
Lord of All: I Can Condense Mythological Entries
全民领主:我能凝聚神话词条
- Status
- Completed
- Length
- 381k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
7.5kRecommends
13.2kFans
185Chapters
Tags
Synopsis
Reader comments
Readers also read
LOL: Starting from Simulation to Achieve GOAT
LOL: the Top Laner Lady Is the Best in the World!
This Demon-Suppressing Company Is a Bit Hard-Core
National Voyage, Draw AI Capsules Every Day
Never Walk Alone!
Mist Lord: Summon Kobolds at the Beginning
Become the Master of the Undead After Picking up a Rich Woman
Daming: Have I Become Wanli's Portable Grandfather?
I Am Drawing a Hot-Blooded Episode in the Zhiyu Episode!
Abyssal Invasion? as a Demon Cultivator, I Laughed
Tower Defense Lord from Earth Star
My Career Has Unlimited Upgrades
Games Create the Future
On the first day of the novice period, you have a level 60 dragon and so many demons... If the rhythm is not controlled, it will easily collapse. ——The demons are coming out in waves! After one wave, take a breath, trim and replenish it, and then start the next wave. The first wave is over ten levels, the second wave is over 20 levels, and so on. It not only puts pressure on the protagonist, but also provides rewards for replenishing troops. There is conflict and it is also refreshing.
It's a pity. It seems to be very careful at first glance, but the problem is that it is too careful. I am forced to memorize a lot of settings when reading a novel, which is unacceptable. For the first entry, you do matryoshka, draw first, select upgrades, and have probabilities. You have a hard time writing and reading. A little data looks exciting, but a bunch of data will only give people a headache. A few more entries later, and you will definitely enter the palace.
After reading Chapter 30, the data left me confused.
After reading ten chapters (actually finished), the following chapters are no longer interesting. In other words, the subsequent purely single-player territory development is, how should I say, too empty and has no plot description. All the descriptions in these recent chapters can be summed up in one sentence: I have gained benefits. As for what are the benefits? There is no need to know. You can completely skip it and watch it when the plot actually unfolds.
A good Lord's article, let you write it as a lottery game
The subject matter is okay, but the writing is too messy, there are piles of props, and the experience is too poor.
It can be seen that the author is very careful. There are many settings, but the pace is a bit too fast. The settings and attributes of items appear too fast, which makes people confused, so it feels very messy.
Talk about your feelings
I just watched half of it today and it was okay, so-so. The advantages are quite reasonable, including plot and numerical values. The disadvantage is that it's like reading a running account. I hit something strange and got so many things out of the box.
There is no plot, it's all settings, like AI
It's too messy, and many key attributes and skills have been folded. It's a bit painful to see. I feel that the biggest failure is digitization. A lot of data looks watery when you look at it, but it feels out of context when you don't look at it. A large number of draws are like an assembly line, too frequent. It doesn't matter how many skills and props there are, but adding data entries feels too cumbersome. It looks disorganized. There are too many levels, but the starting point is too high. A lot of data entries piled together look boring.
Author, your soldiers don't have numbers or classes? It's all a war with the mouth, and the soldiers appear in the mouth.
When you see Chapter 102, you can imagine that it is only the second day. You have to decide the rhythm. There are problems with the settings. There are too many draws and they are all about item introductions. So many battles have been fought in one day. On the fifth day, you have to rule the world.
On the first day, the level 60 dragon is not the protagonist. Whoever encounters it will die.
A pure set of settings with no content at all 🤔🤔
You shouldn't have to hide the data in the comments before putting it on the shelves. It's annoying to read, and it's out of touch with the plot if you don't read it.
It's okay, it's just food, the data is reasonable, and the characters aren't particularly intelligent, but there are too few at the moment. There is also a problem. I don't feel comfortable hiding my name at the beginning of Chapter 5. Then there are too many settings. Your cool writing should look like a cool writing, and don't get hung up on the reasonableness of various settings. Also, the pace is too fast and there are too few conflicts. Nowadays, most of them are still single-player. This opening has opened such a big framework, so you can't kill two emperors first to add to the fun.
Title
The first three chapters are too watery. They seem like too many chapters, but actually deleting them won't have any impact.
The brainless data article is cool and well-written, but the author is a tentacle monster. But the most critical talent and skill effects cannot be seen at a glance, because they are placed in the comment area to avoid taking up the number of words. So the effect is as shown
I think the writing is quite good, not as superficial as you said, and the data and system are quite rigorous.
It's okay, but there are too many information on the individual arms and buildings. It's too many, too complicated, and has no core. And I wrote it in a hurry. I took a closer look and found out that I did a lot of things on the first day. Damn it, it's scary to think about it, and it's also outrageous. I defeated the legendary 60-boss dragon on the first day. It was too fast, and I was always being provoked. People knocked on my door every day, so you can't fight back? The villains are made so disgusting, and they are not the only ones to have that prop. You can also get it. You also have a little brother who specializes in trading talents. He can directly drop magical weapons from the sky and kill their emperor's son. Who the hell is your opponent on the first day and the second day? Even three or five of them together can't beat you, so why stay and be disgusting? If you are low-key, it is easy to hide it because you have no background, but your talent needs to be high-profile, and you are also high-profile. Except for hiding it the first time, you dominate the list the next day. Those who should be suspicious have already suspected it, and there is no point in hiding it.
There are too many new items drawn out
Every time a card is drawn, new units, new characters, and new panels appear. It feels like many of the unit names are just popping up, and there are so many units that I can't even remember what they do. It's a bit tiring to read.
When I read the seventh chapter, how can I put it, the setting is still quite big, but after only seven chapters, I am eating the book and reducing the price a thousand times does not work. It is still a piece of cake.
It's a bit messy, and the gap is quite big. The low-level ones have no chance to stand out at all. It's not balanced at all. Don't talk about the law of conservation.
The item data that appears for the first time and will be mentioned later can not be folded at all. If you fold it all, it will be very fragmented when describing the related item attributes later. . . Although there are comments
Character suggestion post
As the title indicates, if you have any suggestions for characters or want to find a supporting role, you can leave a comment below.
Not on the shelves, just generating electricity for love
The author can't see the price but generates electricity for love
Don't sleep, update soon
Prop suggestion post
If you have any interesting props or architectural wonders, you can write them down below.