters, with a cooling time of twenty minutes. Superpower imprisoned space: Imprison the creature in a self-contained space, making it impossible to escape. It can only act on the living bodies of non-adventurers, continuously consuming energy. Qingshen Talisman: Resist mental impact and eliminate various mental negative states. Dark Demon Hand: After attacking the target, it will cause a fixed effect for 1 second, and weaken half of the target's defense, lasting 5 seconds, with a 40% deceleration effect, lasting 10 seconds. B-level skill gun control: remote control guns to automatically fire at targets, limited to two B-level or lower guns. Each time you upgrade to a level, you can control one more gun. During remote control, no gun attack skills can be used, and bullets cannot be replaced. The skill consumes 10 points of mental energy, lasts for 5 minutes, and has no cooling time. Group Agility Scroll: After use, it will increase the agility attribute of all team members within 100 meters by 25 points, lasting eight minutes. Group recovery scroll - all team members within 100 meters recover an additional 5 points of life per second, lasting ten minutes. The group strength scroll increases the strength attribute of all team members within 100 meters by 25 points, lasting for eight minutes. Double C-level special skills Wind Ming Poison Needle: Condensing wind elements to form a poisonous needle to attack the target, which can be used at both long and short range. 180 Points of long-range damage, causing 10 points of poison damage per second after attacking the target, lasting 8 seconds. 220 Points of short-range damage, causing 14 points of poison damage per second after attacking the target, lasting 10 seconds. The mental energy consumption is 15, and the cooling time is fifteen minutes. "Skill Waltz of Elegance can be used to block normal and continuous skill attacks. The blocking rate is 50%, and each level increases the success rate by 10%. The highest level is five, and the current level is one." B-level special skill Light Explosion Bomb Level 4: After attacking the target, it will cause 200 points of damage, and continue to produce three consecutive concussion damage that ignores defense inside the target. Each concussion will cause fifty points of damage to the target, and an additional one hundred points of life will be added. The mental energy consumption is 15, and the cooling time is fifteen minutes. Double A-level skill God's Punishment Level 3: After attacking the target, it will produce 420 points of direct damage, causing double damage to dark creatures. Each level increases the direct damage by 60 points. It consumes 18 mental energy and has a cooling time of ten minutes. This skill can be attached to weapons. Throwing attacks cause the weapon's own damage plus skill damage, and has a long-range attack effect. The Sword of Death and Oath comes with the skill Death Covenant: Use Death Covenant on a designated target, sell its soul to the God of Death, causing 200 points of mental damage, and fall into a soulless state, losing all ability to move, lasting 3 seconds, priority 120. If the target can be killed within twenty minutes, the God of Death will give the user a special reward. Failure to do so will result in punishment from the God of Death, causing equivalent damage to the user himself. A-level skill God's Blessing Level 4: Instantly restores 400 points of vitality, and then restores 30 points of vitality every second for 5 seconds. Each level up adds 50 points of instant recovery ability, 5 points of continuous recovery ability, and removes all bad states. A-level skill Demon Slayer Fist: Attacking the target causes 180 points of direct damage, while sealing the target's skills for 12 seconds. Double B-level skills Ice Armor: Outer layer of defensive armor, causing 30% weakening of all types of damage, continuous defense weakening, causing 20% freezing slowdown effect on adventurers who attack themselves in melee, lasting for five minutes, and cooling time of ten minutes. C-level skill Transposition: Designate a target and exchange your position with it. The target must be a non-hostile target. It consumes 8 points of mental energy and has a cooling time of five minutes. S-class technological weapons - small nuclear fusion cannon! C-level chain armor: Defense 24 points. The user is required to have 38 points of strength and 30 points of agility. Double B-level magic gun Honglian: The kinetic energy of the muzzle is increased by 15, and the fire attribute damage to ordinary bullets is increased by 15 points, lasting for 5 seconds, and the fire damage cannot be superimposed. The power effect is doubled when using special fire attribute bullets. The rate of fire is 2.5 Rounds/second. Comes with the gun skill Red Lotus Hellfire: it can hit a range of 5*5, causing 25 points of regional fire damage per second, ignoring the enemy and friends, and lasting for 1 minute. It consumes 10 mental energy and has a cooling time of ten minutes. Double B-level magic gun Ice Prison: Muzzle kinetic energy bonus is 21, ice attribute damage is increased by 15 points to ordinary bullets, and a 15% deceleration effect is caused, lasting for 5 seconds. When using special ice attribute bullets, the power effect is doubled. The rate of fire is 2.5 Rounds/second. Comes