
The Soul Mage with a Module System
装载模块系统的灵魂术师
- Status
- Ongoing
- Length
- 623k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 2y ago
- English
- Request a translation
Synopsis
Stats
266Chapters
2.3kRecommendations
36.5kFans
PausedPace
In booklists 1
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Reader comments 21
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The concept is good, and the cheat-like abilities are quite interesting, but the plot logic is a bit weak. When the protagonist first transmigrates to the tavern, completely clueless, a group of people suddenly appear, kill everyone except the protagonist, and deliberately abandon him. The protagonist, foolishly, tries to follow them.
It's another common problem with fantasy novels 😅😅. The protagonist gets involved in all sorts of major events during his apprenticeship and manages to solve them all. Not to mention, the protagonist is like a brute, completely brainless, never thinking about whether he can even win. He just recklessly charges at everything. Without the protagonist's halo, he would have died eight hundred times over.
The premise is novel, but the description of the system is too superficial. I read sixty or seventy chapters, and the growth of strength, the principles of magic, and the system itself are all glossed over, lacking a complete and detailed framework. Furthermore, the way the plot is driven forward is too forced and clichéd.
The deep-sea ritual incident at the port: "I am a Fighter, and the Dou Di wants to capture me, but I'm not worried because his horse isn't as fast as mine."
I've only read a few dozen chapters, and this is toxic! The protagonist clearly knows he's the main character, yet he keeps deliberately courting death. Is the protagonist sick, or is the author sick? Who makes choices like this? One is a near-death experience with tenfold returns, the other is a safe and secure life with threefold returns.
Hello, I'm copying your book. Could you update ten times a day? My fans keep urging me to stop, it's not good for you. | ू•ૅ㉨•́)ᵎᵎᵎ
Suddenly I saw a label supplier horrible Using the analogy of the potion-making style I used to love in Wizarding World, So, the protagonist alone is better than at least a third-rate company?
It became unreadable after it was released; high-ranking wizards were dying in droves, and the protagonist, an apprentice, just rushed in online, charging ahead of those powerful wizards—it was utterly idiotic.
The game taught me that tanky characters are useless; percentage-based damage can kill them in no time. True tankiness comes from high resistances, healing, and damage reduction.
The protagonist seems completely lost about his own role, showing no restraint whatsoever, always acting all high and mighty with everyone, like he's not afraid of anyone. It's like playing a game rather than time travel; if you didn't know better, you'd think the protagonist was immortal, but it turns out he's the toughest person on the body.