
The Copy of the Game I Made Is Conquering Another World
我制作的游戏副本正在征服异世界
- Status
- Ongoing
- Length
- 705k Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Original Fantasy
- Updated
- 8mo ago
- Source
- Qidian
Stats
1Monthly votes
15.3kRecommends
44.1kFans
201Chapters
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Small ideas
I have some ideas, maybe the author has thought of it too. I feel that dreams are still a bit illusory. What players get are spiritual gains. Real objects need to be created with their own divine power. Dreams are still the authority of other gods and have considerable restrictions. You can create your own world, such as the world seed of Sword Art Online, the metaverse of the data world similar to Digimon World, or a 0-1 creation like the original version of the computer. Master the core code yourself, then bring in other gods and use their laws as plug-ins to create a more complex and realistic world. For example, Digimon can be brought directly into the real world, so there is no need to create physical objects yourself. It also feels a bit like the creation setting of Xenoblade Chronicles 2. The protagonist is still very weak, so you can do a 0-1 creation, let this small world of data grow with the protagonist, evolve automatically, and later develop into the metaverse, generate the world seed (Unreal Engine?), Give it to other gods or players, let them create their own world, refer to Sword Art Online or Ready Player One, the server is a problem (the big light ball god body-the main god?). You will definitely earn more by making a platform than by making a game. Fatty G is making a fortune in silence. I feel that the content in the later period will most likely still be original games. Many of the games we played have really good ideas, but the actual content is limited by technical capabilities, and the performance is very poor. For example, in Super Mario 1 and Mario Odyssey, the impact of technical iterations is huge. The choice of game must serve the plot of the protagonist. At a certain stage, a certain game is needed to promote the plot. If you can find a matching real-life game, it will definitely be fun to watch, but you are afraid that you cannot find a suitable game. In addition, the game must be localized for the protagonist. If the modification is not good, it will look different. It is better to write the original game with more freedom. There is no need to add some masterpieces and perfect games without thinking, just choose some that suit the plot. I have read some novels that seamlessly apply successful cases of real-life games to other worlds, without even considering the behind-the-scenes reasons for success in reality. Then people in other worlds brainlessly praise them, and there is no development process in between. Because it is successful in reality, it will definitely be successful when copied to a different world. It does not consider the impact of real-world technology, equipment, and the general environment on the success of the game. Times create heroes, rather than heroes making times. This is too stupid. I talked nonsense, I hope it can provide some inspiration to the author. Come on, author, it's rare to find a book that suits your taste.
The author's understanding of games is too narrow. Shuttlecock kicking, rope skipping, making paper, climbing trees, fishing, racing, swimming, collecting shells, teasing cats, etc., Everything can be a game.
The desire to continue reading is getting lower and lower...
Originally, I had been following it, but I was afraid that I would die from looking at the data. . . But the reading experience is getting worse and worse. I have too many games open, and I can't keep up with the updated content. I can't get excited at all. I thought about it, and the best experience was towards the end of the Pokémon event. I mainly wrote about the content of one game and didn't write about other games in detail. That was good. But now that the dungeon has just opened, Pokémon seems to require a lot of writing. Dark Souls has given a lot of foreshadowing, and it seems to be quite long, so it doesn't feel like it when reading.
Pokémon is too long
I feel like everyone who loves Pokémon is like this. Once I write, I can't stop writing. For a work like this, it is really not good for a chapter to be too long, especially for a game like Pokémon which is itself a long game. I feel like I can stop after writing the first gym and then continue writing later. Otherwise, if I keep playing Pokémon like this until the level is cleared, the length of Pokémon can be enough to write a book 🙂
Will he turn into a wolf when he comes up? Will the world view of the middle world be very strange? Soul or Ring of Magic feels that the world view is more suitable. Later I saw that there is also Black Mythology. To be honest, Baldur's Gate and Diablo are more suitable. Even if it is Kingdom Deliverance, Mounted Blade, and Warhammer, games with East Asian cultural backgrounds always feel inconsistent with the western fantasy middle world background 😠
Pokémon is what bothers me the most when reading this kind of game copywriter. When writing about Pokémon, all the authors feel like they are possessed and can't stop and write like crazy, making the pages extremely long.
