
What Could a Paladin Possibly Be Up To?
圣武士能有什么坏心思
- Status
- Completed
- Length
- 361k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- Source
- Qidian
Stats
144Chapters
0Votes
9.5kRecs
32.5kFans
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Reader comments 23
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If you are a dignified paladin, you need to go to taverns and noble gatherings to release camp detection. If you dare not go, how can you prove your belief? ! !
Great book! Worth a look!
Not to mention too much, this is a rare newcomer in the game world literature. There are no problems in setting, plot, and narrative. It may be a bit mediocre so far, but it is non-toxic and safe to eat. Whether this book can survive depends on whether it can break the shackles of mediocre evaluation in the future, and whether the author's creative power can be improved. Currently, there is no female protagonist. The protagonist is a straight man. I think it is very good. It is best to continue like this. Telling a story with heart is a good story, and flashy emotional lines will only make people feel tacky and uncomfortable. The old masters of Super Mechanic, Reincarnation Paradise and Thriller Paradise have already waded through the water. It is already clear how to write to get better. Be pragmatic and go step by step. What you have to do is how to bring readers into the world you created. The key point is to let readers watch the development and changes of the entire world you created from the perspective of the protagonist, rather than blindly locking the perspective on a certain character or thing. Are you confident you can tell this story well? If there is, we readers will stay with you until the end.
Description of the basic attributes of DND characters-reprinted from the post bar
Basic attributes have a great impact on the character you are about to play. For example, a strong person has a greater chance of surviving after being poisoned, a keen person can more easily discover the monsters hiding behind it, and a stupid person cannot easily discover the secret door leading to the buried treasure, etc. 1. Strength (STRENGTH, STR) Strength quantifies the character's muscles and physical strength. This attribute is particularly important for combat classes such as warriors, barbarians, paladins, and rangers. The character's Strength modifier will be applied to: · Melee attack hit rolls. ·Damage rolls when using melee or thrown weapons (including slings). (Exception: The non-dominant hand has only half the character's Strength bonus, while two-handed weapons gain a Strength bonus of 1.5 Times. The Strength penalty applies to attacks made with non-composite bows.) · Climb, jump, and swim checks. These skills have Strength as the key attribute. ·Strength test (such as breaking a door, etc.). 2. Agility (DEXTERITY, DEX) Dexterity quantifies hand-eye coordination, flexibility, reaction and balance. This attribute is the most important for a rogue, but Dexterity is also important for characters who typically wear light or medium armor (rangers and barbarians), or no armor (wizards and sorcerers), and for anyone who wants to be a good archer. The character's agility modifier will be used for: ·Ranged attack hit rolls, including attacks from bows, crossbows, throwing axes, and other ranged weapons. ·Armor Class (AC), ensuring that the character can respond to attacks. ·Reflex save, you can avoid fireball and other attacks by moving quickly. ·Checks such as balance, hiding, sneaking, lockpicking and rolling. These skills have Dexterity as the key attribute. 3. Constitution (CONSTITUTION, CON) Constitution represents the character's health and endurance. The Constitution bonus increases a character's hit points, so it is important to all classes. The character's Constitution modifier will be used for: ·Each Hit Die rolled (but the Constitution penalty can never bring the result below 1, that is, the character gains at least 1 HP when leveling up). ·Fortitude saving throw against poisons and similar threats. ·Concentration check. Concentration is a very important skill for spellcasters, with constitution as the key attribute. If a person's physical value changes enough to change his physical modification, his health will increase or decrease accordingly. 4. Intelligence (INTELLIGENCE, INT) Intelligence determines the character's ability to learn and reason. This attribute is very important to a mage because it determines the number of spells the mage can cast, the difficulty of resisting their spells, and the power of the spells. Also intelligence is important for any character who wants to have a variety of skills. The character's Intelligence modifier will be used for: ·Skill points gained per level. (But your character can get at least 1 skill point per level.) ·Disarm, repair, search and other checks, these skills use intelligence as the key attribute. Mages are rewarded with spell casting times due to high intelligence. The minimum intelligence required is 10 + spell level. Animal's intelligence value is 1 or 2. Humanoids are at least 3. 5. Perception (WISDOM, WIS) Perception shows the character's willpower, common sense judgment, perception and intuition. Intelligence expresses a character's ability to analyze information, while perception is more expressed in the awareness and understanding of things around them. Wisdom is the most important attribute for clerics, and is also important for paladins and rangers. If you want your character to have keen intuition, give him a high Wisdom attribute. All living things have feelings. The character's perception modifier will be used for: ·Will saving throws (used against spells such as charm people) ·Healing, listening, detection, etc. Checks. These skills have Perception as the key attribute. Priests, Paladins, and Rangers receive spell casting bonuses based on high perception values. The minimum required perception value is 10 + spell level. 6. Charisma (CHARISMA, CHA) Charm means the character's courage, persuasiveness, personal attractiveness, leadership ability and physical attractiveness. This attribute is most important for Paladins, Warlocks, and Bards. It is also important to the cleric, as it affects the cleric's ability to turn the undead away. Every living thing has charm. The character's Charisma modifier will be used on: ·Deception, Diplomacy, Bidding, Coercion, Performance, and Use Magic Device checks. These skills have Charisma as the key attribute. ·A check to try to influence the actions of others ·A turning check for priests and paladins, used to turn away zombies, vampires, and other undead creatures. The sorcerer or bard receives a bonus to spellcasting times due to a high Charisma score, and the minimum required Wisdom score is 10 + spell level.
Sometimes there are too many dnd articles and it may not be the reader's problem.
Let's get armed with a black knight
One day of leave is a bit long. Even if you are dead or not, you still have to make a sound.
My first reaction when I saw the introduction was that the protagonist should be a Forsworn rather than a Paladin, because the constraints of the Paladin's treaty are very serious, and a Forsworn who does whatever it takes to achieve a just goal is more in line with the description.
If you knew you wouldn't be able to write, don't write. It's a waste of time.
Taking one day off only to disappear for a month?
I took a quick look when I came back and found that it was indeed cold, but it was a pity that my horse was cold.