
Everyone’s a Game Development Master
全民游戏制作大师
- Status
- Completed
- Length
- 703k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Stats
318Chapters
560Recommendations
61Fans
More by this author
In booklists 1
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Reader comments 13
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Without World War I and World War II, there would be no rapid technological development. 🙂
They just finished making a game and didn't make a single penny. They sold the league rights for 30 million, and then immediately offered a woman 50 million to endorse their new game. "Why not spend 50 million on promotion?" They thought. Everything else was glossed over. After spending 50 million, it was all gone. Their next game was completely ruined, making no splash at all.
Something feels off; it's like I can't quite immerse myself in it. I wonder if it's because of my writing style.
There's too much introduction and explanation, and too little dialogue. The author includes far too little dialogue in each chapter, only a sentence or two. This kind of writing makes the novel difficult to read; it lacks immersion and feels like a monotonous, disjointed account.
As for the game's background theme, I would use the Kingdom of Roc instead of Pokémon, and Corpse Brother instead of Resident Evil. Changing the core background would increase the game's replayability, especially since Resident Evil's later episodes felt increasingly fantastical.
Pokémon is implementing in-app purchases; the Fire Stone costs 5 million RMB. Happy What OO
Author, your novel is quite mediocre! One major flaw is that you didn't clearly explain the difference between virtual games and computer games; the simple descriptions lacked immersion. Every time I read your game descriptions, I thought I was playing on a computer!
When will Hatsune Miku be made our mascot and songstress?
Do you consider yourself a professional writer? I think I am
The novel based on this game is far too fragmented. It only writes a paragraph about each game before moving on to the next. It should focus on writing more detailed stories about a single game; it's switching games far too quickly…