It's G
It's a pity, I really liked this book = ͟͟͞͞ʕ•̫͡•ʔ૮₍ɵ̷ɵ̷̥̥᷅₎ა
Sick to death
The quality of the recent plots is not high, it can be seen that there is no stock, and there are also problems with the author's mentality, mainly in the plot structure. In recent chapters, there is an additional "Blood Moon" setting. "Player City" has taken out a Plants vs. Zombies hybrid version of the "Forbidden Destruction Mushroom". This has not been mentioned at all in the previous article, and it is obviously enough for a lot of writing. The author may have wanted to write too much about the game and add some realistic adjustments, but he didn't grasp the degree of accuracy and couldn't find good content to write about. The plot collapsed, the excitement faded, and the readers' desire to follow it was low. I think a very important point is that the author did not grasp the distance between "players" and "believers" well. The responses given by "mortals" were incorrect, resulting in a lack of excitement. For example, when I saw the emperor speculating on the protagonist's motivations in his heart, I felt very uncomfortable when he came to the conclusion that "the god of games wants to use me." Who are you? The desire to follow up has really plummeted. And the development of the "Player City" is also very strange. What readers want to see is the process of slowly developing the city with the rewards that players get through the game, and turning it into a heaven on earth that thousands of people yearn for, a "holy city" where the protagonist believes... Instead of having all kinds of enlightened laws and regulations, leasing the player's Pokémon to cultivate the land, people simply think "Wow, that's awesome" and then immediately get the game prize. To survive the crisis on the mainland... The content of Dark Souls has obviously not come to an end yet. What is "The Abyss" has not been introduced before suddenly running to write "Blood Moon". After writing a paragraph for other people's game articles, the reality is to push the main line, push the emotional line, or receive some awards or interviews to show off. You here have no trace of the previous main line, and there is a new crisis and new branch line... I came to see the tree diagram? The current plot line has basically collapsed. It should either be overhauled or the book should be cut directly.
The first problem is that there are too few game types and games, just Landlords, Plants vs. Zombies, Sekiro and Pokémon, and the first three have nothing to write about. The second question is that there is too much description for a game. In the case of Sekiro, just write about the beginning of the game, what interests the reader, and the climax of the game. And you need to intersperse other games and write about the impact of games on the real world. Writing one thing all the time affects the perception too much. There are also Pokémon. Based on the world view of this book, Pokémon are destined to be slow to develop. From the player's attitude towards Pokémon as a tool, to curiosity about novel things, and the attitude of humans towards Pokémon and mythical beasts through the Pokémon world, the player's three views are gradually changed. In the middle, I write about the battle between the three gods of Fengyuan, Rayquaza One versus Seven, and other games. There is no one who keeps writing about Pokémon without being able to write well.
The last few chapters have been so weird.
It always feels inappropriate. Playing War in the Pokémon world is like playing Thurs in the Qingqing Grassland. Either you can't do it or it just feels inappropriate. Moreover, there are too many one-time appearances in the group portrait. Let's give it a little foreshadowing. I can't even distinguish the supporting characters.
233
As a prelude to the fight, the author may not have figured out who he is writing the novel for, how many audiences he has written for the game story and how many people will stay, and how many people have played the game he wrote in the starting point.
Oh, I should
Oh shame, if it weren't for the great support of readers, Wataxi!
They are all console games. In fact, it is better to use the arcade machine at the beginning. According to the author's writing, the game is released too fast. The game itself is not the kind of pvp that is likely to get dusty and easy to go downhill.
Is the God of Dreams an old lover? It is so easy to help the god of games, the developers of the game eat meat, and the server eats soup. The battle of faith is so easy.
Sekiro has too much content and is a bit exaggerated.
I thought back to what I said back then: This is offense, this is defense, this is Genichiro Ashina.
Now that war is coming
For example, WAR3, StarCraft, Age of Empires, Red Alert, Civilization, Stars, Total War, Homeworld, RTS.
