
Traveling Through DND: Starting with Daily Intelligence
穿越DND:从每日情报开始
- Status
- Ongoing
- Length
- 651k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Sword & Sorcery
- Updated
- 9mo ago
- Source
- Qidian
Stats
0Monthly votes
3.7kRecommends
7.6kFans
261Chapters
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This golden finger quickly specialized in the school of prophecy and became a master in Amn easily.
Don't the priests of Dnd all walk on the path expected by the gods? Why does the priest you write about feel like a real-world priest?
I have a new boxer in my life😅Another Xiao Ming Sword Demon
The protagonist is sawing his own leg
As a priest of dnd, he suddenly gave up his melee ability. Dnd priest is not a pure legal profession. As a profession that wears armor and uses weapons, their melee ability can be combined with divine magic to maximize the professional advantages. As a result, the protagonist actually doesn't even want to exercise, so he just gives up. He really takes the initiative to saw the shortest board even shorter...
Remove the DND from the title and tags. The DND content in this novel can be found everywhere, or it can be said to be better than nothing. This is the main article of this lord. It basically has nothing to do with elements such as DND and magic. If you want to read about traditional DND, sword and magic, and upgrade flow, you can go.
Is the author female? Why do I always feel like boxing?
So why can a king rule a country, but not a stronger person? I originally thought that in a world like this, strength was the basis for dominance.
Too late
I started to use cheats to solve various incidents, and it was good to save money to get people to write in their own hands. But I felt like I was dragging myself too far. From catching up on updates every day to today, I didn't even want to click on it. My patience was completely worn out, and I could tell that this book was probably not suitable for me.
About monthly pass
This book is averagely written, so your monthly votes can be reserved for other good books, so there is no need to vote for me. Because it is not on the shelves yet, I dare not update more. Some readers get seven or eight monthly votes in one vote, but I feel disrespectful and deserve it. If you have extra recommendation votes on weekdays, you can vote for me. But if you plan to start spraying, please vote for a monthly ticket before starting spraying.
I accidentally discovered that Yan Lili's talent can barely be considered a genius among DND talents.
It's Yan Lili from Balala Little Demon Fairy. I used AI to run a card for Yan Lili based on the magic and expressiveness Yan Lili used in the TV series I ran this card and watched Balala Little Demon Fairy again. I was shocked at first glance and Yan Lili was at this level in half a semester. Except for a few characters, it seems that their talent is not as good as Yan Lili. I absolutely swear that those magical Balala Little Demon Fairy really exist. Yan Lili in this state is only 12 years old [Yan Lili·Black Demon Fairy] DND 3R character card ■ Basic information Race: Magic transforms humans Alignment: Lawful Evil→Neutral (can grow) Occupation: Warlock 12/Trickster 3/Arcane Scholar 3 (CL18) Faith: Gunara, Dark God (purified) Size: Medium | Age: 14 years old Language: Chinese, English ■ Core attributes (after equipped) Strength 10 | Agility 20 (+4) | Constitution 14 Intelligence 16 | Perception 12 | Charm 28 (+6) ■ Combat Statistics AC: 26 (Dexterity 3+Armor 5+Deflection 4+Natural 4) HP: 132|Initiative +7|BAB+9 Saving Savings: Fortitude +10|Reflex +12|Will +14 Key Skills: Spellcraft +20|Concentration +18|Bluff +15 ■ Professional Abilities ◆ Abyss Warlock Bloodline - "Evil Aura" 3 times per day | Darkvision 60 feet - Bloodline Spell: Malicious Polymorph/Summon Monster ◆ Trickster Trait - Sneak attack 3d6 (with invisibility trigger) - Spell Disruption DC +2 ◆ Arcane Scholar Specialization - Evocation/Conjuration damage +50% - Instantly cast 1-3 level spells 3 times a day ■ Exclusive equipment ★ Black Demon Message (Legendary) - Store all spells | Summon insects for free 3 times a day - Guardian Elf Wu Zhizhi (+2 spell DC, counter prophecy) ★ Darkmoon Robe - AC+5|Natural Defense +4|Immune to Thought Detection ★ Ring of Gunara - Absorb 50% of the energy damage and convert it to HP once a day ■ Special mechanism ◈ Magic Fairy Transformation (Su, 3 times a day) - Obtain level 6 monk characteristics: fall damage reduction/evasion/wind combo - Agility increased