
Dungeons & Dragons: A Mage’s Journey to Another World
DND:一个法爷的异界之旅
- Status
- Completed
- Length
- 51k Words
- Genre
- Western Fantasy
- Subgenre
- Epic Fantasy
- Updated
- 3y ago
- Source
- Qidian
Synopsis
26Chapters
0Votes
832Recs
17Fans
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Reader comments 19
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It's so funny, the DND board game is the beginning of Western fantasy, and there are people in the fantasy section saying they don't want to play League of Legends.
Fantasy is already a niche, and dnd is even more of a niche within a niche. It depends on how the author performs. Anyway, the results of several dnd books I subscribed to are not very good. On the contrary, it is a marginal book that focuses on describing female characters, attracting more wolf friends.
The name of the protagonist Luo Xiang makes me feel like I am listening to legal knowledge and is a little bit out of character.
It's really unreasonable for the combat numbers to be so regular Generally speaking, if it's not a highly effective spell, a 5D4 flame spray with 10 points of damage is pretty good. I play the game myself, and I don't get full damage even a few times a day.
Luo Xiang...? The mage you mentioned had better be the one who shoots fireballs... Otherwise, Teacher Luo will let Zhang San out Ang (๑°3°๑)...😏
Wizard Variant: Domain Wizard Class Features A domain wizard has all the class abilities of the original wizard, plus the following abilities: Arcane Domains: A 1st-level domain wizard can choose an arcane domain to master from the list of arcane domains (at the DM's discretion, you may create a domain with a chosen theme instead). Once chosen, it cannot be changed. Once a domain mage is capable of casting a certain level of domain spells, the domain spells of that level are automatically added to her spellbook and do not count toward the two free spells the mage originally received per level. When a domain mage casts a spell in his chosen domain (whether prepared in a domain spell slot or an ordinary spell slot), his spellcasting level +1. This bonus applies only to spells in the chosen domain's spell list and not to all other spells from the school/autonomous school with the same name as the domain. There are some domain spells that are not in the original mage spell list, and these spells are regarded as being in the mage spell list. (So, a domain wizard can use the corresponding wand or scroll containing the corresponding spell, or even prepare these spells in a normal spell slot). Spell abilities: Domain mages prepare and cast spells in exactly the same way as ordinary mages. But each level has an extra domain spell slot for preparing spells of the same level (or low-level domain spells from the super magic queen). School: Unlike specialist mages, domain mages do not require an opposing school or domain. Domain wizards can learn all spells. Arcane field and field spells: Protective field lv0 increases resistance. Lv1 shield. Lv2 Resist energy damage. Lv3 dispels magic. lv4 removes the curse. Lv5 modern ken secret room. Lv6 advanced dispel magic. Lv7 banishment. lv8 psychic barrier. Lv9 rainbow light sphere. Demon Breaking Field lv0 Detect Magic. Lv1 protects against chaos/evil/goodness/order. Lv2 shielding items. Lv3 dispels magic. lv4 small magic invalid barrier. Lv5 breaks the barrier. Lv6 anti-magic field. Lv7 spell reversal. lv8 protective spell. Lv9 modern Ken disintegration technique. Combat Field lv0 Stun. Lv1 Defeat the enemy aircraft first. Lv2 protection against arrows. Lv3 advanced magic weapon. lv4 flame shield. Lv5 Bigby's protective palm. Lv6 Tan Sen's transformation. Lv7 Laws and Orders are blind. lv8 A moment of prediction. Lv9 Time stands still. Cold field lv0 freezing ray. Lv1 The touch of freezing cold. Lv2 frozen metal. Lv3 Snow and rainstorm. lv4 ice wall technique. Lv5 ice cone technique. Lv6 Otiluk's frozen ball. Lv7 delayed exploding ice ball (same as fire ball). lv8 polar ray. Lv9 comet burst (same as meteor burst). Spell Domain lv0 Acid Splash. Lv1 mage armor. Lv2 spider web technique. Lv3 smelly cloud technique. lv4 Level 4 Monster Summoning Technique. Lv5 stone wall technique. Lv6 acid mist. Lv7 level seven monster summoning technique. lv8 Maze Technique. Lv9 door to another world. Prophecy Field lv0 Detect Magic. Lv1 detects secret doors. Lv2 See through the invisible. Lv3 arcane vision. lv4 Mystical Eye. Lv5 Peering into the magic eye. Lv6 true knowledge. Lv7 advanced arcane vision. lv8 Perception of location. Lv9 early warning technique. Psychic field lv0 dizziness. Lv1 charms humans. Lv2 Tasha's Laughter Technique. Lv3 hint. lv4 Confusion. Lv5 monster immobilization technique. Lv6 advanced heroism. Lv7 Spirituality. lv8 collective charm monsters. Lv9 dominates monsters. Energy Field lv0 Light Technique. Lv1 magic missile. Lv2 blazing ball. Lv3 lightning beam. lv4 Roaring Technique. Lv5 force wall technique. Lv6 Bigby high-fives. Lv7 Sword of Mordenken. lv8 Otiluk's dynamic sphere. Lv9 Bigby's crushing palm. Fire field lv0 Flash. Lv1 burning hands. Lv2 searing ray. Lv3 fireball. lv4 fire wall technique. Lv5 flame cone (same as ice cone). Lv6 Level 6 Monster Summoning Technique (Fire Element Only). lv7 Delayed Burst Fireball. Lv8 Burning Cloud Technique. Lv9 meteor burst. Illusion field lv0 Phantom Sound. Lv1 Face Changing Technique. Lv2 invisibility. Lv3 advanced phantom. lv4 Phantom Killer. Lv5 shadow evocation. Lv6 illusion. Lv7 collective invisibility. lv8 The mind flickers. Lv9 ghost curse spell. Witchcraft Domain lv0 Detect undead. Lv1 ray of enfeeblement. Lv2 false life. Lv3 vampire touch. lv4 Fear. Lv5 fatigue fluctuation. Lv6 death circle. Lv7 controls undead. lv8 withering technique. Lv9 energy absorption. Storm Realm lv0 Freeze Ray. Lv1 Hidden Mist. Lv2 wind creation. Lv3 lightning beam. lv4 ice storm. Lv5 controls the wind direction. Lv6 chain lightning. Lv7 controls the weather. lv8 whirlwind. Lv9 Revenge Storm. Lv0 Mage's Hand. Lv1 Apply oil to the soles of your feet. Lv2 Levitation. Lv3 acceleration. lv4 Transformation. Lv5 malicious transformation. Lv6 dissociation. Lv7 anti-gravity. lv8 steel frame. Lv9 body change.
I found that there are too few DND-like novels about mages. I personally like this kind of novels. I hope the author will write well.
Is this a mage with only four health points?
As long as you don't make disgusting jokes about Melee Mage, I will support it.
Although I won't write it anymore, I still want to say that the protagonist's becoming a servant should not be written as a threat, but as a benefit.