
1983: I Make Games in Tokyo
1983:我在东京做游戏
- Status
- Completed
- Length
- 2.4M Words
- Genre
- Urban
- Audience
- Male
- Subgenre
- Urban Life
- Updated
- 27d ago
- Source
- Qidian
Stats
19Monthly votes
18.8kRecommends
51kFans
1kChapters
Tags
Synopsis
Reader comments
In booklists 3
Highlights Completed in June: the Robes and Crowns Are Added to the Body, and the Good Writing Is Completed
Some people walk out of school in June, and some books complete the journey in June - the former goes to the mountains and seas, and the latter returns to the study.
19Books36.7kFollows1moUpdated
Memo
Fifty Mi Kebik is going to my main force to get a haircut.
15Books1.4kFollows11dUpdated
Textual Research
This book list will collect some new books and briefly evaluate them. The collection standard is not high, so there are often flaws in the collection of books, which will leave viewers wondering. Standards: Excellent in all aspects (...) > The writing and content are excellent, but there are also flaws (...) > There are several aspects of writing, content, or subject matter that are excellent (...).
14Books5Follows7moUpdated
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Very good book
Among all the books on the same subject, this one is of very, very high quality. It really goes back to the source, rather than lazily creating an imaginary world, or saying that geniuses generally invent a new technology, and then make some famous games without logic, technology, or reality. But both technology and game concepts are developed day by day. Rome was not built in a day. Similarly, for example, the technological level of the fictional world is very high, but the game production level is very poor. It is simply impossible and illogical. Those authors didn't want to spend time investigating, but just played a mobile game, or started writing after learning about a few famous games. The kind of lazy stuff that abounds in this genre is not written by game enthusiasts at all. This novel really traces the development of the game from a technical and historical perspective. Such serious authors are really rare. I look forward to getting better and better, and I beg you not to keep updating.
Congratulations on finishing the book!
From coming in unexpectedly to catching up with the serialization and finishing the book, I have had a very pleasant reading experience in the past few months. Thank you to the author for his hard work! The author mentioned in his closing remarks that old games cannot be written with a sense of enjoyment. In fact, this problem goes to the root and is essentially a common creative misunderstanding in related themes: making games and playing games are two completely different things. It goes without saying that when players see the excitement and excitement when playing a game, it goes without saying, but making a game requires months or even years of continuous decision-making, execution, and polishing. Questions such as "Is it better to use a 45-degree oblique overhead view or a side-view orthogonal view?" "How to optimize data transmission to ensure that player information is updated in a timely manner without causing too much pressure on the server?" "Is 150% or 130% the zoom animation when the button pops up is more appropriate?" These issues are the real daily life of game development. In other words, compared to the cool stories about time travel, maybe the coolness brought by the accumulation of time and space in the farming style is more suitable for the theme of game development. If you just focus on the release of the game or the coolness when playing the game, it may be a more suitable choice from the perspective of the player. Then, if you want to go in the direction of farming articles, it will inevitably involve many specific details in game development, because if these details are not convincing, it will have a negative impact on the narrative atmosphere of the entire article, and the recognition and accumulation of professional knowledge are a bit too demanding for creators who have not been engaged in related industries. What's more, making games is definitely not as fun as playing games. If someone actually writes something like this, the market may not buy it. In short, for various reasons, there are very few good works about game development in novels about game development, so that the pursuit of reading experience in this aspect has become a pain point for some groups of readers. By saying this, I just want to tell the author that there are readers who love to read all the details in this book that you have carefully checked and written but are not happy with, and can get reading pleasure from it. I hope this small voice can bring some comfort to the author and teacher. Finally, thank you for your companionship. I hope the author's new book will also achieve good results. Come on!
Speaking of which, the entertainment industry in my previous book was actually very suitable for writing about a harem. Unexpectedly, the author wrote the heroine so well at first that readers were opposed to having a harem. . But as a gamer, having a harem is a very good thing. . . . As a reminder, most men still feel sorry for women who give silently. If such a character opens a harem, they will easily be criticized 🤓
Namco released the previous game of Tank Battle in 1980. If you made Tank Battle in 1983, it would be a bit of plagiarism.
Ask first
You shouldn't be able to write about Genshin Impact, right? Many game articles start to activate Genshin Impact halfway through writing, and it's hard to hold back.
Many heroines have good reviews
I wonder if Uemoto's little pills will make a comeback. Will there be Seiko Matsuda, the female sea king? Or Momoko Kikuchi and Noriko Sakai are also good, but the same Sakai spring water and Akina Nakamori are a bit too aesthetically pleasing. In the end, I still like real people, and I don't really care about fictional and self-created ones. Of course, it only represents my personal opinion.
See if the author can write his own characteristics
Game company theme, Qidian hides a book about Atari's collapse, and there is a book about saving Sega in 1985, which starts with Tetris.
It is suggested that the author should change the part about the protagonist cashing out in Chapter 670. As a listed company, cashing out means that the money goes into the hands of individuals, and the protagonist cannot use the money for the company. It would be better to issue bonds or additional stocks. If not, you can just skip this part. After all, the author has not written much about the company's cash flow before. Readers who don't know the cash flow can just treat it as the protagonist.
Author, please stop writing about stocks. It's too uncomfortable.
All the heroines are on stage🤭
Catch a few bugs...
