
1983: Making Video Games in Tokyo
1983:我在东京做游戏
- Status
- Completed
- Length
- 2.4M Words
- Genre
- Urban
- Subgenre
- Urban Life
- Updated
- 2mo ago
- Source
- Qidian
Stats
1kChapters
0Votes
18.8kRecs
51.2kFans
Tags
Synopsis
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In booklists 3
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Fifty meters of Copico, go cut my hair, chief
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June’s Best Completed Novels: Robes and Crowns, and Stories Brought to a Close
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Notes on Current Affairs
This list will collect some new novels and give them brief reviews. My standards aren't high, so the books here often have flaws. I hope readers will bear with me. Criteria: Excellent in every respect (.....) > Great writing and content, but with some flaws (....) > A few strong points in the writing, content, or subject matter (...).
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Reader comments 38
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Speaking of which, the entertainment industry in my previous book was actually very suitable for writing about a harem. Unexpectedly, the author wrote the heroine so well at first that readers were opposed to having a harem. . But as a gamer, having a harem is a very good thing. . . . As a reminder, most men still feel sorry for women who give silently. If such a character opens a harem, they will easily be criticized 🤓
Very good book
Among all the books on the same subject, this one is of very, very high quality. It really goes back to the source, rather than lazily creating an imaginary world, or saying that geniuses generally invent a new technology, and then make some famous games without logic, technology, or reality. But both technology and game concepts are developed day by day. Rome was not built in a day. Similarly, for example, the technological level of the fictional world is very high, but the game production level is very poor. It is simply impossible and illogical. Those authors didn't want to spend time investigating, but just played a mobile game, or started writing after learning about a few famous games. The kind of lazy stuff that abounds in this genre is not written by game enthusiasts at all. This novel really traces the development of the game from a technical and historical perspective. Such serious authors are really rare. I look forward to getting better and better, and I beg you not to keep updating.
Namco released the previous game of Tank Battle in 1980. If you made Tank Battle in 1983, it would be a bit of plagiarism.
Ask first
You shouldn't be able to write about Genshin Impact, right? Many game articles start to activate Genshin Impact halfway through writing, and it's hard to hold back.
Many heroines have good reviews
I wonder if Uemoto's little pills will make a comeback. Will there be Seiko Matsuda, the female sea king? Or Momoko Kikuchi and Noriko Sakai are also good, but the same Sakai spring water and Akina Nakamori are a bit too aesthetically pleasing. In the end, I still like real people, and I don't really care about fictional and self-created ones. Of course, it only represents my personal opinion.
It is suggested that the author should change the part about the protagonist cashing out in Chapter 670. As a listed company, cashing out means that the money goes into the hands of individuals, and the protagonist cannot use the money for the company. It would be better to issue bonds or additional stocks. If not, you can just skip this part. After all, the author has not written much about the company's cash flow before. Readers who don't know the cash flow can just treat it as the protagonist.
See if the author can write his own characteristics
Game company theme, Qidian hides a book about Atari's collapse, and there is a book about saving Sega in 1985, which starts with Tetris.
Author, please stop writing about stocks. It's too uncomfortable.
All the heroines are on stage🤭
Catch a few bugs...
1. MUD is the abbreviation of Multi-User Dungeon, which literally means multi-user dungeon. Multiple people. Highlight: multiple people. It features multiplayer, multiple players, and simultaneous online play. Back then, MUDs could only be played by inputting text commands because the technical level was limited and the performance and capacity of the hardware did not support GUI. It does not mean that MUDs can only be played by typing. Of course, it does not mean that games that can only be played by typing are called MUDs. In fact, "Stone Age" also used a similar interaction method at the earliest. When you want to talk to an NPC, you have to type "hi" in the chat box. In subsequent versions, this design has been optimized. Just click with the mouse. If I remember correctly, the first version of the Chinese version has already been optimized. So it doesn't matter what era is written in the article. These games only interact by inputting text, and the interface is mainly text and AA drawings. They are essentially single-player games and do not meet the most important feature of multiple people online at the same time, so it is not appropriate to call them MUD. (In fact, era also has a version that supports displaying images) 2. The performance of the computer used when humans first landed on the moon is appalling from today's perspective, and even if the performance of PS2 is reduced, it will still be the hardware specifications of several generations later. Landing on the moon and launching missiles also use ballistic missile-related technologies, so objectively speaking, there is no problem with launching a missile based on the PS2's performance parameters. 3. Animation is animation, and animation refers to a collection of animation and comics. This is also a cliché. In fact, these questions are irrelevant. Several of today's readers have seriously played MUD. Everyone is used to anime and animation, and everyone understands what it is talking about. It's just that as a veteran, I am a bit unhappy with these recurring misconceptions. The book is very nice, good luck to the author. I wish Wensi is like morning urine.