
Lord: My Troops Can Evolve Without Limit
领主:我的兵种能无限进化
- Status
- Ongoing
- Length
- 482k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3d ago
- English
- Request a translation
Synopsis
Stats
181Chapters
43Monthly votes
1.7kRecommendations
74Fans
7 ch/weekPace
Honours
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Reader comments 16
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Completely confused
The talent effects aren't described, only the actual usage is. Your fodder is clearly presented in two ways: cards and barracks. Can both be used as fodder, or is only one possible? If both, why not build barracks and get one fodder per day? Even if resource constraints exist, why not just farm resources? If you're trying to write a pure hero-centric story, why did you set up this talent?
It doesn't seem to have much to do with lord-themed stories at the moment; the author seems to be a novice.
The current chapters of this book are unlike typical lord-themed novels; they're more like a summoner story. The author clearly intended it to be a lord-themed novel with the title, but it seems they lacked experience and tried to be different, resulting in unnecessary additions. Building your own barracks to farm resources is more like a lord-themed story than slowly grinding for resources.
The way you wrote it makes the territory completely useless to the protagonist, and binding it to life and death is simply a trap. Just let him become a summoner hero and find a top-tier lord to work for. That would be safe, efficient, and have a decent potential.
You might as well write a story about a commoner lord transmigrating to another world. You keep switching between game and reality, your writing is weak, and you don't even have a clear focus! Moreover, the protagonist is portrayed as too immature, and he even deliberately tries to contact the government to take the civil service exam. Writing this kind of story is extremely toxic. Think about why yourself!
Games, reality, intrusion, and virtual battles—there's so much more.
When writing, you need to have a focus. Either games, reality, or something wildly imaginative. Evolution isn't very imaginative. Games are a bit bland. Reality is like playing house. Just my personal opinion. Good luck, author!
Isn't this just a summoner? What does it have to do with territory?
The ratio of your content to real-world elements is also inappropriate. The game's progress is already slow, and you're adding so much real-world content. In the early stages, you should focus more on the game, with a 2:8 ratio of reality to game content being more suitable. Once you catch up with the second tier of players, you can add more real-world content.
Illustrate
I'm sorry, this is my first time writing a book, and there might be some issues with the pacing and character development in the early stages. I also wrote some unnecessary parts, so I apologize for that. Another issue is that I'm not very good at creating climactic scenes; the writing tends to be a bit bland and slow-paced.
The leadership stat setting is flawed! Everyone knows the Undead race has lower combat strength than other races, relying on undead swarms and skeleton hordes! This leadership stat setting is effectively killing the Undead race.
You're really obsessed with taking the civil service exam, aren't you? Over 2,000 people competing for one position, basically fleecing ordinary people like us.