
Rebirth of Faerun: I Can Summon the Heroic Spirits of All Worlds
重生费伦:我能召唤万界英灵
- Status
- Ongoing
- Length
- 792k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Sword & Sorcery
- Updated
- 6mo ago
- Source
- Qidian
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265Chapters
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It is the new dnd good grass!
To be honest, the quality is quite high these days The protagonist is not as reckless as the old Gou Wang who started out these days. He just jumped on it with game knowledge. The author's love for the original plot is so obvious that the protagonist is a bit like chasing stars This eager mentality is also very good. I can write a good story, go for it✊ But sometimes it is assumed that readers have played the Neverwinter series, and some descriptions require a clear understanding of the game plot settings (like the description of the appearance of the half-elf vice-bishop, it was only after half-reading the black-skinned blabla that he realized that he was an original character who has not officially appeared yet)
The biggest problem of the protagonist, or the author, is "arrogance" or stupidity. In a real world, everyone's behavior is uncontrollable and unpredictable, and the protagonist/author always relies on guessing and taking things for granted. Even though he doesn't know anything, he always "wins the bet" or "guesses right". It can only be said that the author has manipulated the minds of these characters invisibly and acted completely according to the protagonist's ideas.
Isn't the greatest advantage of a mage his creativity and imagination? Could it be that if you choose a mage, your spells can only be chosen from the spell list? People have slapped you in the face with their spells, so why don't you learn them? Also, wouldn't it be better if your plug-in is a 5e mage? Isn't this equivalent to knowing how to focus on casting spells in 5e and getting buffs in 3e? As a mage, you can't even learn. What kind of mage do you think you are?
Looking at the introduction, I think of a picture
Hahahahahaha
I feel that it was a mistake for the protagonist to choose the profession of Artificer. Artificer is good at making magic items. However, the protagonist has no money and time, so he can only rely on injecting a few useless magic items. If you need to gain combat power immediately, the rogue is the best choice, and the trickster also has the ability to cast spells. If you choose a mage, you can get level 3 at level 5. At that time, the mage will not be considered weak.
I just watched a little bit, and I couldn't help but laugh when I saw that a level 9 warrior could kill a level 7 mage of 3R.
How to put it this way, with the author's ability, he can play 5e, but the mage of 3r really can't play it. There is no need for any fancy gameplay. Just fly up and hit a debilitating ray. What else can a warrior do?
It's okay, I can only watch it if I have the dnd with the panel.
Speaking of which, the swordsman in black is actually Gus. When I first saw the swordsman in black, my reaction was Master Tong. I don't know if anyone in the new generation has read Legend of Swordsman. Anyway, I haven't seen anyone writing it in the starting point. Although it is a good work, it seems a bit old. I feel that not many of the new generation have read it.
The setting is quite interesting, but the protagonist has no room for development, and the career choice is also very strange. The author's point of view is that only the artificer can quickly develop combat power at a low level, but to be honest, at the first level, the one with the highest combat power is the thief. If there is a sneak attack and trouble can be solved by the thief. Definitely a large part, the disadvantage is that it is not conducive to later development. As for the mage, the only disadvantage is to focus on casting spells, but in the era of the protagonist, this part can be made up for by independent learning. In terms of combat, there are four tricks and two links, and the combat effectiveness is also higher than that of gadgets.
The idea is quite good, but the writing is hard to describe in one sentence. Shouldn't writing a fanfic be able to be understood by people who have never read it? Although I have never played Bo 2, I have read a lot of related novels, and I have a certain understanding of the world view and background of dnd. Reading them all feels very laborious, and I don't know what other people should do.
I've read Chapter One Hundred and Ninety-Four, and there's another big flaw of the author: I don't know if I've read too much of Riqing, and I'm so indecisive.
It's pretty cool to watch, but can the protagonist not be so piggy when facing that female elf? She has to resist looking at her every time.
I just feel like the male protagonist is a bit stupid and his plans always go wrong. I would rather see a male protagonist with a high IQ use his brain to solve problems, rather than use brute force and trickery to plan.
The pace of the plot in the early stage is a bit fast, and I don't have the strength to be pushed along.
