
Werewolf: Peeking at Night, Please Stop Acting!
狼人杀:夜间偷窥,求求别再演了
- Status
- Completed
- Length
- 3.3M Words
- Subgenre
- Eerie Mystery
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
669Chapters
17.9kRecommendations
132kFans
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In booklists 1
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Reader comments 33
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The setup is really toxic. It's bad enough that the national level is considered the world championship, but then they add a Werewolf mecca!
What were you thinking? Werewolf doesn't have a huge audience, but it's not exactly a niche game either. You can still write a decent game if you do it properly, but how can you play it with such a huge cheat?
Readable under certain conditions; 6 points is passing.
Having read 30 chapters, here are my thoughts. Since I've never played Werewolf, I won't discuss the author's gameplay, focusing only on the rest of the plot and character development. The opening scene of a team member being poached by the opponent before the match is rather cliché, but since the author only mentions it briefly without any further meaningless description, it's acceptable.
This book is well-written, but it has a major problem, which I think is fatal: the protagonist is a show-off from beginning to end, MVP every game, and yet no one seems to target him. Normally, without hiding their true identity, you'd see situations where the werewolves kill you, the witch doesn't save you, the seer investigates you, the witch gets killed and poisons you, everyone looks for your…
Instead of pushing for the wolf gun pre-planning, they push for the real pre-planning, and even have the audacity to say it's to ensure an extra day of rotation, so that he dies at night. Isn't that just pure ridiculous? No matter who you push, the Seer will leave anyway, so it's better to push the Werewolf Gunner to get a proper perspective. I've never heard of pushing the real Seer to get more rounds.
Having read over 80 chapters, let me share my thoughts.
To be honest, the author's writing is quite interesting and the logic is strong, but it also has its flaws. I've read over eighty chapters, and the biggest flaw is the final rating section. There's really no need to force a 10 on the protagonist. The Magician's card I saw gave him a 10 even though he voted out the Seer.
It was quite enjoyable at first, so I subscribed to some, but it got more and more absurd 🤤🤤. It needs to conform to some basic logic, right? The hunter is bluffing as a werewolf predictor, and the civilian is bluffing as the hunter—is no one going to criticize that?
As a Werewolf enthusiast, I came here as soon as I saw your name. Your writing isn't very good; there's a serious sense of disjointedness. One minute you're outside the game, the next you're inside, making it impossible for me to fully immerse myself. Since you're writing about Werewolf, you must have played it yourself and know this feeling.
Having cheat codes in Werewolf is fine, but having such a huge advantage—keeping your eyes open the entire night—is ridiculous. Writing a good book like this already requires crafting dialogue for all twelve characters, and adding such a massive cheat makes it only interesting for the first few chapters before becoming incredibly boring.
There are still quite a few problems.
First of all, this cheat isn't a cheat that prevents you from using a nighttime God's-eye view, nor is it a major cheat. However, we can leave some room for thought. Give the readers God's perspective on the first night, and give the protagonist God's perspective from the second night onwards. That should be enough. Of course, this can't be changed now, so let's just leave it at that.