
This Dungeon Is Alive
这个地下城是活的
- Status
- Ongoing
- Length
- 615k Words
- Genre
- Light Novel
- Subgenre
- Original ACG Fantasy
- Updated
- 2d ago
- Source
- Qidian
Synopsis
298Chapters
370Votes
7.1kRecs
18.1kFans
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In booklists 1
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Reader comments 78
Translated by Google Translate





Book Review (as of Chapter 38) Food is on the high side, the relationship between real dungeons and adventurers—casinos
The biggest feature of the dungeon is that there are many rare resources, and the adventurers are robbers. For the protagonist, their relationship is more like a "casino" The protagonist does not need to eliminate all adventurers, nor does he need to prevent adventurers from taking away the resources of the dungeon. He only needs to kill more adventurers than take away resources. The banker will never lose money, resources can be regenerated, and more adventurers are getting into the weeds. There is no war between humans and demons, only direct battles between dungeons and adventurers.
When writing about this kind of underground layer, you need to pay attention to time. After an adventurer explores a certain layer for half a day, it seems like several months have passed in a certain underground layer. The group has expanded several times, and various monsters have begun to develop civilization.
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Since the protagonist can change, can we add some mechanisms, such as shooting archers secretly in the corner and meeting love around the corner?
See some personal subjective feelings later
I just finished reading it and it felt pretty good. After reading it for two days, I finally found that there were only a dozen chapters left, and I felt that I still needed to keep up. Then let me tell the author about my feelings after reading it in the past two days. The previous writing is very novel and attractive, which is why I read it in one breath. The steel slimes, dead bodies, giant trees, mosquitoes, and flower elves at the beginning really have the flavor of a dungeon But later on, the numerical expansion makes people lose their sense of reality. It feels a bit like this starting from the 9th floor, because a layer of deep sea is suddenly given, which looks very tricky. When I first saw it, I didn't dare to think how those adventurers were going to get through, but then they were run over by a small expeditionary force... It was even more inconsistent when I saw the master-level refining planet later. The master level can refine the planet. This is a bit different from the advanced level. If a master level strongman came, wouldn't the protagonist have to be run over by the dozen or so levels now? The meaning of these layers that I spent so much time creating before, the corresponding races have become ants. Using the example of the small expeditionary force, I finally reached the 10th floor. I was waiting for the upper floors to give those adventurers a big surprise, but I was actually run over all the way. Although it was blocked by the 10th floor in the end, when I started using floating islands and mountains to hit people, the values were a bit out of control. However, this can still be explained by extraordinary power. If the scene is larger, the problem will be okay. When I picked up the Godhead at the back, I was a little out of control. The protagonist was like destiny. He could pick up the monsters he wanted on each floor, and then created a bunch of monsters that looked very powerful. But because no one could break in, these monsters he created had no chance to appear. Because the protagonist will lose his autonomy if the core is controlled. The lower the layer, the more difficult the design is. It is best not to be cleared. But if no one enters, is it still a dungeon? If the purpose of creating monsters that no one interacts with is for production and the birth of civilization, then it actually deviates a little from the concept of dungeons. At the beginning, it was very interesting to upgrade each level and create each race. I will also describe these new things. Later on, the author must have realized this problem, so he created treasure chest merchant guilds, dummies, mushroom merchants, and plane rifts to give the later monsters something to do. At this time, it was actually very much like a farming stream. Those adventurers were the leeks growing in the ground, and the protagonist grew up by harvesting the leeks. But then there was another round of numerical expansion. The expeditionary force killed millions of people in a war. The master adventurer refined the planet, upgraded a plane, picked up a nanomechanical core, and then directly destroyed another dungeon with a technological explosion. After a few chapters, dozens or hundreds of elves were brought out from the elven plane, and even a holy tree was created that could become a god as long as it grew. When I saw this, I wanted to ask, is this still a dungeon? It would be more appropriate to call it Plane Hegemony🙂 I can only say that I am a little numb after seeing this, because the protagonist's side is strengthened, and the human side will also be strengthened, or