Let me ask you, are you summoning a mindless loyal dog?
It feels like I'm reading a game novel instead of a time travel fantasy novel.
Nowadays, the rules of the book review area are corrupt and traitors are everywhere. This is due to the lack of updates. If the author diligently updates 10,000 words every day, then the traitors will be afraid and retreat, and the moral gentlemen will rejoice. This is a feat worthy of praise by Yao and Shun. I heard that calves born in sheep pens will not behave like sheep when they grow up. You are at the starting point and your computer keyboard is often used, but you have lost interest in updating it. Is this reasonable? The reason why Qidian is strong is that we have inherited the etiquette and skills of our ancestors. Stop bursting, the pressure has nowhere to release, and instead you become tired. Isn't this the same as abandoning the roots of the tree and pursuing the treetops? If this continues, great disaster will surely happen! The reason why Bai Jin can earn tens of thousands of royalties and not be harmed by villains is precisely because they are willing to listen to what upright gentlemen have to say! But Pujie cannot get royalties, and is even looked down upon by his girlfriend. This is because they are close to evil villains. I hope you can think carefully about the difference. There is one thing for which the author can cry bitterly, and six things for which the author can sigh. Since ancient times, when performing actions, the words are often very passionate. If they are not passionate, they will not be able to move the actor's heart. Harsh words are akin to slander. Author, you should think carefully about whether such a thing is right or wrong. Those authors who rarely update, delay updates, or are late to update have no time to feel sad about themselves, so they are drowned in the torrent of works, leaving only later authors to feel sad about them; later authors feel sad and do not learn from it, and future authors feel sad about it!
The author can adjust the rhythm appropriately
The only big problem I see in your book now is that the pacing is poor. The overall writing rhythm is actually in the direction of a physical book. The pure dialogue, background and other plots can be connected to many chapters in one breath. And to be honest, although you are trying your best to be detailed and distinguish the interactions and differences between different characters, the overall process seems a bit dull, especially the terminology. The foreigners tend to be assimilated after a while. For writing online articles, these are relatively low points. After all, you can only read a little bit every day. It is my personal suggestion to adjust the rhythm appropriately.
There are quite a lot of protagonists, and it can be seen that the author is describing them, but to be honest, the author's psychology is ordinary, so the description of the protagonists is also ordinary.
Lots of Lions, the King in the North and the Mythical Spiritual Dominator are
Author, please find time to revise the entire article yourself. There are many passages that you still can't understand after reading them many times.
Book club promotion!
If you have anything to say to the author, comments on the novel, or want to communicate together, you can join the book club group and have fun together!
Summon King Arthur (female version)
I think the male protagonist's weapon can be based on the two-handed sword of the male protagonist (Gus) in Legend of Sword and Wind.
Known concept summoning settings, known concept details, and details of the real spirits that have appeared
["Concept Summoning": You can summon the "Echo" or "True Spirit" from the heroic spirit from another world to fight for you by consuming the "Concept" you hold] ["Echo": The consciousness projection of the heroic spirit's body] [The summoner intercepts a part of the heroic spirit's existence by consuming the concept, and reappears in the world with magic power. The higher the synchronization, the closer "Echo" is to the "True Spirit"] ["True Spirit":??? (When the synchronization of any heroic spirit reaches 100%, the possibility of summoning the "True Spirit" will be unlocked]] ["Echo (True Spirit Fragment)": a special form. The corresponding True Spirit in this form has most of the memory, but it is still at a decision point. Witnesses can anchor their true spiritual direction through guidance. After anchoring the direction of its true spirit and obtaining the recognition of the corresponding true spirit, you can unlock the "True Spirit Summoning", and only need 80% of the same dispatch to summon] ["Synchronicity": Heroic spirits can be established with the summoner according to personal will