to 22, strength 14 - AC increased to 28, unarmed attack 1d8+5 (15-20/x2) ■ Added new universal mage feat 1. [Shadow Weaver] - DC +1 when casting the [Shadow] descriptor spell in a dark environment - You can consume a 1-level spell slot to extend the duration of "Invisibility" by 50% - Temporarily convert "Light" into a 10-foot dark area 3 times a day 2. [Accurate Magic] - Gain a +2 circumstance bonus on single-target spell attack rolls - DC-2 on saving throws against allies within 5 feet (to avoid friendly fire) - You can designate 1 creature to take a -1 penalty on saving throws (lasts 3 rounds) 3. [Spell Mastery] - Cast 1-3 level spells 3 times per day as a move action - Concentration check +4 when attacked by attacks of opportunity - +5 Bluff check when casting [Language] component spells (disguise spell) 4. [Energy Siphon] - When receiving elemental damage, 5 points are absorbed and converted into temporary HP (lasts for 1 minute) - When the magic is dispelled, 1 spent 1-level spell slot is restored (up to 3 times per day) - Temporary HP can be sacrificed to enhance spell damage (1HP=1 extra damage) 5. [Night Favor] - Obtain the "Spell Delay" metamagic effect under the moonlight (does not occupy the ring position) - Dark vision increases by 3 m0 feet, and can see through ordinary darkness spells - Astral Observation check +5 (locating constellation energy nodes) 6. [Rebellious Concentration] - When affected by control spells, you can immediately counterattack (consuming spell slots of the same level) - CL +2 when resisting "Dispel Magic" - Gain +2 deflection bonus to AC when maintaining concentration 7. [Magic Resonance] - The speed of drawing magic runes is increased to standard actions - Drawn runes can store 1 spell below level 3 (maximum 3) - Detonate the stored rune to cause 2d6 force field damage/level (range 10 feet) 1. Full adaptation and innovative design of magic 0-level magic Purge Disorder School: Change Effects: Dirt removal in a 30-foot cubic area, repair of non-magical items (≤1 foot damaged), damage to mud monsters 1d6 radiant damage. Casting action: Draw a circle with the wand (needs to be charged by the Black Magic Box) Whispering Wind School: Prophecy Effect: Transmit a 25-word message to the target within 100 feet. It can penetrate obstacles but cannot break through the magic barrier. 1st level spell Adhesive Web* School: Conjuration Effect: Generates a 10-foot-radius sticky web. Creatures within the range must pass a Reflex save (DC 14) or be immobilized for 1 round. To remove it, a Strength check (DC 18) is required. Magic Lock (Arcane Lock) School: Protection Effect: Strengthen the door/box lock, unlock difficulty +10, can add shadow corrosion (toucher will suffer 1d4 necrotic damage). 2nd level spell Frostbite Ray School: Evocation Effect: Ranged touch attack (+8 to hit), causing 4d6 cold damage, target's Dexterity -3 (lasts 3 rounds). Reveal Hidden School: Prophecy Effect: Break invisibility/illusion within 30 feet (caster level ≥ target level + 3 m), lasting 10 minutes. 3rd level spell Fireball School: Evocation Effect: 20-foot-radius fireball, causing 10d6 fire damage (Reflex DC 18 halved), consuming shadow energy to add a corrosive effect (1d6 subsequent rounds/round). Chain Lightning School: Evocation Effect: Primary target takes 8d6 electrical damage, jumps 4 secondary targets (damage reduced by 50%), saving throw against metal armor targets -2. 4th level spell Moonbeam Summon* School: Evocation (Light and Dark) Effect: Summons a moonlight pillar with a diameter of 15 feet. Friends gain radiance resistance 30, and enemy undead creatures suffer 3d8 damage/round. Cast only at night. Illusory Terrain School: Illusion Effect: Changes the visual form of the terrain within 50 feet (such as eliminating steps), lasts 1 hour/level, Fortitude save (DC 20) to see through. 