with the gun skill Frozen Thousand Miles, creating a regional frost covering effect with a range of 10*10. Causes 3 points of freezing damage per second to all hostile beings in the area, reduces sensitivity and speed by 15%, lasts for one minute, consumes 10 mental energy, and has a cooling time of ten minutes. Cooling Ring: Quickly cool down a specified skill, which can only be used once a day. Cannot be used on equipment skills. Demon-gathering ring: Makes a certain long-range skill that has already worked work again, and the effect is 75% of the original skill. A-level weapon Sword of Death and Oath: attack power 52-60. Special effect: Invisible before attacking the target. Comes with the skill Death Covenant. Use requires 95 points of strength, 88 points of spirit, 72 points of will, and master-level fighting expertise. Improved Plasma Accelerator Cannon: A technological weapon that causes 800 points of damage when attacking the target. It has a range of 800 meters and a cooldown time of three minutes. Double A-level special skills Aurora Ten Blades: Attack the target, causing ten times weapon damage and consuming 30 points of mental power. Double S-level special skills to save all living beings: Treat all adventurers within a hundred meters, repair all injuries, and restore full vitality. It consumes 30 points of mental energy and has a ten-minute cooling time. Double S-level special skill Time Walk: Teleport within a hundred meters. Each teleport consumes 2 points of mental energy and has a cooling time of 3 seconds. Teleport within a kilometer range. Each teleport consumes 6 points of mental energy and has a cooldown time of 30 seconds. Teleport within a ten-kilometer range, consuming 24 points of mental energy and having a ten-minute cooldown. Teleportation within a range of 100 kilometers consumes 48 points of mental energy and has a one-hour cooling time. Double S-level special skills Body-Breaking Invisible Sword Qi: Ignore damage weakening and target defense, attack damage is 580 points. Double S-level throwing technique: Mountain Throw: Grab the target and throw it, causing damage to the target three times the target's strength, stunning the target for 5 seconds, and forming a shock wave covering a hundred meters.
"Endless Arms" database (7)
Double S-level skill volley shooting: makes the target unable to move, continuously consumes mental power according to the target's strength, and can also be used to grab objects. Expansion Scroll: A special scroll that can be used to expand the skill bar. Demon Erosion Skill, after attacking the target, it will produce a power penetration effect based on the target's defense strength, causing 3 points of basic additional damage to the target. Each level of skill that is upgraded will produce 2 points of additional penetration damage. This penetration damage ignores defense and can be used in combination with any skill. When applied to vital points, the additional damage is doubled, with a maximum level of seven. Double C-level special skills Death Scale: Launch a fatal attack on the target, with a certain chance of instantly killing the opponent, ignoring the opponent's defense and vitality. The chance of success depends on the opponent's will, level, defense, remaining life and fighting courage. The greater the gap, the smaller the chance of success. After the skill fails, it will bite back on itself, weakening its health by 50% and slowing down its speed by 30%. If your remaining life is less than 50%, you will die directly. Using it on monsters other than adventurers will cause the monsters to attack first. C-level skill hypnosis: Use hypnosis on the target to make the target fall into a coma. The coma lasts for one minute and will automatically wake up when attacked. "Blood-stealing enhancement: Permanently increases blood-sucking effects by 50%, only affects blood-sucking effects." Banshee's Tip: Causes 120 points of sonic damage to the main attack target, and 50 points of sonic damage to all targets within a hundred meters, ignores defense, and causes a 3-6 second secondary stun effect. Vampire fangs (high-quality products) can be used to inlay weapons, giving them a 3% blood-sucking effect when attacking. Vampire race skill Bat Blood Claw: When hitting the target and causing blood-sucking damage, there is a 50% chance of causing triple damage to the target, a 25% chance of causing five times the damage effect, a dozen percent chance of producing seven times the damage effect, and a 15% chance of having no additional effect. Vampire Elder Victor's special skill: Glory of the Vampire: Sacrifice 20% of his own life to summon the nearby Death Messenger, 100% increase the Death Messenger's attack, defense, speed and attack willpower, and make the Death Messenger have the ability to self-destruct. The self-destruction damage is twice the own remaining life force, and the self-destruction range is 3*3. Vampire Elder Marcus' special skill: Vampire's dedication: Absorb 40% of the vampire power of all surrounding elders and below and add it to his own body, greatly increasing his own strength. Vampire Klein's special skill Blood Slavery: It has a deterrent effect on all vampires below the earl level, making them obey his orders. B-level special weapon Ancestral Sword: A special sword made with the blood of the endless warriors of the Vampire Tribe. The attack damage is 42-45. 