it may be that this world is already so strong, and now it is revealed little by little. But this kind of wholesale behavior still makes these strong people look cheap. At the beginning, the ordinary adventurers and low-level adventurers still have some plots. Later, the high-level adventurers have no plots. They kill a lot of people on an island. And later, will the masters also become cannon fodder? After all, the dungeon of this family guide has 30 floors. The protagonist is only on the 15th floor and his combat power has reached this level. The 30th floor is still a middle level. Will there be a multiverse war later? Judging from the current performance, for the master level, it is only a little difficult starting from the 12th floor, and the difficulty is not because of the monsters but because of the rules. The first ten floors are even more speed bumps. Their effort in killing monsters may not be as much as their effort in going down the stairs. Wherever they hide in that little bit of territory, they will end up being swept into ashes by a single glance. The monsters that we relied on before have now become dust that is not even comparable to cannon fodder, and the production resources are completely inferior to nanomachines. If we keep writing from now on, we will continue to expand exponentially. In the future, the creation of monsters will become a fixed process when upgrading the layers. The expeditionary force will become stronger and stronger. The previous layers will Counting it in one stroke, the casualties on both sides are just numbers, and it is easier to get bored Although the author added that master-level strongmen like to raise dungeons and will not destroy the core at once, but if you think about it carefully, it is still too inconsistent. Again, the numbers are so large that people lose the sense of reality. I feel that the author can actually add some settings to the dungeon, such as the master level cannot enter the medium-sized dungeon, to restrain the speed of expansion. After all, the protagonist is only on the dozen floors now, and he is still on the middle floor until the 30th floor. There are large and more advanced ones behind. Millions of people die casually, so all NPCs are meaningless, like the team in front and Norton. How can they survive when the fight comes later? Legends, gods, masters and nobles who are not even dukes in a kingdom have dozens of planes to raise troops, and then civilization develops for millions of years. Then this civilization must be very powerful, and the people in high positions must be very smart, But it seems that these people are no different from ordinary people. The bottom class is for money, and the top class is for resources, and then they rush into the dungeon one by one as if they are mentally controlled. Divide these numbers by 100 or even 1000, and then put them in the original plot without any sense of violation. I feel like I'm complaining a bit too much. The beginning of this novel is really good, so it's more uncomfortable to read the end. The above opinions are only for the author's reference. The novel still depends on the author's own ideas. I don't mean to scold the author. I just hope that the author can balance the ratio of numerical values and plot in the future. Now this value is better when placed at the master level. On the one hand, it can refine the planet, and then the protagonist cultivates gods, which turns the world upside down. This is a bit verbose, so let's do this for now, and then read some books, and then come back and take a look 😴
This kind of dungeon that cannot be resurrected seems to have a better setting. However, if it cannot be resurrected and adventurers are used as resources to harvest and develop, the world view can be larger and the timeline can be longer. The current timeline feels a bit rushed.
Open a monster illustrated book building
Everyone hangs the monsters they think of and hope to appear in the dungeon here for the author to see!
I quite like this kind of dungeon that isn't just playing house.
Many dungeons are resurrected casually like playing house. It's as disgusting as a joke.
100 Copper coins steel slime is too exaggerated
100 Copper coins for a steel slime is too exaggerated. A steel slime costs 100 copper coins. How much is the income of ordinary civilians and low-level adventurers? 😰 Is it 1 copper coin a month? How can an adventurer feel that 100 copper coins is worth killing a dungeon monster? A piece of fine steel chain armor costs so much, doesn't everyone have metal armor? The economic system needs to be changed. A steel slime should cost at least 15 to 30 gold coins. An average adventurer earns 5-6 gold coins a year. If this can at least cover 6-8 years of income, he is considered lucky.
In this kind of exploratory farming novel, the timeline goes too slowly. I wrote sixty or seventy chapters, and the timeline is less than a month. In the early stage, I pressed hard
An idea is to create a level 0, which is the first level without a ceiling on the surface, where adventurers can build towns and cities, and then create some completely anthropomorphic monsters to lurk in the town to collect intelligence, guide public opinion and so on.