The bond, the deeper the bond, the higher the coordination, the stronger the heroic spirit can exert, and the longer it can stay in the world] [Congratulations, you have officially become a "witness"] ["Witness": You have officially entered the world. On the road to move forward with the heroic spirits] [You have learned "heroic spirit resonance", "heroic spirit attachment", "concept burning" and "concept smelting"] ["heroic spirit resonance": the summoner can consume spell slots, request The unsummoned synchronized heroic spirit takes action once] [Can request 2 times per long rest] [The effect increases with the summoner's level, the heroic spirit's synchronized dispatch and the spell slot used] ["The heroic spirit's arrival": Request a synchronized spirit The heroic spirit possesses the summoner, during which the summoner will receive corresponding strengthening according to the characteristics of the heroic spirit] [You can request it once per long rest] [The effect and duration are determined by the summoner's level, the same dispatch of the heroic spirit and the characteristics of the heroic spirit] ["Concept Burning": The summoner can burn the concepts he holds to provide temporary benefits to the heroic spirit. The effect is determined by the burned "concept" and the characteristics of the heroic spirit] [Burning will definitely extend the existence time of the heroic spirit] ["Concept Smelting": The summoner can smelt unnecessary concepts to generate new concepts] [The smelting results cannot be completely predicted] Concept Level F "Residues", E "Fragments" ", D "Seal" C "Heraldry", B "Core", A "" After obtaining the approval of the corresponding true spirit When summoning in the future, you can judge the compatibility between the concept combination used and "the true spirit". After successfully summoning "the true spirit" once with a certain combination, you can ensure the summoning of "the true spirit" by using the same combination in future summons. [Registered Combination]: White Wolf: "Killing" + "Desperate Survival" (compatibility 39%) [Currently the same schedule as "White Wolf": 27%] Black Swordsman: " Struggler" + "Slaughter" + "Frenzy" + "Guardian" (compatibility 82%) [Currently the same dispatch as "Black Swordsman": 43%] Varian Wrynn: "Connection" + "Courage" + "Vigor" ( Compatibility 68%) [Currently the same schedule with "Varian Wrynn": 26%] Anduin Wrynn: "Insight" + "Command" + "Bond" (compatibility 51%) [Currently with "Anduin" The same dispatch as "In·Wrynn": 42%] Details of known summoning concepts Killing "F:1d6, E:1d10": [Heroic spirits composed of this concept will attack enemies with less than 30% health. When human, it will cause additional "" slashing damage] "Frenzy·E": [The heroic spirit composed of this concept can only be used once. Within 15 seconds, at the expense of gaining an advantage in all attack rolls launched against it, let yourself All melee attack rolls also gain an advantage] "Bond·D" [A heroic spirit composed of this concept can actively bear half of the damage when the "bond object" (summoner or designated 1-2 allies) within 10 meters is damaged. Damage, and add the same amount of radiant damage to its next attack (maximum 10 points)] "Guardian·F": [The heroic spirit composed of this concept can only be used once. When a friendly unit within 5 feet of it is attacked, it can Forcing the attack roll to have a disadvantage and transferring it to oneself] "Insight·B" [A heroic spirit composed of this concept can actively analyze visible creatures within 30 meters and learn one of its resistances/immunities/vulnerabilities. In addition, this heroic spirit has an advantage when resisting illusion effects and making perception (insight) checks] "Link·C" [A heroic spirit composed of this concept can establish a spiritual link with up to 3 voluntary allies within 10 meters (lasts for 1 hour, once/short rest), and the friends in the link can When the army attacks, they will receive the blessing of the summons, and all units in the link can regard each other as an extension of the casting distance] "Courage·D" [Heroic spirits composed of this concept are immune to fear effects, and when the health value is less than half, all skill checks +1] "Vigor·E" [Heroic spirits composed of this concept have an advantage in the check against charm effects, and when they successfully pass the check against charm or fear, they can immediately launch an attack against the source of the effect (if within the attack range)] Reverse "E: Each summon is limited to 1 Times, B: 2 times/long rest" [The heroic spirit composed of this concept, after its 1 attack roll or saving throw fails, can immediately retake the check 1 time"] "Magic·B" [The casting