
Game Development? No, I’m the Lord of Fear and Calamity
游戏开发?不,是恐惧与灾厄之主
- Status
- Completed
- Length
- 807k Words
- Genre
- Gaming
- Subgenre
- Esports
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
386Chapters
301Recommendations
3.8kFans
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Reader comments 17
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Author, the character design and background you've created for the protagonist are incompatible, which will make the later parts of the story very difficult to write. Unless your writing is exceptionally good, no matter how you write it, people will say the protagonist is hypocritical.
The author's setup is flawed. The way you set up Senra's support makes it seem like some kind of mass recruitment scam to lure the protagonist into a trap. After getting hooked, people started talking about the resurgence of ancient gods. If the protagonist killed so many people without knowing, what will he do when he finds out? Will he continue, or will he feel guilty?
Consider this a warning (a tiny spoiler)
The first female character the male protagonist encounters is a 12-year-old girl who is homeless near his shop. He gives her some food before the first game begins, but he can't find her once the game starts. After the game ends, the unconscious homeless girl reappears and is woken up by the male protagonist.
This book suffers from the classic problem of many dual-realm novels: the transcendental realm is well-written, but the real world is a mess. It's the same here. Why introduce Zhang Xiaoyun out of nowhere? What's the point of this character besides making readers dislike him? And this pilgrimage thing? How annoying! Who wants to read this kind of slice-of-life story?
I didn't really like the storyline involving the little girl Zhang Xiaoyun, but otherwise it was pretty good.
Without the low-level face-slapping and backstabbing, it wouldn't be a characteristic of Qidian.
The sense of disjointedness is too strong; completely unrelated elements are forced together, and it even has a Dioric feel...
I only read up to chapter 5, but I couldn't help but write this comment! It seems to use a separate narrative technique to depict events in two different timelines, but there's no foreshadowing or transitions in the beginning. I had to fill in the gaps myself with my imagination.
Dude, if I want to watch gameplay videos, why don't I just find a video to watch? Why do I need to read all those dry text explanations? They incorporated so many settings, but it's all just settings! It's a god-level dungeon, and they're still using grid-based movement? Still using turn-based combat?
The plot is disjointed, like two unrelated worlds forced together.