1. MUD is the abbreviation of Multi-User Dungeon, which literally means multi-user dungeon. Multiple people. Highlight: multiple people. It features multiplayer, multiple players, and simultaneous online play. Back then, MUDs could only be played by inputting text commands because the technical level was limited and the performance and capacity of the hardware did not support GUI. It does not mean that MUDs can only be played by typing. Of course, it does not mean that games that can only be played by typing are called MUDs. In fact, "Stone Age" also used a similar interaction method at the earliest. When you want to talk to an NPC, you have to type "hi" in the chat box. In subsequent versions, this design has been optimized. Just click with the mouse. If I remember correctly, the first version of the Chinese version has already been optimized. So it doesn't matter what era is written in the article. These games only interact by inputting text, and the interface is mainly text and AA drawings. They are essentially single-player games and do not meet the most important feature of multiple people online at the same time, so it is not appropriate to call them MUD. (In fact, era also has a version that supports displaying images) 2. The performance of the computer used when humans first landed on the moon is appalling from today's perspective, and even if the performance of PS2 is reduced, it will still be the hardware specifications of several generations later. Landing on the moon and launching missiles also use ballistic missile-related technologies, so objectively speaking, there is no problem with launching a missile based on the PS2's performance parameters. 3. Animation is animation, and animation refers to a collection of animation and comics. This is also a cliché. In fact, these questions are irrelevant. Several of today's readers have seriously played MUD. Everyone is used to anime and animation, and everyone understands what it is talking about. It's just that as a veteran, I am a bit unhappy with these recurring misconceptions. The book is very nice, good luck to the author. I wish Wensi is like morning urine.
Praise me
I didn't know you had published a new book until the limited exemption was over. I waited until the limited exemption was over before I started subscribing. You have to praise me.
I have caught up to the latest chapter, and I feel like a failed harem again. Rinko written by the author is so cute. Now I am very curious about how a character who has not yet appeared can join the harem line. Whether an author who insists that he is a harem writer can succeed in the harem will feel like it will become your tag 😂😂
It would have been nice if it didn't write about women, but it actually included a harem, so I could only skip reading.
I feel like this result is quite dismal, I must hold on.
The writing is very good, the content of the game, game consoles, daily life, no bitterness or hatred, there is a kind of pure fun
Two or three female protagonists are enough. Any more are just superficial and affect the development of the plot, and the female characters have no characteristics.
The writing is so good. In other words, the arrangement of the story and the density of knowledge are so well arranged. It's to my liking, keep it up. Qidian is not like Tomato. Many readers care about the author. As long as you continue to write good articles, if this book is not a hit, the next one will be a hit. Why? Every book you write will gather readers. The smaller the niche, the more sincere the readers you gather. In the end, you will gather all the Dragon Balls to become a great god, make your own IP, and reach the pinnacle of life.
Dungeon Fighter, the pinnacle of side-scrolling fighting games
The author must persevere. There are too few people who are willing to make games seriously.
It's so hard to find a book. I watched a certain Dynasty based on comments in the comments section. I couldn't stand it and the main character had amnesia throughout the entire game and gave up. Every time a product is released, I have to find an opponent to fight in the same place at the same time. It's quite speechless. After searching all over the Internet, this book has the least shortcomings and is the most comfortable to read. Now I read this super unpopular book every day, so I must stick to it.
Why is there so little discussion? ?
This book is clearly better written than the previous one, so why isn't it more popular? There are not many authors writing about Japan nowadays, and the ones who write well are even less readable, especially after Haidilao has completely become a eunuch. Everyone should give it more heat and attention, otherwise the author will be discouraged. It will be bad. . . Monthly passes will be given at the end of the month
Why am I less interested in reading this book than the previous one? I have already accumulated 150 chapters. But I just don't have the motivation to open it 😭
After re-watching it, I discovered why I felt the writing about the game was good, but the overall look and feel was not. Because this protagonist has so little agency. Too passive. It gives me the feeling of watching Xiang Shaolong. Changed, but nothing seems to have changed
I came from the last book. Now I only have two tickets. I'll give them to you.
The author's book is quite palatable. The minor problem is that the climax is not exciting enough, and the description of the game content is a bit sparse and rough. Compared with the previous book, there is still a clear improvement. The author wants to write good books, unlike some authors who only make bad ones, so this is worthy of support
Congratulations on finishing the book! ! !
This is the author's new book
Finished with flowers Finished with flowers
Finished with flowers, finished with flowers, finished with flowers🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
Big quantity and full control
I didn't expect this book to be recommended to me. It's the kind of game entrepreneurship I want to read. There aren't many emotional dramas. The only pity is that the feedback from gamers after getting the game is a little lacking. I personally feel that the explosive power is a little weak, but the impact is not big. I have subscribed to it all. I hope the author keeps writing.
My favorite game is the first official traditional Chinese version of the Three Kingdoms game created by Sega - Chronicles of the Three Kingdoms: Heroes of Troubled Times which I can play all day long. The game is an early sandbox game, and its importance to military supplies is far more important than other Three Kingdoms themes. It is jokingly called the Biography of Bing Liang Zhi. Until now, I still have an md game file on my Android phone, and I take out the emulator and run it for several months from time to time.
You know the 12-month pass😏
Faster
When will the new book be released?
I already feel that it doesn't look interesting anymore, but I still have the strength. I'm looking forward to the next one.