
Folklore: Becoming a God from Weird Games
民俗:从诡异游戏开始成神
- Status
- Ongoing
- Length
- 115k Words
- Genre
- Sci-Fi
- Audience
- Male
- Subgenre
- Evolution & Mutation
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
490Recommends
5Fans
56Chapters
Tags
Synopsis
Reader comments
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Nuo
First of all, this is a game, it's on the display screen
What the author writes is not like a game at all. You write the display screen according to the way you are wearing it, which is very unreasonable. For example, in the second chapter, the scent of sandalwood weakens after putting on a mask. For example, in the third picture, when you stuff the fruit into your mouth, you feel full of energy. If you want to write it as a game, you write the character panel and your energy is restored.
From chapter 16 onwards, your logic becomes confusing. Are you writing about reality or a game? It's obvious that you don't have the ability to control the integration of the two. Either there are nine games and one reality, focusing on one game to become an immortal Or there are nine games and one reality, focusing on one archaeological decryption You are in a mess now. After entering the tomb, you will directly start to select readers. If you don't take the big road, you will take the small road. There will be fewer and fewer readers, and you will become more and more anxious, and then, collapse.
Your description is about the protagonist's time travel. How can you describe this game?
Folk customs begin with the Blood God of Western Hunan?
Which category does the author classify? Suspense?
It's chaotic, and the plot turns unexpectedly. The content of the description looks laborious. Please be more detailed in the first few pictures. For example, various types of exchange, two-week process