20% chance of ignoring defense; 20% chance of detaching special effects; 20% chance of critical hit (double damage). 20% chance of blood-stealing special effect, 50% chance of sucking attack damage. Vampire Elder Victor's unique sword skill Cross Moonlight Slash: Through vertical and horizontal double sword strikes, it will cause 180 points of sword energy impact damage to an individual target, lasting twice. Use it under the moonlight to increase the power by fifty percent. This sword skill was created to work with the special effects of the Ancestral Sword. When using the sword skill, the special effects of the Ancestral Sword are not affected. Claw of the Blood Ancestor: Hitting the target causes 50% blood-sucking damage, and injects vampire poison into the target, turning it into a low-level vampire. This skill is a special effect ability and is permanently effective. Vampire Elder Marcus's special skill Ultrasonic Evasion: Instantly accelerate to the speed of sound, perform high-speed dodge against all visible or invisible attacks, lasting three seconds. Vampire Elder Marcus's special skills are silent killing: sneaking in the dark, possessing an ability similar to invisibility, hitting the target and causing triple damage. C-level special skills Zhutian Mudra: special skills with multiple techniques such as twisting, collapse, shooting, and buckling. It can be used for normal attacks, or combined with skills to enhance the power of special handprint skills. Each level increases the power of the specified skill by 10%, with the highest level being five. Double C-level skills Thunder Seal: Seal skills, causing 120 points of standard damage and 80 points of thunder element damage to the designated target within a range of 100 meters. Combined with the hand seals of the heavens, the damage percentage can be increased. It takes half a second to print. The transformation ability of Marcus, the ancestor of vampires, is Blood Storm: Using his own blood as a medium, it causes 50 points of erosion damage to all targets within a radius of 200 meters. The attacked person is affected by the blood storm and loses a certain amount of blood. All the lost blood gathers into a bloody tornado, which launches a high-speed attack on surrounding targets at a speed of 400 kilometers per hour. The damage caused is ten times the number of people attacked. The tornado lasts for three minutes and can be controlled by Marcus to automatically track and attack any target within a range of 500 meters. A bottle of B-level perfect blood: After use, it improves one's own bloodline. It has no additional bloodline abilities, but it has strong bloodline tolerance and can mix multiple bloodlines, allowing the user to have multiple bloodlines, but it can only act on bloodlines below B-level. Having perfect blood requires paying 27,000 blood points. This item can be upgraded through special props. "You have obtained the system upgrade order, which can be systematically improved after use." "Actuated on the superpower system, you will be able to master one more superpower and increase energy by 1,000 points." "Actuated on the skill system, your skill bar skills will gain a 20% power increase." "Actuated on the skill system, all skills will be improved by 20%." "Actuated on the bloodline system, bloodline power will be increased by 20%. The amount is increased by 20%. " " Acts on the professional system, and all professional skills are increased by 10%. " "Please choose the direction of action. This item can only be used once. " "Double C-level special skill scroll shadow attack: launches an assassination attack on the target, causing 10% to 100% defense damage. It consumes 8 spirit and has a cooldown time of 30 seconds. May require dagger weapons. " "B-level special skill Scroll Bloodfall: After hitting the target, it will cause severe trauma to the target, which cannot be healed in a short time. It will have varying degrees of functional impact depending on the target's will and the attack part, and will cause 3-5 points of continuous damage per second, lasting 3-12 seconds. The skill's attack power is 260 points, and the blood-sucking effect can be applied to this skill. This skill consumes 14 points of mental power and has a cooling time of five minutes. Dagger-type weapons. " "Composite bloodline generated with the support of perfect blood. S+ level special bloodline." "Bloodline skill 1: Dark Holy Sword: After use, the weapon's attack power is increased by 30 points, with dual attribute damage of sacred and evil, causing 40 points of additional damage to all non-human beings. It lasts for one minute and can be used three times. After decomposition, it becomes a holy sword and a snake touch attack, which can be used three times each. Touch, reducing the number of uses of the Dark Holy Sword. " " Bloodline Skill 2 Eternal Curse: Launches a curse attack on all hostile targets within a range of 30 meters, and the target will continue to lose life at a rate of 1 point per second, and will cause a mental confusion effect for two seconds. The number of uses is 3, and it can be decomposed into Endless Curse and Painful Howl, which can be used three times each. Number of uses of eternal curse. " "Bloodline skill Three