
Making Games Starts in the Studio
做游戏从工作室开始
- Status
- Completed
- Length
- 358k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
2.8kRecommends
7.1kFans
169Chapters
Tags
Synopsis
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Sent, where is the basic logic? Many places are too dramatic, the descriptions are not good enough, and they are praised too hard. I barely watched part of it, but I really couldn't stand it. Are relationships and business too good to be true? Do you still take off your shoes in the company? So when you go to the toilet, go out to eat at noon, or if you have something to do, don't you have to change your shoes when you go out? Doesn't this increase the unnecessary burden on employees? This is an office building, not a small company or studio in a residential building. If there are foreign visitors at the front desk, slippers must be prepared for guests. Don't the slippers need to be cleaned regularly? Why increase this cost?
There are three groups of people who read game articles now. One likes to create original counter-routines, one likes to plagiarize the more popular ones from previous lives, and the other group likes to plagiarize the more popular ones from previous lives and even make magical changes! Anyway, I only want to see those who have plagiarized and modified them, so original ones by aborigines exclude me.
A bit like playing Cairo Game Developers🙂
It's pretty good, it's an original game. A few suggestions: 1. The system is a auxiliary function, and it should not be too buggy, otherwise it will be very inconsistent, because the book is only 24 years old, after all, it is not a fantasy novel. (Most of them have been corrected) 2. The current games are not very powerful at attracting money, but they cost a lot of money. If you are not careful, your balance will be unbalanced. It is recommended to find a conscience to make money. 3. Since it is written about the future, various technological upgrades are inevitable. There are many things that can be imagined, but you cannot jump too fast. In an era of rapid changes, it is okay to make a big progress in five years, but you cannot fly too fast in the first five years. 4. Technological innovation requires capital + talent to promote. I hope that every real-life technology (game) progress (within the protagonist's company) will have a foreshadowing. After all, there are future talents, so it can be reasonable. 5. I hope the author can write some novel (creative) (technical) improvements to the game. It is reasonable to publish the first one around 200 chapters, probably in 2026. 6. The implementation method of the promotion card in the book is a bit vague. After all, it is either through the platform or directly implanting information into the human brain (not recommended). However, the first void generation without cooperative transactions is a bit buggy. I hope it can be optimized. 7. The planning of the Vientiane Diagram in the book is very good. I hope this part can be written well. 8. I don't know if virtual games will appear. I really want to experience one in my lifetime (non-castrated version, immature version). Because the book has a talent quota (it is a more reasonable future timeline), so I will almost study it when the protagonist's company becomes a big company. I don't know if it will be written. At present, I think it is still within the acceptable range to appear after 30 years. After all, the technological development in the past 30 years has been fast enough, and you can imagine. The last point is personal selfishness. The above are just impressions and for reference only. The biggest attraction of this book for me is the original game, which is not exactly the same in reality.
No wonder no one watched it. First, Linked Animal Party was a failure. Second, the anatomy system only sold for one million. This is something I don't understand. This system can be said to be a very core thing, and a large number of games can be developed from it. It only sells for such a small amount. Is there no concept of technical value?
The original part is quite interesting, and the game environment corresponds to reality and is easy to bring in (there are also some modifications, and the author also has a certain understanding of the game industry. The current chapter looks very smooth, with some flaws, but the author is able to listen to opinions and selectively make modifications. His mentality is relatively mature and he seems to be able to withstand a certain amount of pressure. Unlike (; 一_一) a certain entertainment author (who is crushed under some trivial pressure).
If this company really existed in reality and was as fun as this game, my computer wouldn't be sitting around gathering dust.
After reading so much, I finally have someone who writes a self-developed game.
It's a very good book. The author knows how to make games. They are all original. But I think these plans are very difficult to implement. And I'm a little afraid of you, haven't you found someone to py it?
Not bad! Post a post to praise it. The original content is really good. I'm so hungry after reading it.
I finally have a book about the game I want to write about.
It's all a game the author imagined! Chased
Send within the mail, why is Wenziaogong so good? That's because there is no need to directly confront the real world masters. Their commercial success proves their strength. The first hurdle for you to write a novel to crush these masters is their huge fan base. If you don't write well, you will be criticized, and if you write well, you will be criticized even more. As a result, the first game looks like you have sent it within the mail. Otherwise, we should thank Wenzhaogong.
The introduction is quite interesting, finally it's not a parallel world traveler. Looking forward to this kind of competition! Raise it first
It is best to delete the fully automatic series. It's too dramatic, the sense of immersion is -50%
I really like original game novels, and I will give you all my recommendation votes today.
I'm really curious to ask, is it reasonable to sell the game Shanhaijie for 149... If it is reasonable, in the future games with this quality and technology can only sell for 149, then how will other games be sold in the future... If the technology is higher, it will not be comparable, and the one who can compare will definitely be higher, but people It's only 149. Now let's look at the IP value of other games in real life. How can it be higher than Shan Hai Jie? It's not very profitable to begin with (the long-term return on investment is uncertain, and those who invest money basically don't like it). If there are such standards, there will be even less development...
Why are black myths so highly praised in current game novels? It will be fun when the game comes out and flops.
Wanxiangtu's DLC is free, how do you split the money with the script author?
Post a post to support the original game. The only problem is that the automated fruit machine in the early stage is a bit poisonous, but just skip it. The author also made adjustments later. All system entries were deleted in the later period. Surreal things were also tried not to be written. The theme returned to making games.
Yes, the most interesting thing is the original copy. It's okay to update slowly, as long as the original quality is good.
Vote monthly to encourage the author and stop being a eunuch.
🙂🙂🙂
A suggestion to the author, if you can't come up with too many original ideas, you can make a few popular games, which will make it easier.
Finished hastily, a bit unfinished
Ah, there has been no follow-up to this book for a long time.
Dear writer, your new book is very good. I have joined the new book investment group. Please give me an update~
Can you give me some updates? 10% Off?
The update that came three days ago is so hard that I dare not read it.
There is a shock wave in the Soul Farm Luyuan, I won't say which one it is. The other three have reached the first-class level in a certain field.