
The Lottery Warlock
摸奖术士
- Status
- Ongoing
- Length
- 554k Words
- Genre
- Light Novel
- Subgenre
- Original Fantasy
- Updated
- 11mo ago
- Source
- Qidian
Stats
161Chapters
0Votes
9.9kRecs
60.8kFans
Tags
Synopsis
In booklists 2
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Reader comments 20
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Don't complain about the author's bad economic settings. The author failed high school mathematics😭 So he banned the entire economy later.
Are you here to watch the protagonist explore another world, or are you here to watch the protagonist live in a harem? Female characters take up too much content
It's very well written. You can tell at a glance that he is a warlock who knows how to eat soft food.
Written well-founded and reasonable
Is this right
You're driving before Chapter 30. I'm really afraid you'll cut it.
It smells like a renaissance, let's take a look
The most important thing now is the rhythm issue
As a web article, the most important thing is to make readers happy. Whether they can write a story clearly and complete the sequence and transition are all for the sake of this refreshing word. The beginning of this book is really good, and Sanjiang has no problem at all maintaining the rhythm at the beginning. Adhering to the rhythm of defeating monsters - drawing draws - defeating monsters, you do not need to extract large paragraphs of text to introduce the monsters or customs in DND. You can shape this worldview in the process of fighting and drawing rewards. But this rhythm has disappeared since the protagonist group entered the Underdark. The author still feels that if the protagonist upgrades too quickly, he will abandon the supporting characters and spend a lot of time to upgrade the harem and barbarians. It doesn't matter if the harem or the supporting characters can't keep up. You, the readers, have it, Micha is full, and no one cares. Well, no one will empathize with anyone other than the protagonist. Of course, the most important thing is, how long has it been since the positive feedback loop of the recent monster hunting lottery? You draw three dnd5e monster illustrations every week, beat the monsters and then draw a lottery for the protagonist. It's like gambling and you have the motivation to catch up every day. What I am writing now has no motivation to follow up, brother, and there is no main plot line. Similarly, the neighbor next door is also a warlock, but this point is handled much better. There is a crisis at the beginning, and then you are chased all the way, and then you fight back to gain experience rewards. Level up every two days and give you a speciality every two days. Don't worry about whether you are too strong or not. The pursuit in front of you can make a lot of money. In the later stage, the most you can do is stack boxes. You have earned money. Now you just go to the wild with your team to fight monsters and then draw the lottery. In Baldur's Gate, you will encounter monsters after taking two steps and give experience to equipment. When you play, you will slowly gain positive feedback. Your entry is much easier to control than pure experience, and it is more novel. Why can't you do it?
That's the author!
My condolences, everyone. Usually if the author stops updating without saying hello, it's probably because something went wrong. 😭What a pity
Talk about some questions and doubts
I have finished reading it all. The big problem so far is the plot. It must have a main line as the basis, that is, he must have a purpose, and then extend the story based on this purpose, because this is in line with normal logic. These stories are all because the protagonist wants to do something, but so far I don't know what the protagonist wants to do. At the beginning, I met an angel investor and got important props, and coins opened the way to upgrade. On the way to upgrade, I encountered a major accident The crisis fell underground, and I started the underground dungeon from now on, and then I wrote for a long time about how difficult it is to get out underground. I just wanted to get to the ground, and then finally got to the ground. During this period, I also wrote a lot about this major crisis, which can be said to be known to everyone. Then why did the first thing you did when you returned to the surface not go back to the angel investors to report that you were safe? After such a big thing was over, you didn't go to your angel investors to report that you were safe? As a result, we now arrived at an inexplicable small town and stopped there. Then you said that this town is very small, which means that you have shrunk the map again. Originally, people didn't like to see the underground world. Why is it because there are only so many things in the underground world? It's boring and not enough to see the real excitement. The moment you solve the problem of survival and meet the spider-turned drow is over. From that moment on, the underground world becomes boring. Then you urgently change the outline and finally change it back to the above-ground world. What I want to see is the rich content of the fantasy world, but you shrink the map again, so you might as well leave the underground world alone. My suggestion is to end the party in this small town quickly, then return to report to the angel investors that it is safe, and then come to a very large main city, and start writing stories from this main city, because only a large enough place has the space for you to play. You are like a grassland, it will only have grassland things. Only a very large city will have messy things for you to write about. Otherwise, what should you write? Only when the map is big enough can you have more stories to fill in the map. Now you are writing branch lines, and you are stuck in writing, and you just can't stop the branch lines. You want to write out all the branch lines you imagined, but there are too many. Maybe you don't have many in your mind, but you write out a lot. If you want to convert a small idea in your mind into words, this is unrealistic because too much needs to be converted. My evaluation is that I have read too few novels and have no experience. It can be seen that the outline after your revision is still not clear. If this change is not clear, we can solve this problem very simply, that is, directly set a goal for the protagonist. You said before that you want to become stronger, but now you have not said how strong the protagonist is. It can be that the supporting characters become stronger, but the protagonist must be at least the same. Then you can move on. You can choose to listen to my suggestions below. So far, the protagonist has come to this world and has no idea what he wants to do. I can only feel from the supporting characters you described that you seem to want to write the protagonist's future as a monarch. However, in the entire article, the protagonist does not say what he wants to do, and even talks to himself. Because this main line is seriously missing, and he does not know what he wants to do. It is absolutely impossible to write like this. It will be distorted, and the audience will be confused. You don't have to use side descriptions or positive descriptions. You have to express the main character's purpose quickly. For example, my purpose is to live a good life, but because of various things, such as grinding my teeth more, I have to become stronger. This is also a main line. Or maybe I just came to this world. It is not easy for me. If I don't make a career, wouldn't my time travel be in vain? Okay. Or maybe I came to this magical world, then I must become very, very strong. I want to make myself super strong. But no matter what, you must have a purpose. You can't write without a purpose. Then blend this purpose into the world you conceived, design various plots for it, run it through the main line with this purpose, and then write branch plots. Okay, I'll just say that much for now. If you have anything to say, just reply to me and I will read it.
I went to customer service again today, and he said he would go back to the editor to check the situation. I told him that I had the results and asked the editor to announce the news in the discussion group.
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