
Cards: It Began with Mysterious Revival
卡牌:从神秘复苏开始
- Status
- Ongoing
- Length
- 227k Words
- Genre
- Eastern Fantasy
- Subgenre
- High-Martial World
- Updated
- 11d ago
- Source
- Qidian
Synopsis
101Chapters
4Votes
840Recs
2.8kFans
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Reader comments 23
Translated by Google Translate


Others are fine
Is this villain too typical? He has no background and no special enmity with the protagonist, but he seems to have been corrupted by God and is desperately trying to target the protagonist.
According to the setting, card production requires the collective spirit to be guided into the cards from works of collective cognition. You said that only the protagonist knows, so the guidance is simple. Then where does the collective cognition come from when only the protagonist knows?
There are too many eunuchs in the subject of cards. Can you insist on finishing it? Also, the male protagonist's original card is too strong and must have some side effects. It can be weakened but cannot be directly offset. Having side effects written is also a feature.
Brother, can you develop the usage of ghost realm? If it doesn't work, you can learn from Yang Jian. You have been using the ghost realm as a flash. I really can't stand it 😅
I can only say that the idea of creating cards out of thin air based on the plot is a piece of shit. If writing novels could be directly linked to power and power, I can't even imagine what novels in this world could develop into. In terms of innovation, the last century was dominated by the nested design of stories within stories such as Winter Night Travel, and literary creations such as Finnegans Wake that were highly unified in content and form. In terms of universality, myth is the prototype of narrative structure created by human beings. As popular works, web texts are far inferior to real literary works in terms of logical rigor and plot structure design rationality. The advantages of web texts are only creativity combined with long-term serialization to cultivate users' consumption habits. In addition, good works can maintain consistency and fully mobilize emotions during long-term serialization. This kind of making cards out of thin air based on the plot of a story or novel can either directly set up a cheat that can summon projections from parallel time and space, and treat it as an infinite flow creation, or still practice the cheat to make it real. No patches are needed to fill in the loopholes, the design itself is inferior.
It feels more like the routine of Infinite Lord God. The protagonist is focused on developing his own path. The integration of various power systems in reality is not clearly visible. The content is a bit bland and the plot routine is a bit lifeless. Take your time and come on
The bloody old routine gives me a headache
Since there are so many choices, why not make Ghost Eye? The most important thing is that this kind of card is controllable, you know?
It's another old routine, start with a crisis, then make a restrained card to get through it, and trigger various game plots when you return to school.
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