
A Novice Has Copied 100,000 Times. Do You Call This Stability?
新手副本十万次,你管这叫稳健?
- Status
- Completed
- Length
- 531k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
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0Monthly votes
16.3kRecommends
32kFans
242Chapters
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In general, for the sake of balance, games will have corresponding skills for heroes with thick health. Talents are based on your settings. Most of them are percentage damage, or beheading in King of Kings.
If you have one more blood, you will die immediately 🙂 or the percentage of blood deduction skills
Numerical values are the most useless thing in front of the mechanism.
So what if the health bar is black? Can you bear 10% of the blood loss from a knife? Or other continuous magic that drops blood by a percentage,
The subject matter is rather nostalgic, and it feels a bit like ancient online game writing. At a glance, I still have some ideas to share: 1. The official does not have a deep understanding of the abyss. They just said that all people should participate, and they immediately entered the game; 2. The Tianbao team and the Cang League have a kind of official style. The shadow of violent organizations and administrative agencies, but the name is a bit frustrating, or it should be more down-to-earth; 3. I feel that the Abyss should divide the big map and copy organizations by region, and the team copy should have the number of people settings and monster refresh settings, otherwise a There are tens of millions of people in a big city. How many 33 dungeons can be entered? It's useless to say that the dungeon is big enough. The more people there are, the more chaotic it will be. Even if there are teleport points or you can teleport yourself, you can't stand it. If you want to target people or snipe in the dungeon, you have to rely on luck or special props; 4. Deep Yuanzhong's official organization is not divided by country, but by forming guilds. Guild teams should have a limit on the number of people. Maybe Cangmeng refers to the official organization of Cang City. The team is estimated to have fewer people, but it should be like Tianbao 10086; 5, Judging from the setting, the characters in the abyss should enter the body, but they will wear a layer of leather, and death in the abyss may not appear in reality. From where to go online, when offline, they should return to their original places. There may be a function of returning to a separately set return point in reality. In the abyss The stay time is not necessarily certain, so the food in it should be edible; 6. There are currently fewer debuffs. A more realistic game would be more exciting, but it is estimated to be difficult to write; 7. Abyss character holsters should also be available At present, attribute bonuses may partially reflect reality, which is good news for people with disabilities and serious illnesses. The blood recovery setting can reflect reality, so after being stabbed, blood recovery is enough; 8. In the later stage, I would like to develop a special brawl. The initial talent depends on face, so you can set it. There are many, such as cumulative kills and attacks, instant death skills with total number of times, resurrection skills, restriction and seal skills. However, it is very difficult to write it well, but it will be very exciting if you can write it well; Let's leave it like this for now. I will update it as I like when I have new ideas.
Stacking the health bar is useless, you still need to be able to avoid damage and recover.
Otherwise, what's the use of your blood? I'll kill you with one sword, which is only 1% of your maximum health, which is only a hundred swords.
Why don't you go and fight with 1,000 blood? Every time the protagonist fights monsters, he reaches the limit and feels very uncomfortable. This makes me feel that the protagonist's words and deeds are a little inconsistent. What he said is stable. According to the starting setting, it seems to be a one-person-one-world type like Dark Souls? This is how it feels. After reading Chapter 6, let's do this first.
After reading the introduction, I feel like, why are you saving gifts in the jungle?
I don't want to offend you, but you are such a loser Nowadays, the game characters are either the ultimate pile of attributes and hundreds of attributes in a day, or the priesthood with the inversion of mechanical monster talents, an aura that increases the blood volume and goes online, and kills everyone in a few seconds, and is an assassin who can kill with one hit. The game text is either the pleasure of extreme output, the pleasure of the villain killing his whole family at night, the pleasure of just cutting everything down if the plot is not satisfactory the pleasure of farming, the pleasure of farming rats with a bunch of good things, which can be used in any situation To solve this problem, tune the attribute Shilipo Sword God for the ultimate output pleasure in the future You are purely relying on blood volume to kill the opponent, which is not enough. You feel that others are faster, or they can reduce your agility, and the output talent upgrade is faster than yours. The level suppresses you. Not many people are willing to read it Of course if you write that there is no talent better than yours in the whole world, then that's okay This talent change is not purely about good game writing The increase in the upper limit of game attributes is reflected in the body, not just a string of numbers It is important to increase the upper limit of blood volume a little. The horn blood energy increases and the body's blood energy capacity increases. You fight monsters in the morning and practice martial arts in the evening. Martial arts progresses by leaps and bounds. After practicing martial arts, the defense, physical strength, and attack power are all improved. When the body is high, the spirit will be fed back. In this way, the number of people who read it can more than double. There are many people who read martial arts training articles.
