
We Agreed to Make a Match-Three Game, So What's with This Havoc in Heaven?
说好开发消消乐,大闹天宫什么鬼
- Status
- Completed
- Length
- 801k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 10mo ago
- Source
- Qidian
Stats
247Chapters
0Votes
10.7kRecs
172.9kFans
Tags
Synopsis
In booklists 2
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Reader comments 39
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Does this book have anything to do with the game? It would be more reasonable for you to replace the game with a novel or movie. Passers-by are all shocked.
Xiaoxiaole?
There is one book in the modern area, one in the ancient area, and one in the mythology area. I wonder if there will be others later, and which one will make it to the end?
I wrote it at the beginning. The idea is very good, and I really want to see the follow-up. However, I personally feel that the writing is not strong enough. Many things are empty, and they are all supported by the jaws of passers-by. The players are all paper figures. They clicked on a few group portraits of people, but there was nothing heavy and colorful. They were all one-sentence descriptions of character and behavior. There is no serious fighting description, it is just dialogue all the way. The player's growth path, one sentence of full-level passage, equipment, level, skills, all are not described in detail, and there is no core idea. The Tiangang Earth Demon and the Dragon Palace magic weapon are written down as if they were not written at all. Everyone who is familiar with this routine should still remember that the sniper rifles, mechas, and compound bows in "Too Real" all have corresponding descriptions. For future development, such as dungeons, it is a game after all, and players are the protagonists. At present, everyone has gathered to negotiate with Tathagata. There is no exploration by players, and the map feels empty. The NPCs only have some dialogues, scenes, costumes and temperaments in the original text.
You already thought of bugs when you saw the beginning. Did you initially intend to create a black mythical version of the monkey? You are so open-minded, how will you be able to round things off later if you start a series? It was said earlier that all the Buddhas in the sky disappeared into thin air, but later they were trapped under the Wuzhi Mountain for five hundred years without even entering the Lingxiao Palace? And if it is a black myth version, there are bound to be many mythological stories that cannot be integrated into it. If you create that kind of dark and oppressive heaven, basically other stories except for the myths of Sun Wukong, Yang Jian, and Nezha that represent resistance will not be integrated into it, and the story will be very thin.
It's on the shelves. This one is not well kept. Earlier, Wukong went from Fangcun Mountain to the Hunshi Demon King and then to the Dragon Palace step by step to borrow treasures, draw a book of life and death, and steal the Peach Immortal Pill Players participated in every step. Everyone thought that Wukong walked to the opposite side of the Heaven step by step because the Bull Demon King suggested borrowing treasures, the players hooked the wrong soul, and Gang Leader Qiao suggested to Taishang Laojun that all kinds of coincidences led to the trouble in Heaven It not only highlights the charm of Wukong, but also highlights the freedom of the game world. Players can influence the direction of the entire world and the plot As a result, it was about to be released. Suddenly, Gang Leader Qiao revealed that everything was designed by designers. The plot will develop like this with or without their participation. This is the result Then he published the books Journey to the West and The Romance of the Gods I would like to ask the author, what do you think? It is good for the players to expand the world step by step and understand the magnificent mythical world, just like understanding how Wukong transformed from a stone monkey to the Monkey King bit by bit It is even better for players to become giants in the mythical world through various explorations and opportunities Or should I just publish a book Journey to the West and tell all players that the story is like this, you have to follow my plot and keep pretending. Just play a soy sauce role The level of Escape is too high. If there is the participation of players, the plot will still be exactly the same as the original one. Only the names of the people involved have been changed, which is too unflattering The beginning of the plot has the rhythm of becoming a god, but later it starts to put shackles on itself The above is purely personal advice, the author can write at his own pace.
Yes, although it is a popular theme recently, I have my own new ideas.
I hope the author will get better and better as he writes more. I just hope it will be enough for now. But judging from the author's plan, it feels a bit difficult to surpass the World War II book. Come on.
First, focus on traveling to the west. Don't be like the guy next door who is giving you a hammer and a stick.
I remember, isn't this a highly realistic virtual game? Why do you still do film and television? Just make a version of the original character in the game and be done with it. Please ask a real person to act? Who can read it if the original version is available?
Ever since the one about World War II became popular, all kinds of video games and text-based movies have popped up. I don't understand, it's been 25 years. How come people still like movie movies?
This type of writing has a stinking problem. The plot of the game is good, but there are a lot of daily poisons.