Angels Aria: Produces 150 points of life recovery effect on all friendly forces within 100 meters, and then restores 20 points of life every second for 10 seconds. It has the same killing effect on undead creatures. The dead can be resurrected within the range of the aria, and it is limited to summoned life. It can be used twice. After decomposition, it becomes Dawn and Redemption. It can be used two times, and Redemption can be used one time. Angel Aria. "Bloodline Skill Four Blood Angel Halo: Creates a Blood Angel Halo centered on itself with a diameter of 80 meters. All friendly targets within the halo increase by 40%, health recovery increases by 100%, mental recovery speed increases by 15%, normal attacks produce blood-sucking effects, blood-sucking skills increase by 15%, resistance to undead creatures increases by 20%, resistance to control curse skills increases by 2, and has flying ability. Flying ability. The number of uses is two, and it can be decomposed into blood shadow halo and holy halo, which can be used twice each. Each time blood shadow halo or holy halo is used, the number of times of use of blood angel halo is reduced. " With blood shadow halo: Blood Queen bloodline ability, create a blood-colored halo with a diameter of 100 meters. Within the halo, the speed of all allies is increased by 100%, and the effect of blood-sucking skills is increased by 20%. "Bloodline Skill Five Blood Killing: Attacking the target causes 420 points of direct damage, and causes 50 points of continuous damage per second, lasting 15 seconds. At the same time, it absorbs the opponent's blood to form its own armor, which weakens an additional 15% of the damage. The duration is determined by the amount of blood absorbed. At the same time, blood evil seeds are planted in the target's body. After the target dies, there will be a A blood evil spirit comes out to fight for you. The number of uses is one, and the number of uses is increased by one. It can be decomposed to use, and the hand becomes an hourglass of blood, and the blood armor and blood coagulation become evil. The number of uses is two each. " Blood Queen's skill Blood Hourglass: Attacks the target, causing the target to lose 50 points of life per second, lasting 20 seconds. Blood Queen Skill Blood Armor: Armor formed with blood, at a loss rate of 3 points of life per second, causes an additional 20% damage reduction effect. Blood Queen's skill Blood Coagulation: Attack the target, causing 450 points of damage, freezing the target's blood, slowing the opponent's reaction, and planting blood evil seeds in the target's body. When the target dies, the blood demon emerges from the target's body, possesses half of the target's attack and vitality, is controlled by the user, and has the ability to self-destruct with blood. During the target's survival period, it strives to grow, continuously consuming the target's life and fighting spirit, and weakening the target's attack power. "Bloodline Skill Six Ultimate Transformation: After transformation, you become a four-winged Blood Angel, with a blood angel aura. Attack power is increased by 80%, defense power is increased by 40%, and vitality is increased by 1500 points. It has the ability of blood escape and can teleport at will within the blood angel aura. Using blood escape consumes 2 points of mental power and has a cooling time of 2 seconds. The power of all bloodline abilities is increased by 15%. The duration is three minutes. . The number of uses is one, and the number of uses is one and five. It can be decomposed and used to form the Angel of Dawn transformation, the transformation of the Queen of Anguish, and the transformation of the Bloody Queen. Transformation of the Queen of Anguish: Increases her life by 400 points, increases attack damage by 40 points, defense by 5 points, and comes with four snake touch attacks. Blood Queen Transformation: After transformation, the attack power is increased by 60%, the defense power is increased by 20%, the vitality is increased by 1,000 points, comes with a blood shadow halo, and has blood escape. The power of all Blood Queen's own skills is increased by 20%. C-level skills to survive from desperate situations: When one's health is lower than 30%, 150 health points will be restored instantly, and 20 health points will be restored every second thereafter for 5 seconds. This skill does not consume mental energy and has a cooldown time of 3 minutes. Power Rock: The special ability of the stone man in the Fantastic Four. After using it, you will have a body as strong as a rock and greatly enhance your own strength. C-level skill Seven Injury Fist: A skill that increases the power of attacks at the expense of one's own life. After hitting the target with a normal attack, it will cause 15 points of additional damage and 3 points of damage to itself. Hitting the heart, spleen, kidneys and other internal organs can add 15-105 points of additional damage. When your own internal organs are hit, you will also suffer an additional 3-21 points of additional damage. This skill can be manifested through weapons, up to level seven. Each level up adds 5 points of additional damage and 1 point of damage to yourself. The effect of visceral attacks is increased by 15 points, or the damage caused by attacks is increased by 3 points.