Like game themes. I feel that no matter how much blood you have, it will be useless if the opponent's skill is a percentage deduction of blood or a fatal skill.
Is stacking the health bar really useless? Just look at Honkai Academy 2. The damage is just a number, and the scary thing is the mechanism. Even if it is just the early mini-boss Kyoko who will kill you instantly, no matter how much blood you have, it will kill you instantly. If you use a nightmare, you will die in five seconds. Even with the simplest mechanism, vn can only shoot you for a minute and you will be gay. Let's talk about counter-injury. Damage is just a number. It is useless without a mechanism. Let's take Beng Beng as an example. A stone monster comes on the opposite side and only takes 1 drop of blood damage each time. No matter how much damage you do, it will only take 1 damage. There are also magic immunity and shield immunity, high-frequency and low-frequency shields, and front and back shields. No matter how high your damage is, if the mechanism is not triggered, the damage will be 0.
I haven't read the book yet, but after reading the introduction I wanted to say something, isn't there a skill that can do 100% damage?
He has a lot of health and no resistance, just like Mundo from Naked Steel
It's cool when you encounter mechanical monsters, such as percentage seal instant kill
You will know you are wrong if you encounter a percentage deduction of blood😋
Today's online games are different from those in the past. There is also talk about attack and defense offsetting. Today's online games are all about data. Blood volume is just a number. It makes no sense. Nowadays, many game bosses do not display health bars. You will die immediately when you reach that stage. Because many games now deal with numerical values. One dollar and 9 trillion is very refreshing to see. A knife worth trillions. It takes a few minutes to kill the boss. What's the point?
Are there any percentage damage skills?
I feel like the author is not clear-headed! What's the use of having a high blood bar? What about resistance? What about percentage damage?
What about true damage and percentage damage?
The core of the protagonist is the infinite superimposed blood volume. I feel that these skills all look good, but in fact they have little linkage with the system. Just get a group damage skill to brush up the blood volume. The rest should be based on the blood volume to obtain attack power, defense power, speed, mana value At most, you can get a percentage damage reduction.
This book is obviously a studio AI article
The author's quotations in the first chapter plus the second chapter can be seen that it is another label party that sells dogs over others. Is it stable? Invincible? Hehe
Many comments say that simply having high blood volume is useless, as it will be targeted by mechanisms such as real damage, percentage damage, instant death skills, and control skills. But these are things that only exist in the context of the game. The background of this story is a realistic background. The realistic background means that blood volume is only an external manifestation and a symptom of physical fitness. Ultra-high blood volume means ultra-high physique, and in reality, ultra-high physique means that the body's resistance, toughness, strength, recovery ability, etc. Are all ultra-high, so there is no problem of being targeted by control skills, real damage, percentage damage, and non-soul-type instant death skills. The settings of the abyss are not explained very clearly here. I don't know if there is a soul setting. Maybe I didn't see it. If it is a setting with a soul, soul-like instant death skills can be used against high blood volume. After all, in this setting, the physical protection of the soul is too poor and requires mental resistance; if it is a setting without a soul, then a high blood volume will be invincible.
The author has never written about the appearance of the protagonist, so I will help him fill it in. The protagonist has a small head but a big mouth, with a three-petal mouth like a rabbit. The nostrils are pointed upward and the eyes are cross-eyed. The ears are also big and the hair is a bit bald. This doesn't even have basic appearance, environment or psychological description. Can't you read the four great classics or the calligraphy of famous novel authors such as Mr. Jin Yong?
It's finally getting cold. It's not in vain that I put it on the bookshelf and watched it for a long time.
Learn from the powerful players in League of Legends
The more it hits you, the more damage it will cause. It will kill people with real damage. Without resistance, no matter how much blood you have, you are still a living target.
Upgraded to a lonely place without adding anything.
True Immortality
I feel that the logic is a bit inconsistent. The previous one was very fleshy, but there was no qualitative change in the attack, and the entire boss was the same as in seconds. Whether you have output or not, normal bosses have recovery buffs, and you can only fight them with A at most. The author may consider adding an output skill later, which is related to blood volume. The more blood, the higher the damage. Like the damage skill of Wild Fire in Tianxia, the total blood volume increases the damage.
It's over when you encounter percentage damage skills, like 20% at a time
Don't keep books, everyone~~~
The author knows that as the world view map unfolds, the character relationships and plots become more complex, the more things need to be explained, the pace will slow down, and many readers will choose to wait for a while before watching. but, don't wow o(╥╥)o Looking at the decrease in reading, the author really can't tell whether he is writing a book or if everyone is reading it. If you can, even if you are raising a book, please do the author a favor and help read a little bit at noon every day. You can load it first and then read it! ! ! Thanks! ! ! ! !
True Immortality