Some ideas
I found this book by accident. It took me three days to read the current one. It is quite to my liking The games I chose are all those I love to play. I can also get neta such as trajectories. I don't expect the online articles to be very exciting. As long as they are comfortable to read, they can make people get off work. Just relax for a while. Personally, I am happy to watch it. However, it is difficult to agree with everyone. The game field is too complicated. No matter what game you choose, it is impossible to satisfy everyone. I can feel that the author hastily finished the first two parts, which is a bit regretful. There are no private goods in the book, which is really good and rare. After all, there are many ghosts on the site that will be caught off guard and disgusted. As for the title of the book, I feel it is quite bad. I don't know much about this aspect. I don't know if there is any involvement from the Qidian editor. Maybe In this era, the only way to write online articles is to get people to click in. The update frequency does not matter. Buddhist authors match Buddhist readers. I don't know whether the author writes books full-time or part-time. In short, I feel that the overlap with the author's radio waves is quite high. I wish everything goes well.
There is a problem with the game type
The largest number of people playing games must be online games. The number of people playing online games is the fastest. Other types of games can be released after the number of people increases significantly. Moreover, the inclusiveness of online games means that other games can be included in one online game.
As a game god, you must play your own game, or have a PK with the strongest elf player. If you lose, you will reveal your identity and have an Easter egg. There may be a game god in every game.
It can only be said that what the author writes is too popular. Obviously there are hundreds if not thousands of games with rave reviews on Steam. Writing about something you haven't read can improve your impression a lot, but I always write about something I have read. And write more about game types, such as Yaoyaomuyin games and the like. Even if I am writing about a secret sect simulator, the Book of Si Chen is fine. It is obviously very popular on Seven Points, but they are not writing about games. Finally, butter (ಡvಡ)
The world is called diss Baldur's Gate 3. Are you dissatisfied with this year's game? Then tell me what's bad about it. This is diss.
I read the post before reading it.
Not as bad as other posts say. The pace of reading is pretty good, and the description of other characters is also passable (the characters have different personalities and it's not objectionable). The author will work hard to update it.
Slow heat
As the saying goes, the industrial base determines the superstructure. With technological creations like puppets, why do everything have to be done by hand? The power of industrialization and automation cannot be blocked by a few extraordinary people. The weapons during World War II are so powerful. No matter how good your combat skills are, after the combat weapons are changed, the French Undead Team will face the best-made rifles and fire volleys. Photokinetic energy can drive them back to their hometown.
After reading the beginning, the author writes well, but this world is destined to perish.
Games are a way for people to please the public through constant collisions. They contain people's wisdom and expectations, and they can only survive in the sparks generated by constant collisions of thoughts. Once thinking stagnates, games will inevitably gradually disappear because limited energy and thinking have to be used to maintain survival. And what is the world of the protagonist? The previous God of Games had created a chess game for thousands of years. Mortal people had no ability to innovate and improve, but they only played this game for thousands of years. It was as if those people had no thoughts of their own, no thinking, no innovation, and could only wait for the gods' blessings before they could act according to the gods' regulations. They were like puppets on strings. It is almost inevitable that this lifeless world will die. The protagonist has memories from this side of the earth and seems to have a huge game reserve. But if the timeline is extended to thousands or tens of thousands of years, the game in the protagonist's mind will eventually run out. What will happen then? It is better to teach a man to fish than to teach him to fish. Innovation and creation are the vitality. Let mortals come to life and let mortals think "Can I also create games?"
Come on, well written
I read the latest chapter in one go. Although I saw a lot of naysayers in the chapter reviews and comment sections, I think the writing is pretty good. I'll give you all the monthly tickets
The writing is good, but the cover is a bit ordinary and perfunctory.
The writing on Pokémon is a bit boring. Although I know what you want to express, it seems really boring. And I really don't write about big tit-for-tat when writing about Banmu, which is hard for me to accept.
Did you G ૮₍ɵ̷ɵ̷̥̥᷅₎ა
=͟͟͞͞ʕ•̫͡•ʔ
Why do they write about the black ring? Is the data very good? Anyway, I was completely stunned. Writing souls, I don't have any objections to the ring. It's perfectly fine to use this kind of subject. But the problem is that the current authors are endless in their writing. I am not here to read Dark Souls fan fiction. There are more than ten chapters of Dark Souls in one go, and usually there are still souls at the end. When the souls are finished, the cycle starts. You have to raise it if you don't want to. Wait until next month to see if it's still alive.