"Endless Arms" database (8)
Double B-level Death Fist Gloves (right hand): Attack power 35-50. After wearing, it increases strength by 12 points, agility by 8 points, and spirit by 5 points. It comes with the skill Death Ripple: with the Death Fist Glove as the center, punch the ground with the right hand, producing a large-scale ripple impact with a diameter of 100 meters. The ripple impact causes an attack of 50 points/second within a fixed range, and consumes 4 points of mental power per second. This skill has no cooldown time. To use this glove, you need strength 78, agility 70, spirit 70, and expert fighting specialization. C-level sun-penetrating bow: After equipped, it increases strength by 12 points, increases hit rate by 7%, and has a 3% chance of triggering the effect of ignoring the ban. Double C-level special skills Wind Step·Pseudo Level 3: Invisibility skills, the movement speed is reduced by 20% after hiding, and the duration is half a minute. During the period of invisibility, it will not accept any attacks unless it is cracked. After active attack, the invisibility effect disappears, and the skill priority is 50. Each level increases the duration by 5 seconds. This skill consumes 10 mental energy and has a cooldown time of 30 minutes. B-level sniper rifle for hunting demons. Heavy attack mode: Muzzle kinetic energy bonus is 60, range is 800 meters, rate of fire per gun/60 seconds, special bullets and gun skills can be used at the same time, the attack carries 12 points of elemental damage. Continuous fire mode: Muzzle kinetic energy bonus is 22, firing range is 200 meters, firing rate per gun/2.5 Seconds, special bullets and gun skills cannot be used at the same time, attack carries 6 points of elemental damage. The double C-level bullet skill spiral explosion causes the bullet to explode after hitting the target, causing 3.5 Times bullet damage, and also has a paralyzing wound effect, making the wound lose its defensive effect within five seconds. Ghost Slash: Causes a maximum normal attack value + maximum weapon attack value + 150 points of additional dark attribute damage to the enemy. There is a more than ten percent chance of randomly producing any one of nine effects including paralysis, aging, weakness, poisoning, blindness, dizziness, freezing, confusion, and sealing. It consumes 9 points of energy and has a cooldown time of 5 minutes. A heavy sword or knife weapon is required to use this skill. Sun-shooting bow, a double A-level special weapon, increases the power of arrows by 100%, increases the rate of fire by 100%, and increases the range by 100%. After hitting the target, there is a 50% chance of double damage, and a 25% chance of quadruple damage. It requires master-level archery specialization, 112 points of strength and 98 points of agility! Blood Angel's strongest killing skill: Blood Killing: Attacking the target causes 420 points of direct damage, and causes 50 points of continuous damage per second, lasting 15 seconds. At the same time, it absorbs the opponent's blood to form its own armor, which weakens the damage by an additional 15%. The duration is determined by the amount of blood absorbed. At the same time, blood evil seeds are planted in the target's body. After the target dies, a blood evil spirit will come out to fight for you. "B-level blade gun: a melee firearm, with a muzzle kinetic energy bonus of 25, a rate of fire of 3 rounds per second, and an effective range of 100 meters. It can be used with swords and daggers as melee weapons without affecting the power of the gun. With the ability to fire: the attached weapon can be fired to cause damage. The target, after the launched weapon attacks the target, will cause two to five times the weapon damage depending on the distance, and the weapon special effects will have no effect. " The six-barreled Vulcan cannon used by the Destroyer: dual C-level special guns, with a muzzle kinetic energy bonus of 12, and a rate of fire of 18 rounds/second. Comes with special effects: Destroyer's resentment. After the death of the Destroyer, the unyielding soul is attached to this gun. When activated, the damage to hell monsters is doubled. The duration is one minute and the cooldown time is 30 minutes. "Super special weapon plasma gun: fires a plasma ball to attack the target. The damage of the plasma ball is 140 points, the range is 11, and the rate of fire is 1 shot per second. It is an energy-based weapon. It needs to be recharged after 50 uses. No special bullets can be used." "The 24th pair of chromosome injection/liquid: after use, the human body can be greatly improved. Physical potential, all attributes are doubled, and growth is doubled. This potion is a dangerous item, and there is a high possibility of failure. Once it