ability of the heroic spirit composed of this concept will touch the essence. This heroic spirit has an advantage when making any intelligence test related to magic] "Sacrifice·D" [The heroic spirit composed of this concept will obtain its own "sacrifice" type skills] "Edict·D" [The heroic spirit composed of this concept can issue a simple command to a visible creature within 30 meters (for example: kneel down, discard, come). The target must make a Wisdom check and takes –2 on this check. If it fails, the target will do its best to execute the order in its next turn] Control "D: 2 times/short rest, E: 1 time/short rest" [A heroic spirit composed of this concept can force the target to make a self-designated saving throw after hitting a target with its attack. If it fails, the target will be in a "restrained" state until the end of its next turn and cannot move ""] "Command·D" [A heroic spirit composed of this concept can guide visible friendly forces within 15 meters to immediately launch a weapon attack or release an instant. Cast spells (3 times/short or long rest)] "Leader·C" [For heroic spirits composed of this concept, all friendly units within 10 meters of it will receive a +1 morale bonus in any judgment] "Struggler·D" : [The heroic spirit composed of this concept can only be attacked 3 times when it is in a dying state and will not die] "Desperate Survival·E": [The first time the health of the heroic spirit composed of this concept falls below 25%, its armor will be reduced before the end of the battle. The level will be +2 The summoning concept is known but the details are unknown "Dragon·A" "Conquest·A" "Summon·B" "Intelligence·B" "Arrogance·C" "Abyss·D" Please see the comment area of this post for the real spirits that have appeared
Protagonist character cards as of Chapter 242 [If there are any errors or omissions, please feel free to add them]
[Name: Ryan] [Race: Human (variant) Race effect: +2 free attribute points, 1 skill proficiency of your choice, 1 additional feat "Skill Expert"] [Level]: Artificer lv9/Mage lv4 [Faction]: Chaotic Good Liang [Health value]: 86 Attribute value: (attribute correction) [Strength]: 10 (+0) [Agility]: 14 (+2) [Physique]: 14 (+2) [Intelligence]: 16 (+3) [ Perception]: 12 (+1) [Charm]: 11 (+0) [Skills]: "History" +7, "Religion" +2 due to game knowledge Skill Proficiency: "Arcane", "Investigation", "Insight", "Deception" Skill Expertise Essence: "Stealth", "Perception" [Status]: "A little care from Kelben" [Effect: After each long rest, gain a chance to cast a 3rd level spell instantly] [This spell can be specified from the wizard/warlock spell list after the long rest. If not specified, this opportunity is converted into a standard 3rd level spell slot] [Note: A warm warning, it is best not to delve into what is behind it] [Feat]: Comes with the skill at the start ["Skill Expert": +1 free attribute point, 1 skill proficiency of your choice, 1 skill specialization of your choice] ["Concept Summoning": You can consume the "Concept" you hold. , Summon the "echo" or "true spirit" from the heroic spirit in another world to fight for you] Note: For more details about this feat, please see another post "Known concept summon settings, known concept details, details of the true spirit that has appeared" Achievement reward feat ["Spell Archer": The range of all your attack spells is doubled, and long-range spell attacks ignore all half-cover or three-quarter cover obstructions. You can memorize any attack trick, and have selected "Dead Man's Knell"] ["Linden Leaf": Only those who bathe in the blood of the dragon can obtain this honor Physique +2, and the upper limit of the physical attribute is increased to 24 You will be immune to all non-magical bludgeoning, piercing, and slashing damage. In addition, you will also gain full damage resistance except psychic damage Whenever the enemy attacks a specific part of you from behind, all the above immunities and resistances will be ignored, and you will be permanently at an advantage. Is fixed and causes double damage] ["Hunter's Glory"] ["Dragon Power Resistance (Blue Dragon)"] ["Chaos Perception"] Achievements not selected: 198 "2 Free Attribute Points/Legendary Resistance" Artificer upgrades optional feats ["Magic Apprentice": You can choose any spellcasting profession spell table [Bard has been selected], and memorize two 0-level tricks [Malicious Irony and Defeat Enemy Preemption have been selected]. In addition, you can also learn a 1st level spell ["Silver Whisper" selected], which can be released unconditionally once at the lowest level after each long rest] ["Life Sacrifice": You have learned how to control blood, and can obtain the power of blood at the cost of your own life force