
I Build a Mythical Era in Prehistory
我在史前打造神话纪元
- Status
- Ongoing
- Length
- 113k Words
- Genre
- Sci-Fi
- Audience
- Male
- Subgenre
- Evolution & Mutation
- Updated
- 1mo ago
- Source
- Qidian
Stats
0Monthly votes
477Recommends
5Fans
53Chapters
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There is a poisonous point that may need to be avoided, and the protagonist must be guaranteed to have the first strength in spiritual energy recovery. Otherwise, you will become a clown🤡. You have worked hard to revive the spiritual energy of the world. Just come and beat the protagonist to the ground. He is just a tool of the world 😰
The brother below is right, there is a problem with the logic from the beginning.
Logically speaking, the first thought should be about the game. How could you think that it is applicable to all games? ? I wrote the protagonist and felt that the game experience was different, too different. But I came to the conclusion that it was because it was bound to the first game I played? ? This brain circuit is quite strange, and what is different from other games is that the historical game also has a prompt for synchronization, which other games do not have. This alone is enough to dissuade some people, such as me... I really don't want to read anymore.
It is purely obscene and does not require other ape-men to learn it. The protagonist = civilization. For example, the protagonist rubs his hands into an internal combustion engine, and then the ancient ape-men evolve into the steam age 😒
Let me say one thing here: logic is the biggest problem.
There are so many logic problems, but I hope your writing will be more exciting.
There are indeed some logical problems
Come on, author, try to write better. Can you please stop making fun of me? After all, this is the interstellar era, so it's no different from modern times. It's very funny when I see you writing like this.