fails, the user will mutate into a powerful hell demon. " Barbarian Bloodline (Intermediate): After transformation, the vitality will be increased by 500 points, the strength will be doubled, and the defense will be increased by 25 points. Possessing the collision skill, collision with the target will cause a stun effect for 2-5 seconds. Undead Lich Bloodline (Intermediate Level): After use, it ignores all vital attacks, automatically recovers all fatal wounds, is immune to curse and dark skills, increases vitality by 300 points, comes with the Lich Howl skill, and normal attacks have voodoo effects. After using the Lich Transformation, you cannot use any restorative drugs or skills, and the holy damage has a 50% bonus. Weakness of the Curse of the Undead: Temporarily reduces all attributes of the target by 20%. Skill Heavy Attack: Double the bullet attack damage. Skill Continuous Shooting: Double the bullet rate of fire. Off-hand skill Heavy Punch: Attack the opponent with a heavy punch, causing a stun effect on the target. Off-hand blocking skill: Use firearms to block melee attacks, with a certain chance of damaging the firearms. Skill tear: Make the wounds of the attacked target unable to heal, priority 65. 100% hit: The target attack will have a sure-hit effect. Anticipate danger: You can avoid various attacks in advance. The Spider Talisman can be used to summon a small spider to assist in combat. The spider will self-destruct after it dies. It can be used three times. "B-level energy weapon BFg6000: attack damage of one thousand points, attack range 9*9, every time the range is expanded by one meter, the damage decreases by one hundred points. Energy corrosive damage, causing an erosion effect after hitting the target, damage 20-100 points per second , lasts for three seconds. It takes one second to warm up before attacking. The energy bullet flies at a medium speed and has a cooling time of one minute. The energy box can be used 1/4 times and can be recharged. Using this weapon requires 88 points of strength and expert gun skills. The user cannot use any special bullets and guns. Skills. Non-identified weapons. " "Double C-level energy weapon plasma gun: launches a plasma ball to attack the target, the plasma ball damage is 200 points, the range is 1*1, the fire rate is 1 round/second, and no special bullets and gun skills can be used. 25 Times. /50, Rechargeable. To use this weapon, you need 35 points of strength and basic spearmanship expertise. " Hell Bull Demon King's special skill Death Trample: causes a powerful impact damage, with a damage value of 100-500. The specific damage is determined by the strength difference between the two parties. Damage range: Centered on itself, all hostile targets within ten meters. After hitting the target, it will cause a stun effect for 2-7 seconds. The effect time is determined by the strength difference. C-level Thunderbolt Fireball: Spit out a fireball with 140 damage points to attack the enemy. The attack distance is 100 meters. It consumes 6 points of mental power and has a cooldown time of 30 seconds. "Double B-level energy weapon BFg7000: attack damage of one thousand points, attack range 9*9, every time the range is expanded by one meter, the damage decreases by one hundred points. Energy corrosive damage, causing an erosion effect after hitting the target, every time The damage is 20-100 points per second and lasts for three seconds. It takes one second to warm up before attacking. The energy bullet flies at a medium speed and has a cooling time of one minute. The energy box can be used 6 times and can be recharged. Using this weapon requires 98 points of strength and expert-level marksmanship. , The user cannot use any special bullets and gun skills. " Nether Shield: Double B-level defense skills, after use, an invisible defensive shield is formed around the body, which weakens technological long-range attacks by 60%, mental damage by 50%, other long-range attacks by 30%, special effect damage by 20%, immunity to all mental attacks and special effect damage below 50, and melee attacks by 15%. The shield lasts for five minutes and has a cooling time of fifteen minutes. The cooling time is included in the duration. When encountering a powerful attack, the duration of the shield will be weakened to a certain extent, with a minimum duration of one minute. This skill cannot be stacked with other shields. Each level increases the effective time of the shield. Using this skill requires 1 point of mental energy. Ion force field: Double B-level defensive force field. After use, it creates a defensive force field with a radius of ten meters centered on itself. It can block most skill attacks or ordinary attacks. It is ineffective against mental attacks. It is ineffective