
Game Company Goes Bankrupt? I Backhand Cyberpunk!
游戏公司倒闭?我反手赛博朋克!
- Status
- Ongoing
- Length
- 733k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
14.4kRecommends
55.8kFans
195Chapters
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Game Production: Starting from Becoming the Godfather of Second Game
Several major poisonous points in novice game production articles 1. All games are perfect as soon as they come out. I don't know how to update them in the future. This is the most common problem for newcomers. They subconsciously think that the game is perfect when it comes out. Not only is it illogical, but it will also make subsequent writing difficult. Originally, follow-up development and player feedback are very good materials. This directly leads to too few things to write about a game, which leads to assembly line writing. I have seen many games written in an assembly line. At this stage, it is basically written to death Second, the issue of profitability. I don't know how I think about it. I want to make the best game and sell it at the lowest price, and then I feel that I am helping to improve domestic games. I feel that it may be affected by public opinion on krypton gold. I feel that games should not make a lot of money. Do you have cheats? Do others also have them Third, emotional issues are basically the Achilles heel of novices. Even the so-called great masters have difficulty grasping them, so you must have a clear understanding of yourself. The reason why monks' orphan novels are popular is that they see too many poisonous points. Good writing is a bonus, but poor writing is a fatal poisoning point. This type of book itself is not about selling emotions, so try to avoid it
This is your first Fairy Sword, why is it called Fairy Sword 4?
After reading the review after Chapter 40, why do I feel that you are worse? You are a game manufacturer's annual masterpiece. You don't want to make money by selling games, but you want to make money by selling film and television copyrights at low prices. Then you are not dragging your colleagues to death, you are trying to force them to death.
Smoking is really cheap nowadays. I don't know why you authors always like to write about protagonists smoking. In my senior year, no one in the class of 33 smoked. Almost none of the lecturers, associate professors and professors who taught me smoked. There was a person upstairs who smoked and was disliked by the big dormitory (1 big dormitory, 1 hall, 4 small dormitories, 4 people in each small dormitory). Smoking was only allowed to go to the toilet, and the hall and balcony were all blocked by ugly people who refused to let him smoke.
I came here searching for cyberpunk, and this is your title. It turns out that after more than 80 chapters, I only mentioned cyberpunk, fishing.
Looking at the introduction, it is a bit similar to the previous one. Before making the game, a big CG movie was made to promote the game and announce the victory.
Brother, if you copy someone else's creativity, your writing style is not as good as others', and your update speed is not as good as others', aren't you asking for your own trouble if you eat this bowl of rice?
You want to write 2077, right? If you copy it according to the original game, you will draw it according to 💩💩. Not to mention that 2077 is a semi-finished product and has various bugs, from the perspective of character modeling alone, it is a product of compromise and goodwill. In my opinion, this kind of compromise and overture is a hundred thousand times more disgusting than half-finished products and bugs!
If others can't write about "digging for advancement", why don't you follow suit?
Others choose to dig the land in their first game, either because they have no money to buy resources, or they don't have the skills to make other games, or the boss wants to lose money and deliberately messes it up. As your protagonist, your skills and even your art are all top-ups from the system. Your boss is a second-generation rich man worth 250, who is easy to cheat. What kind of game can't be made? In the end, you just have to dig deep for advancement? With four 2-plus-King bombs at the beginning, can you make them one by one?
Why are all the articles about game production now being planned by a rich female boss and a male protagonist?
The author's pricing is too scary.
Zelda sells for 128, how much should other games cost? So are small independent games like Stardew Valley and Kenshi only worth selling for 6 yuan? An assembly line like Assassin's Creed 68 is not worthy of that.
Ding Zhen at a glance
Appraisal and defense for studio mass production
I'm convinced. Your game prices are so low and the quality is so high. Players really enjoy it, but what do you think about other game companies? The cost is higher than yours, the quality is not as good as yours, and the price must be lower than yours. They cannot make money or even lose money. Small game companies may even go bankrupt. Who else do you think will make good games in the future? Then you are the only one in the country, right? Other foreign companies, including some engine and other game companies, will definitely boycott you and will not let you in. Low-price and malicious competition, it is impossible to give up all other foreign companies just to make money from your game company.
The prices of all games are too low. It doesn't look like starting a company. Not to mention the unscrupulous fees that are used to gain money, reasonable revenue is still needed. Otherwise, how can you get into those big events later? You suppress costs while suppressing income. It feels like a small effort. The game industry has been profitable from the beginning.
Support the author. Finally I saw a game that takes time to make. Other novels wish they could publish seven or eight AAA masterpieces in a year. Game after game, it feels like no time has passed. Also, it is finally a normal PC game, and the others either have some somatosensory warehouses, or AR, VR or something like that.
Although I don't like that game that much, you have such a big title, but you haven't even mentioned it once in the 50 chapters. Oh, I'm talking about cyberpunk.
The game has not even been approved yet, so we have to create the animation first. This is to send ideas to other companies.
Is it so easy to make games now? I still like to read the previous novels 😰 about the difficulties encountered in making games. I'll read a few chapters in the process.
Recruiting all college students with no experience, you don't do any project management 😅
Reward 100 points, ➕3 recommendations per day, this is not a plus 😏😏