
We Agreed to Make a Game, So What's This About Five Thousand Years of History?
说好做游戏,上下五千年什么鬼
- Status
- Ongoing
- Length
- 310k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 7mo ago
- Source
- Qidian
Stats
131Chapters
0Votes
1.4kRecs
10.2kFans
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Reader comments 23
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First of all, let me affirm the overall plot and fancy praise written by the author. It is indeed good and feels. However, does the author have any misunderstandings about game production? A game, to put it bluntly, is an amusement park built by the creator, and players can go in and play around. But building an amusement park takes time. How many people and how much time are invested in building an amusement park? Its scale and richness all depend on the amount of resources invested. There are only three people in a studio, and you are not even three people. The protagonist does the whole CG, and only two people are there to make the game. How much content can be filled in, let alone you build Luoyang City, you still have several cities, and even your statement is that you directly moved the Han Dynasty into it. Do you know how exaggerated this is. You know, Yan Yun Sixteenth Sheng, he is still bragging that they made Kaifeng City into the game, but the actual gameplay is just like that, and it is incomparable with Rockstar. You can just double the time. According to your statement, it is not the protagonist who is cheating, but the two men under him. With a monthly salary of 3,000 yuan, they have done a job worth 300 million US dollars for all members of Rockstar.
Are you sure you are writing about games and not animation? 🤔
Eight hundred to one hundred thousand
The real history can come out because it really happened. It feels impossible to write a game worth eight to one hundred thousand dollars. After a rational discussion, most people would not agree with this kind of plot.
Speechless
I'm speechless. Why are you writing other things before the Three Kingdoms has even started? Do you know what everyone wants to see?
Common pitfalls in making historical games
I feel that the several books I have read, especially the ones with titles in this format, are almost the same as videos, and the gameplay is very poor. And for many game developers, it is difficult for people to take on the role of dog planners and get closer to the players, but the writing by players is very poor. It feels like only people play your game to advance the plot.
If your CG game has been released and it hasn't been released yet, aren't you putting the cart before the horse?
White horse slogan
Isn't the white horse slogan "Where justice comes, life and death follow it, the sky serves as a warning, and the white horse serves as a witness"? What's this whole "indomitable" thing about you?
It's too ink. Are you making games or animation?
It's almost 20 chapters, and your first game hasn't even been released yet. But other game-making novels are already preparing for their second game.
This game must not be made, and the readers must be told about it after the book is finished. The game is finished.
Why are they all animations? Don't you mean they are making games? The foreshadowing at the beginning is a bit too long.