
Witch Hunting Manual
魔女狩猎手册
- Status
- Completed
- Length
- 674k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Sword & Sorcery
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
889Recommends
13Fans
288Chapters
Tags
Synopsis
Reader comments
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After reading the first 20 chapters or so, you can see that the protagonist is basically brainless. When I first traveled through time and got the letter, I immediately sent it as if I had lost my mind. Wouldn't you ask others what a witch is before sending it? On the way back, you asked others what was going on when they saw something different from yours and they didn't realize it: 1. Witches are more dangerous, why aren't you running away at this time? Don't you have a memory? Isn't it difficult to go back and pretend to be sick? 2. Someone behind the scenes wants the protagonist to do something, but the protagonist simply gives up thinking and presses the button. He was directly captured by the witch, imprisoned for more than a month, and drank inexplicable medicine every day. Isn't it strange that there is a system here? Later, I was tested by a witch and was forced to fly out. The plot of meeting a dependent was also very blunt. Then I saw that the favorability of the dependent was -100 and there was no reaction. Dude, you are invincible.
The character of the protagonist is fictionalized and extremely illogical. The combat power enhancement and skill system are also relatively confusing. The most important thing is that the people you encounter, whether they are teammates or enemies, are all stereotyped, have no spirituality, can't use their brains, and are dry.
It's not fun. The protagonist seems to be playing a game. It doesn't matter if he dies or not. There's no system for his skills.
The plot is slow, the character names are comparable to eight-treasure porridge VS five-nut mooncake, and the ingredients are hard to tell which side they are from.
I think the writing is okay, but no one reads it?
Great book
As a new novel, it is very good.