against skill attacks with a priority of 40 and above. Attacks with damage above 600 points are halved. Ion Stance continues to consume 5 points of mental power of the user per second. When the number of attacks received exceeds 300 per second, the consumption of mental power will increase by 1 point for every 100 points of damage. While the ion force field is effective, any hostile target cannot enter the force field, but teleportation capabilities with a priority of 50 or above and other targeted methods cannot be blocked. Each level increases the effective radius by one meter. Holy Light: B-level healing skill, used on any single target within a range of 100 meters, instantly restoring the target's vitality by 250 points, healing all injuries, but is ineffective on mutilated limbs. It has the same lethality against undead creatures and can dispel curse effects with priority below 60. It consumes 15 points of mental energy and has a ten-minute cooling time. Each level up increases the healing effect by 20 points. Shadow Leap: Double B-level teleportation ability. After use, you can freely teleport between any shadows within a range of 200 meters, and remain invisible under the protection of the shadows. It consumes 10 points of mental power each time. After use, you can teleport five times freely within one minute. Each time you upgrade to a higher level, the number of teleports will increase by one, up to a maximum of five levels. Cooling time is five minutes. This skill cannot be used in absolute darkness. Damage immunity: Double B-level defense ability, immune to all damage below 60 points, including basic damage and special effect damage. For 60120 damage, save half of the damage, lasting one minute. Using this skill consumes 20 points of mental energy and has a cooldown time of half an hour. Second strike: Double B-level skills, which can quickly cool down a certain skill below double B-level after use. It does not include equipment skills and is only effective for skills that can be cooled down within ten minutes. For each level, the cooling range is increased by five minutes, with the highest level being five. The energy consumption is half of the energy consumption of the cooled skill. The cooling time decreases proportionally based on the level and cooling time of the cooled skill. The range of use is a radius of 100 meters. Heavy artillery: Double B-level gun skills, lock a target, concentrate all your energy to strike, so that the bullet will have a strong attack effect like a cannonball after flying out. The attack damage is 300 points, the range is 33, it has a sure-hit effect, and has a destroying effect on buildings or machinery. The damage decreases by 100 points per meter. This skill cannot use any special bullets, consumes 1 point of power, has a cooling time of ten minutes, and an attack range of 500 meters. Gun control skills: Double B-level gun skills, remote control guns to automatically fire at targets, limited to double B-level guns and below. Each time you upgrade to a level, you can control one more gun, up to level six. The remotely controlled gun cannot use any gun attack skills and cannot change bullets. The skill consumes 12 points of mental energy, lasts for 5 minutes, and has no cooling time. Powerful laser cannon, with 800 damage points and the ability to automatically lock on the target. The maximum energy is ten shots, one shot is restored every hour, and it can be recharged. ,500,, Heavy artillery, attack damage 300 points, ammunition capacity 100, automatic recovery of 10 pieces per hour. Heavy machine gun, attack damage 60 points, unlimited ammunition. Flying chains increase melee attack power by 20%, and the attack range extends to ten meters. Demon Transformation: Advanced demon blood transformation ability. After use, the vitality is increased by 500 points. It has long-range attack capabilities. All damage ignores defense by 50%. The power of all demon skills is increased by 10%. It lasts for three minutes. Transform the scroll. After using it, all melee skills and normal attacks will have the ability to fight at a distance. The power and effect remain unchanged, and the effective time is three minutes. Hunter-killer missile launch system, attack damage 600 points, ammunition capacity 48, automatic recovery of four missiles per hour. The crusher has the functions of inhalation and crushing, causing 180 points of crushing damage per second to the target until death. Power mutation: The energy becomes violent and can form an energy storm, which cannot affect the life link.
In the battle of immortality, memory is the root consciousness, so keeping a diary is very important.
Danda, will the new book be released on this account?
Fate 0 is coming. Qidian has released a new book.