
In Order to Save the World, I Have to Play the Suffering Game
为了拯救世界,我只好做受苦游戏
- Status
- Completed
- Length
- 681k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
1.6kRecommends
3.7kFans
322Chapters
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Wrong title
The daily guide reads "In order to save the world, I have no choice but to suffer...". There was a snap, and soon, I came in with an anxious and horrified expression. When I saw it, I saw that it was a suffering game, and I was very disappointed.
1. In terms of plot, the content and title cannot be said to be very consistent, or they may be said to be completely unrelated. I read a few chapters and the following titles, and they don't seem to be related to the end of the world. You can either write about the protagonist getting a guide to travel back in time, or you can write about players going to the future together, or even training future people to learn 2. In terms of content, the game content is too thin, and I didn't understand it after reading it. The characters are also very stereotyped and too routine. Even if it's for newcomers, it's not distinctive enough
This creative game covered in apocalyptic skin has received positive reviews. Overall, it is a good book. The writing is smooth and the transitions in the plot are relatively natural. The shortcoming is that the chapters that prepare for the real alien invasion in the later stage are probably too long.
A new book is about to set sail. I beg all readers for your support. Please read the latest chapters while reading. Thank you very much! ! !
The logic is very similar to a book about a fairy who wakes up and plays games to perfect himself, but the game design is different.
I also read it wrong. "In order to save the world, I have to do i" clicked, and soon, I came in, and clicked on the favorites, and everyone became energetic; and then, it was suffering.
The amount of exposure is too low. When the author is free, he can go to other book circles to advertise. For the same type of people, be thick-skinned 🙂🙂🙂 I see that many new authors do this. You can learn from it.
It's a pity. The creativity is very interesting, but the writing style and plot settings can't be held up. Personally, it's a bit too novice. Maybe it would be really great if I could hone it a little more and delve deeper into this subject.
When I saw that the protagonist would travel back to the future, I thought the author was going to work on double-wearing. However, I thought that something that touches time cannot be controlled by a master and will almost certainly collapse, so it is understandable that the author did not mention it in the end. The latest one I finished, "Prophet," explains the reason for the alien invasion, and it has a feeling that the enemy and the enemy are from the same origin. But I feel that this part of the plot is a bit too naive. The protagonist is not at all like the warrior who has experienced the earth's fight against aliens as mentioned at the beginning of the novel, but more like a self-indulgent teenager. Sometimes I wonder if it would be more thought-provoking if the protagonist's decision-making fails once and the protagonist's halo is not exploded. In addition, I initially thought that the Star Wardens were a highly intelligent race even if they did not possess true divinity. However, it turned out that they were pure and powerful barbarians. They were too stupid, inexplicably massacred, and inexplicably wanted to kill gods. Couldn't they just be created to be weak at first, and then gradually grow to invade and invade everywhere, and even enslave the gods? But the destruction and massacre described in their descriptions does not look like expansion for the sake of development at all, but like the Chosen God of Khorne 😥. The Astral Warden knew that the soul of this planet would be enough to fill the god-killing giant crossbow when he first came. Then why not use the soul of other planets to fill it earlier? What if the Astral Warden sacrifices his own life to kill the creator? Is this unfair? After all, no one can guarantee that the Destroyer's thoughts will never change. Her power is above everyone's will. Others are not free. The freedom of others to survive depends on the Destroyer's mood. So who should the protagonist help at this time? Moreover, it was written at the beginning that all the Star Wardens have the aura of gods, how powerful it is, but it turns out that the male protagonist can fight against them with a mortal body fused with the power of earth, fire, water and wind of a planet (the explosive giant second, whoever calls you, the awakening of the immortal characteristic is also the main character's halo that blinds the dog's eyes), and the humans and beasts in the planet can also fight them back and forth. Is this the combat power of the so-called god-killing civilization in the universe, a civilization that is known to destroy countless stars? The supreme ruler is still a mouthy guy, and he doesn't have the courage to fight with the protagonist. I can't imagine that the supreme ruler of this civilization who owes his great power to himself is so bad, and the author is not good at writing fighting at all. I saw XXX suppressing XXX twice in the same chapter. In the first chapter, the protagonist suppressed the star world to fight, and later the star world suppressed the protagonist to fight. The sentence structure is exactly the same. Generally speaking, the previous writing is really good, and it can be regarded as a bit creative among the game production articles. Although many game designs rely on technology rather than ideas, I think it is better than those who directly copy the game. However, the latest part is indeed a bit too plain for me. I hope it can be improved in the future and will not be unfinished.
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The characteristics of the male and female protagonists are not distinct, and even the heroine's character is not very likable. The content of daily writing is mostly the same as that of other game articles. Even recruitment and operation are exactly the same plot, all are ghostwriters, and then the process of recruiting ghostwriters and other employees is similar. The only thing that attracts me is the written game content. The daily content is too consistent and I can't stand it 😒
Does the author think this name is interesting?
Is the dialogue written by this character really... Immature? It makes me feel uncomfortable all over 😣
After reading the first few chapters, it's a classic pretentious slap in the face. Maybe I haven't read enough books in this category. I like it very much. I highly recommend it to book friends.
The author should just write games honestly!
I'm thinking about whether this book can be written until the day the aliens arrive.
Playing games is too simple and not interesting.
It was a bit of a surprise that I started wearing the future after it was put on the shelves. If you want to write a cross-time and space-time salvation flow, you should travel to the future once every game is released, just like the self-xx savior of the Fire God of Things In fact, you can just write a game article, but the rhythm of switching to a cross-time and space-time salvation flow midway is a bit strange.
I think it's okay, the writing is smooth, but I didn't expect the results to be so poor. I didn't expect the Back to the Future plot to appear on the shelves. It can be said that there is no foreshadowing at all.
The author's writing is very good, definitely worth reading and subscribing! I would like to take this opportunity to recommend a book called "The Old Man Picks Up Rags in Time and Lives by Making Bad Movies" which is hilarious to the heavens...