You can receive 1D6 necrotic damage in exchange for the "benefit of blood". This damage cannot be reduced in any way. "Bonus of Blood" will last for 1 hour or until it is consumed When making an attack, you can consume "Bonus of Blood" to obtain one of the following three increases 1: Add 1D6 to your attack roll for this attack 2: Add 2D6 of necrotic damage to your attack for this attack 3: If you This attack requires the target to make a strength, agility, and constitution saving throw, and subtract 1D4 corresponding attributes when the target makes the test] Mage upgrades optional feats ["Luck": 3 long rests each time, when you make an attack roll, attribute roll, or saving throw, you can get a 1D20 positive correction. This feat can be used continuously, and you can decide which result to use for which action] Professional details Magician lv9 "Sub-occupation: Magic Cannon Master" [Health points increased per level: 1D8] [Saving save proficiency: "Constitution", "Intelligence"] [Armor proficiency: "Light Armor", "Medium Armor", "Shield"] [Weapon Proficiency: "Simple Weapon", "Firearm"] [Tool Proficiency: "Thief" Tools", "Alchemical Tools"] [Skill proficiency: "Arcane", "Investigation"] Professional Features "Magic Craft": You have learned how to infuse mundane items with the spark of magic "Magical Infusion Magic Items": You have the ability to inject magic into ordinary items and transform them into temporary magic items The current upper limit of magic injections at the same time: 4 [You have learned "Dimensional Bag", "Messaging Stone", "Alchemy Pot", "Night Vision Goggles", "Boots of Return", "Rapid Fire Weapon", "Arcane Weapon Amplification", "Spell Charging Ring" Infusion Crafts] "Handy Tools": You have all the simple tools you need to accurately make craftsmen's tools and now. The ability to make tools "Tool Expert": When using a tool you are proficient in, the proficiency bonus is doubled "Flash of Inspiration" (3 times [Intelligence Modifier]/long rest): When an enemy within 12 meters attempts to cause any negative impact on you At this time, your ingenuity will provide you with more ideas Sub-professional features "Carpentry Tools" proficiency "Magic Cannon Spell": Automatically prepare the spells "Shield", "Thunder Wave" and "Fireball" every day "Magic", "Wind Wall", "Seering Ray", "Crushing Sound Wave", and are not counted in the upper limit of the number of spells that can be prepared "Magic Turret": You have learned how to use your carpenter's tools or blacksmith's tools to create a magical turret. You can create a magic turret once after each long rest. If you need to create it again, you need to use 1 [Spell Slot (Level 1)]. The turret will persist for 1 hour, or until destroyed. Four kinds of magic turrets that can be created at present: "Flame Thrower": The turret sprays flames in a cone-shaped area 15 feet in front. All creatures in the area need to make a Dexterity saving throw. If it fails, they will suffer 2D8 fire damage. If it succeeds, the damage is halved "Force Field Ballista": The turret emits a force field energy arrow, which performs a long-range spell attack on a target. If it hits, it will cause 2D8 force field damage and push the target straight away ["Force Field Ballista"] [HP: 25] [Effective range: 36 meters] [Shooting interval: 6 seconds] [Duration: 1 hour] [The turret can continuously shoot force field energy arrows and perform long-range magic attacks on the target] [After hitting, it will cause 2D8 force field damage and knock the target directly. Line push away] [Immune to poison damage and psychic damage] [After the magic cannon is activated, the form will be determined according to the magic cannon body. You can decide how the magic cannon body should be constructed] [Note: The form does not affect any attributes] "Guardian Force Field": The turret releases a protective energy. You and all friendly units within a range of about three meters will continue to gain temporary health points of 1D8 + your intelligence correction value >["Guardian Force Field"] [HP: 69] [Protection radius: 3 meters] [Refresh interval: 6 seconds] [Duration: 1 hour] [The turret can continuously stimulate arcane energy and build a spherical one-way deflection shield to protect internal units from damage] [Friendly units within the shield range will gain +2 defense level] [Every 6 seconds is within range. Friendly units refresh a layer of temporary shield that can absorb 1D8 + 3 points of damage] [Immune to poison damage and psychic damage] [After activation, the magic cannon will determine the form according to the magic cannon body, you can decide how the magic cannon body should be constructed] [Note: The form does not affect any attributes] "Thunder