5th level spell Reverse Gravity School: Transmutation Effect: The direction of gravity in a 50-foot radius is of your choice. Flying units must make a Fortitude save (DC 22) or fall to the ground, lasting 1 round/level. Cooking Magic (Feast of Shadows)* School: Conjuration (Creation) Effect: Summons a banquet of shadows, the eater recovers 2d8 health points and gains Shadow Resistance 10 (lasts for 1 hour), limited to 2 times per day. 6th level spell Shadow Mirror* School: Protection Effect: Reflect energy attack to the original caster, success rate = intelligence adjustment value + spell level difference, lasts for 3 rounds, limited to 3 times a day. High-level spells of level 7 or above Mirror Maze* School: Conjuration (level 7) Effect: Generate a mirror maze to trap the target (Will DC 24 resistance). To escape, you need to pass 3 consecutive intelligence checks (DC 20). Moonlit Recall* School: Prophecy (Level 9) Effect: Rewind the time flow for 1 minute, reset the status of the caster and allies within 30 feet, and permanently lose 1 point of constitution after use. Weather Dominion School: Conjuration (Environmental Control) / Evocation (Elemental Enhancement) Level: 5th Ring Spell Effect: Basic Control: Create heavy rain, blizzard, thunderstorm or sandstorm within a radius of 300 feet, lasting 10 minutes/level. Effects include: Heavy rain: Fire spell damage -50%, Electric spell range +20%, ground unit movement speed -30% Thunderstorm: Automatically trigger chain lightning every round (attacks a random target, causing 4d6 electric damage, saving throw DC 18 is halved) Sandstorm: Ranged attack hit rate -25%, creatures within the range need to pass Fortitude save (DC 17) or fall into Blind (lasts for 1 round) Dimensional Shift School: Conjuration (Teleportation Domain) Level: 7th level spell Effect: Basic ability: Single Teleport: Teleport yourself or a target within 30 feet to any visible location within 1 km/level (Will save DC 20 to resist) Phase Exchange: Exchange locations with objects/creatures within 30 feet (can carry up to 2 allies), trigger Mirror clone (number of clones = caster's Intelligence modifier) Dispel Shadow School: Protection (Shadow/Light) Level: 3rd level spell Effect: Basic abilities: Use Intelligence modifier (+7) instead of caster level to make dispel check (1d20+7 vs 11+ target spell level) Gale Control) School: Evocation (Wind Elemental) Level: 5 Effect: Summons a whirlwind with a radius of 30 feet. Creatures within the range must make a Reflex save (DC 18). On failure, they will be swept into the air (1d6 falling damage/10 feet) and become entangled. Can guide whirlwind movement (movement speed 20 feet per round). Casting conditions: You need to hold the Black Magic Harp (magic weapon) and chant the incantation, and continue to focus for up to 1 minute. Prototype reference: DND "Tornado" enhanced version. Animal Control (Dominate Beast) School: Enchantment Level: Level 4 Effect: Control an animal with intelligence ≤ 3, duration = caster level × 1 minute. The target resists with a Will save (DC 16). Dark Demon Enhancement: If the target is a bee, the number of controlled bees is increased to swarms (30 feet radius), with poison damage (1d4/round).
This school of golden-fingered prophecy has also been around in this life.
Like the title, brothers and sisters who know a little bit about DND should all know why I say this, why I insist on leaning towards the goddess of agriculture. It's strange. . .
That's outrageous,
The mare at the beginning had dystocia, and it was so abrupt to go up and say that the fetus was not in the right position. You should at least be more tactful, like pretending to inspect, or pretending to take away a horse, etc., Go up and say,
It's chapter 36. I haven't even been promoted to the second level. I don't know if I will work part-time as a paladin in the future. There is so much intrigue in DND that it doesn't seem to attract old readers, and there aren't many new readers.
A believer in a god says in a temple that another believer's magic is evil? Is it the author's cloud or my cloud?
I don't know much about Faerun's world view, but as far as I know, the extraordinary power of Dungeons and Dragons should be relatively strong! Isn't the plot in the divine cult at the beginning too childish? In Faerun's case, what these people did would have been punished by a god long ago, and the fetish's self-excitement can't change the nature of the fetish! How to achieve the so-called destruction of information.
What does the priest's magic have to do with the magic net? Doesn't it all depend on the gift of the gods? As long as the gods are willing to protect you, they can directly upgrade you from an ordinary person to a level 15 professional.
If the protagonist's family didn't have the protagonist, this plug-in would be gone a long time ago. It's being plotted everywhere, and no one in the protagonist's family is of any use.
Conflicts are too dense and anxious, making people feel confused
Will this book really be completed? I'm looking forward to it. There haven't been any good DND books recently.
Fewer panels and attributes appear
Does the author know what DND is?