
Global Strategy: The Apocalypse Game
全球攻略末日游戏
- Status
- Completed
- Length
- 458k Words
- Genre
- Sci-Fi
- Subgenre
- Time Travel
- Updated
- 2y ago
- Source
- Qidian
Stats
154Chapters
0Votes
3.8kRecs
15.4kFans
Tags
Synopsis
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In booklists 1
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Reader comments 20
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If you choose the martial arts department, and then you are targeted by the vice principal, and then ridiculed by everyone, and then the protagonist endures and becomes stronger, then I can only say that this routine is too cliché.
What do you think? Reform starts from the weakest schools. Isn't this the same as when Zhu Yunwen wanted to defeat King Yan, but ended up taking advantage of the weak ones? Directly choose the strongest one, the big boss in terms of policy, and the protagonist in terms of the strength of the new generation. Not only can you get enough top-level resources, but also countless sandbags. Missing the protagonist, since he chose to start from the weakest point, means that this reform has little effect.
Copper, iron, gold, and silver. This kind of grading has no characteristics or excitement at all. It gives people the feeling of a bunch of people picking up rags.
No, you have to do dangerous tasks just a few days after joining the academy? You've learned nothing and gained nothing, so you're asking freshmen to work hard? What is the significance of joining this academy? Are multiple college names meaningful at the time of death? This isn't about cultivating Gu. Only when you die in the end can you be considered an elite, right?
I've read a few chapters and briefly discussed my opinions.
The protagonist has future vision and can see through what happens in the next 1.5 Seconds, so when someone hits him, he can predict in advance where they are going to hit him and dodge calmly. Later, the protagonist also made a series of developments because of this recognition! Just like rock, paper, scissors, I know what you are going to do and I will play the corresponding one to win. But this is an era where everyone can learn to evolve. Just because you see the future does not mean that you have changed the future or that you have seen the future. If someone wants to hit you in the throat, will you hide from others and not follow up or change their moves? The setting is what he sees in the future. Then you can only attack according to the route he sees, and he can easily dodge in advance and attack you with passive stacks. It is like a turn-based system, which is very clumsy.
I really chose martial arts
The plot is too cliche, I can't stand it anymore, so I ran away
Personal opinion
1. The economy is unreasonable. Basic cards are worth millions. Regardless of level and deducting lifespan, a card with a chance to enter dungeon 7 only costs 6 million, which is equivalent to less than 1 million at a time. The basic attributes and high-level card pool flop opportunities added to a high-level dungeon are only worth the value of one basic card, unless it is an official The results of end-of-end control cannot be traded privately and can only be recycled officially. However, the pig's feet are still sold to others for 6 million. I feel that if they are not sold for at least 70 million, they are simply sending beggars away. I really don't know the weight of the word "rich". It can easily exceed 100 million at auction! 2. It feels like Pig's Knuckle's memory has been washed away. There are only some basic knowledge of the past life and vague memories of video novels, and the key information is blocked, just like a fool. Compared with the aborigines, there are multiple time traveler identities and golden fingers. A lot of common sense and information that can be easily guessed require someone to teach you before you can suddenly understand it. It's better to define pig's feet as the setting for aborigines to get golden fingers. The time traveler and the memory setting are useless at all and are nothing more than a poison point. 3. I feel that Pig's Knuckle can follow the field flow, whether it is the erosion growth ghost domain or the space construction type, the field that can have a certain degree of control plus the Pig's Knuckle's future vision feels very scary. 4. The setting of loading cards is also confusing. Is the number of fixed cards for each realm related to the strength of the body and soul, or is it just related to the strength of the body and soul? Will the bonus attribute points not be counted after being used up? Whether there is a conflict between loaded cards, such as a mechanical transformation card and a genetic physical enhancement card. After physical enhancement and mechanical transformation, is it like a superposition of game equipment that does not affect reality, or does it affect reality and only have fixed attributes of mechanical transformation? Will the body become mechanized? 5. The realm is also very vague. Does it only depend on the number of attributes to determine the realm? When the load is full, can I do breakthrough missions to advance? Is it because I can't practice on my own? If I load the practice card and practice it later and want to change it, do I have to practice it again or do I have to convert it in equal proportion? Is it impossible to unload the card after it is loaded? After all, the card loading interface will not be displayed after you load the gene attribute potion card.
Being tricked into killing, the whole story is a classic💩💩
In my opinion, the writing is very, very good-looking. It is much better than the Global High Martial Arts and High Martial Arts Era. These two books are so damn stupid. You just haven't updated them enough. If you updated them more, the results would be better. I suggest you put them on the shelves, and you will read more to death.
Personally, I think it's quite interesting. Although some people left negative reviews in the comment area, I still think this book is more interesting than many books with over 10,000 monthly votes. I am not writing this review to express anything, I just hope that this book will stop falling short, so that at least there will be no shortage of books in the future.