Dragon Breath Tower": This turret must be constructed with the body parts of adult and above blue dragons as the "core material". The expendable turret can only launch one attack, causing lightning damage to all creatures in the straight line ahead (the damage and range depend on the energy and completeness of the input materials). This damage has the characteristics of "siege" (causing double damage to buildings). Creatures killed by this weapon cannot be resurrected by conventional means. [Thunder Dragon Breath Tower] [Quality: Epic] [HP: 1500] [Maximum range: 300~5000 meters] [Attack interval: single trigger] [This turret will accumulate and compress all the magic power remaining in the material, and release a devastating straight-line breath attack that can change the terrain. [Features:] ["Dragon Skeleton Ritual": This building is not an ordinary mechanical creation, but a magic turret built to squeeze out all the utilization value of the dragon's trunk material] [This turret cannot be constructed with conventional materials, and must use the body parts of an "adult" and above blue dragon as its core material. The basic damage and range of the bombardment will completely depend on the "energy" and "completeness" contained in the input materials] [Note: If the throat pouch is used as a material and kept as intact as possible, the bombardment damage will receive a final bonus of 50~200%] ["Collapse Roar": When fired this time, it will cause devastating lightning damage to all creatures in a linear area 10 meters wide and 2000 meters long (current estimated damage: 40D10). This damage has the characteristics of "siege" (causing double damage to buildings)] [After the bombardment, due to the energy overload that exceeds the physical limit, the entire Dragon's Breath Tower will completely collapse and cannot be repaired] ["Human replacement trigger": In order to pursue the ultimate destructive power, the turret has removed all safety restrictions and automatic enemy tracking modules] [An intelligent creature must enter the operator's seat and hold the firing device for manual guidance and aiming. During the process of charging and firing, the operator will be directly exposed to the violent elemental turbulence] [Warning: If the operator is not of blue dragon blood, he will suffer 4D6 points of corresponding elemental damage per second. If the operator does not have the corresponding high-level elemental resistance or immunity, there is a high probability that he will die before the bombardment is completed] ["Dragon Resentment": The soul of the creature killed by this weapon will be entangled by the dragon's resentment before death, and cannot be resurrected by conventional means] [Note: Fuck you Ryan, you wait for me] "Arcane Firearms": You have learned how to make arcane firearms. Arcane firearms can be used as artificer's spellcasting medium, and when casting artificer spells through arcane firearms, the damage of the spell can be increased by 1D8 "High Explosive Turret": Your understanding of magical firepower has undergone a qualitative change. Unstable energy and turret structures are now at your disposal The damage caused by all arcane turrets is increased by 1D8 You can use 1 command to cause an arcane turret within 36 meters to overload and self-destruct. This will cause 3D8 force damage to all creatures within 6 meters (dexterity saving throw halves the damage) Mage lv4 "Subclass: Time Magic" Professional Features "Arcane Recollection" (1 time/day): Can restore spent spell slots after a short rest, the total level does not exceed half of the wizard level (currently can restore 1 2nd-level spell slot or 2 1st-level spell slots) Sub-career features "Current Sense": During combat, your intuition will be able to predict impending dangers in advance "Time Change" (2 times/long rest): Within 10 meters centered on you, you can control the flow of time around a visible creature, forcing it to re-perform the action it just completed Spell Book: [Ryan's Timing] Codex] [Quality: Rare] [Recorded spells: 8] [Spell slots (comprehensive): 1st ring: 4, 2nd ring: 3, 3rd ring: 3, 4th ring: 2] [Maximum number of spells that can be prepared: 13 (artificer 7, mage 6)] The spells currently known to the protagonist Magic: electric claw, thunder sword, divine guidance, repair, Mage's hand, weakening thorn, death knell, magic tricks, malicious sarcasm, defeating the enemy first Level 1: Featherfall, Shield, Thunder Wave, Healing Injuries, Absorbing Elements, Silver Whisper, Jim's Magic Missile, Nestu Magic Aura Level 2: Tracing Step, Mirror Image, Destiny's Beloved, Searing Ray, Shattering Sound Wave, Human Holding Technique Level 3: Fireball, Wind Wall, Acceleration, Dispel Magic