
1983: Making Video Games in Tokyo
1983:我在东京做游戏
- Status
- Completed
- Length
- 2.4M Words
- Genre
- Urban
- Subgenre
- Urban Life
- Updated
- 3mo ago
- English
- Request a translation
Synopsis
Stats
1kChapters
14.7kRecommendations
51.3kFans
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Notes on Current Affairs
This list will collect some new novels and give them brief reviews. My standards aren't high, so the books here often have flaws. I hope readers will bear with me. Criteria: Excellent in every respect (.....) > Great writing and content, but with some flaws (....) > A few strong points in the writing, content, or subject matter (...).
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Reader comments 38
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Speaking of which, the previous novel about the entertainment industry was actually quite suitable for a harem story, but the author initially portrayed the female lead as too perfect, leading to reader backlash against the harem element. However, a harem is perfectly acceptable for a game developer... Just a heads-up, most men still feel for women who quietly make sacrifices; if such a character were to have a harem, it would easily draw criticism. 🤓
Very good book
Among all books in this genre, this one is of exceptionally high quality. It truly delves into the origins of games, rather than lazily creating a fictional world or having a genius invent a new technology and then haphazardly develop famous games without regard for logic, technology, or reality. Technology and game concepts develop gradually; Rome wasn't built in a day.
Namco released a prequel to Battle Tanks in 1980, so your Battle Tanks game in 1983 was somewhat of a copy.
I suggest the author revise the part in chapter 670 where the protagonist cashes out. As a listed company, cashing out means the money goes into the hands of an individual, and the protagonist cannot use the money for the company's benefit. It would be better to change it to issuing bonds or issuing new shares. At the very least, this part could be omitted entirely.
First question
I doubt you'll write about Genshin Impact. So many game stories start with Genshin Impact halfway through, it's hard to keep up.
Multiple female leads received positive reviews
I wonder if the little pill from the previous book will make a comeback. Will there be a female sea queen like Matsuda Seiko? Or Kikuchi Momoko and Sakai Noriko would be nice too. It's getting a bit tiresome with all Sakai Izumi and Nakamori Akina. Ultimately, I still prefer real people; I'm really indifferent to fictional creations. Of course, this is just my personal opinion.
Let's see if the author can develop their own unique style.
The game company theme is present; there's a hidden book on Qidian about an Atari crash-starting story, and a book on my bookshelf about saving Sega in 1985—both start with Tetris.
Please, author, stop writing about stocks; it's too painful.
All the female characters have made their appearance! 🤭
Catch a few bugs...
1. MUD is an abbreviation for Multi-User Dungeon. The key word is "multiplayer." Its defining characteristic is that multiple players are online simultaneously. Back then, MUDs could only be played by inputting text commands because of limited technology; hardware performance and capacity didn't support GUIs.