
My Flesh-and-Blood Mecha Evolves Without Limit
我的血肉机甲无限进化
- Status
- Ongoing
- Length
- 235k Words
- Genre
- Eastern Fantasy
- Subgenre
- High-Martial World
- Updated
- 2y ago
- Source
- Qidian
Stats
112Chapters
0Votes
3.2kRecs
19.8kFans
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Synopsis
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Reader comments 19
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In the close combat category, humanoids of the same weight are the strongest. This is the advantage of the structure. If it is used for long-range fire coverage and the like... It directly transforms into an air base for over-the-horizon strikes, the form is meaningless.
Let's make a Zerg armor. Why does it have to look like a person? Open your mind and stop being a human being. You must know that the human form still has limitations. When the time comes to enter the dungeon, teammates will have to consider who is the BOSS.
I haven't finished reading it. I personally think your idea is quite interesting, but I don't like the development route personally. The unlimited evolution of the armor is very powerful, but I personally think that it is more interesting to build a hangar and have an upper limit on the armor, so that it can be collected. For example, the upper limit of Zombie Mecha is Level 1, Licker Mecha is Level 2, Tyrant is Level 3, etc. Pay attention to multiple varieties and collect them. You can also get unlimited upgrades, such as a tiger-type mecha that can swallow tiger flesh. If it reaches the upper limit, it needs to swallow higher-quality extraordinary tiger flesh to break the upper limit. Really, if you play this way, you can also organize a collection of ideas to collect more different flesh-and-blood mechas that everyone likes, and then create an artificial intelligence mastermind similar to Jarvis to turn personal battles into military battles. Let's have another multi-mecha fusion, Sbarasi, how fun it is. It's much more boring if you can upgrade infinitely. Being able to upgrade infinitely means that there won't be many mechas. Infinite upgrades lead to a bottomless pit of resource consumption. No matter how many mechas you have, you can only focus on a few mechas and then fight monsters and upgrade them all the way. It's much less interesting.
It feels like with the aid of bionic robot chips, the clone mecha can be freed up. It can be a functional mecha like Transformers that can switch between sea, land and air, or it can have an upper body with three heads and six arms, and then be equipped with a full set of equipment such as Gatling, melee weapons, air cannons, energy rays, etc., And a spider tentacle like Spider-Man on the back, which can spray spider silk, alien blood, poisonous mist and the like. Get a lower body that can adapt to various complex terrains, and then load it with the function of burrowing into the ground, the function of plant roots absorbing life energy in the soil, and the ability to sense vibrations and heat from the ground/underground. Anyway, the characteristics of various creatures, especially extraordinary creatures, even if they are functional, can actually be pointed out as soon as possible for the android chip to control.
It's boring, it feels like the protagonist is in an imaginary world. This is all fake. If you win, you lose and you lose everything. So fake.
He has a low IQ and deliberately suppresses his combat effectiveness. Because the upgrade pace is too fast, he simply refuses to upgrade. To put it simply, the novel is not exciting enough, so what else is there to watch?
Nanny Liu 666, that Lao Jin must be your ancestor. Moreover, the difficulty of this game is too outrageous. Even the protagonist's bug ability can't stop the God of Killing.
It's like playing a game with a plug-in. After a while, I no longer want to play.
It's great to see you "having sex again" 😜😜😜
I read a novel about muscle armor a few years ago. I was so angry when I read more than 200 chapters and saw that the main character was being fucked and wanted to do it together. It may have been blocked now, but I didn't expect to see the muscle armor setting when I read it now.