
The Protoss Trapped in the Warhammer
苟在战锤中的星灵
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- Myriad Worlds
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- 3y ago
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What some StarCraft fans want to see is the performance of characters they are familiar with in Warhammer and to make up for their regrets
This article is a fan creation based on this idea.
Origin. In that time long before human civilization was born. Even before the war in heaven broke out. Those beings named Ancient Saints by later generations. While exploring the slowly infinite universe, I encountered new changes. How to say it? A group of big green frogs. Encountered a bunch of giant squid. The ancient sage who sows civilization. There were some minor conflicts with the Xel'Naga, which evolved from the harvest civilization into a sacred one. Nothing more. The long-term construction of civilization and the endless universe, and the cherishment of wisdom, have allowed them to retain the restraint in fighting. So. New variables were born in this infinite Warhammer parallel universe. The third planet in a single star system on the edge of one of the spiral arms of the Milky Way. Became a testing ground for both races. And where their minds collide. The Xel'Naga created a crude race. They neither have many brains nor soft and flexible limbs like the race before the Xel'Naga ascended. Unlike the ancient saints before their ascension, they could gradually discover the power of the soul in daily life by virtue of their huge bodies and long lifespans. At first. The xel'naga revealed to them the path to individual immortality and eternal ascension. And the secret of this ascension path. The same ancient saints who resided here learned from it. And it was also known by the ancient saints who traveled among the stars and created civilization with the help of the power of the webway. A small race, eager to get rid of its fragile body and short life span. They took this approach to heart. Exercise the body and mind to finally discover the power of psychic energy. Use the power of psychic energy to transform your body bit by bit. And these individuals imitate the Xel'Naga on their way to ascension. He is called an immortal in awe and awe by most of his ignorant compatriots. Subsequently. The ancient saints transformed into mortals and began to teach these mortals the power of civilization little by little. The best among them in learning civilized knowledge are called witches in awe by their fellow tribesmen. Over the course of thousands of years. The battle between witches and immortals spreads all over the planet. Even if it is impossible to ascend to a divine individual through the path of immortal ascension. The witch can also communicate with the formation of space through the thoughts and prayers of the people, so that the mountains, rivers, wind and rain obey the will of the people. But. Time waits for no one. The destiny from the future has sprouted on the poisonous planet. The evil god who devoured the stars aimed his greedy sight at the Ancient Saint. The planktonic species catalyzed by torture advance civilization from day to day. They burn, burn, burn. Longing for eternity and the starry sky. Or the desire is as eternal as the starry sky. The desires of the floaters are greedy and blazing. Just like the evil god who raised them into what they are today. Swallow the stars. The evil spirits that pollute the environment are incubating in their spirits, their hearts. And the ancient saints wandering in the starry sky became the object of their greedy desire. The existence of life and death! A civilization that burns forever for greed. After all, it took several thousand years of struggle to determine who would be the master of the next era. Xian, defeated. The immortal fairy gate was dismantled by the witch who led the mortals. The more powerful UMNO led everyone's will to curse the aloof immortal. Let them decay from their unsullied state. This curse is horrifiedly called the Five Decline of the Immortal. Similarly, there are also witches who are praised by everyone and embark on the road of immortality and eternity. But in the end he was bound by other witches. The earth was tilted in this war between immortals and witches. The xel'naga chose to follow the order of the ancient saints because of their own failure. But the Ancient Sages were also inspired by this experiment. They began to think about whether they could use the ascension selection mode to select beings who promote civilization? Through the path of immortal psychic energy, the existence of each race is selected, instead of running around the universe through the existence of one race. In this way, Ancient Sage has completely become a code name for civilization, rather than a code name for a race. The immortality belonging to the Xel'Naga race has also become the immortality of all races. Both parties agreed on this order. But there are still doubts about the path ahead. So the Xel'Naga began a voyage. Go outside the light cone. For both in hyperspace. The light cone is too narrow. Xel'Naga is heading to another glory. Not long after the Xel'Naga set off. Greedy and despicable floating. Attack, Old Sage. They used lies to get close to the ancient saints to learn knowledge, while hiding their greedy ambitions. Because of the protection of the evil god who swallows the stars. Although the ancient saints foresaw that the road ahead would be obscured by the darkness of confusion. But I don't know where this malice comes from. In the sixth millennium of the Witch's victory. The road to immortal ascension has completely become a nonsense in scientific and technological civilization. It became a feudal legend in the countryside. Pu Chengmin is also one of them. Living in today's high-tech society, he has never believed in those myths and legends. He would rather believe that those game authors foresaw things in other parallel universes through inspiration. He believes that even if the second dimension comes to reality, it is more reliable than myths and legends. Nothing more. He began to dream.
I've read a few chapters and I think it's quite interesting. But there were a lot of typos and illogical sentences in the few chapters I read. Also, I feel like the author is a veteran hammer guy, and the warhammer part has given me, a little hammer guy, some knowledge. But for the Protoss part, I feel that the author doesn't know much about them. For example, Tassadar and Rashagal are still alive and well, and Alarak should still be an ascender, not a high lord.
I have to say that it is really brave to dare to write about protoss in Warhammer. I wonder if the author has considered the issue of chaos corruption. In the world of Warhammer, Kara is a big bomb. One person corrupts everyone and ascends to heaven.
At the same time, if you want to attract Hammer fans and Star fans, it is understandable that the protoss, which has gone downhill, cannot defeat the Necron. Is it nonsense that it is so troublesome to conquer an empire? You said that the empire is so big that the protoss cannot afford it, so that's fine too. You made the Protoss individual soldiers and fleets so useless? You didn't check any information before you wrote it, right? If you look down on StarCraft, don't write about it. If you do, it will disgust people. Belittle the technology of the protoss and lower the combat power of the protoss. A powerful race across the universe was reduced to waste.
The biggest flaw is that the protagonist, as the Archbishop of the Protoss, is actually a human.
Was there any mistake? ! The author may have weakened the protoss too much. One battle group made the protoss tremble with fear. . . To be honest, even using only fanatics is enough to annihilate these canned people. From the data point of view, the running speed of a can is only 60km per hour, while the fanatic can easily catch up with the ground flying vehicle Vulture Car, at least 300km per hour, and the elite fanatic can even use psychic powers to turn himself into lightning to avoid attacks or surprise enemies. Once entering close combat, the can has no chance at all. The first is weapons and equipment. Due to the existence of the plasma shield, the armor of the protoss is much lighter than the can. The weapons can also easily cut the can. Just compare it to the claws of a Tyran insect. The second is the gap in fighting skills. The can is not designed for hand-to-hand combat, and the fanatics are all masters of melee combat. The fanatic has a record of killing the Ultralisk alone, and it is even easier to crush the can. You can't look down on others just because he is a junior soldier in the game So we come to the second link, the long-range part. First, assume that a can has reached the ground (otherwise it can only be "invited" by the protoss fleet). The basic unit of firepower of the can is the bolt gun. According to the game performance, the effective hit can kill the can. Calculated based on the thickness, it is estimated to be able to penetrate a 2cm steel plate (here I roughly equate steel with the interstellar human race. The material science of the two is not much different. In the interstellar era, it can easily break through the atmosphere and enter outer space) And what about the interstellar? The Phantom's 25mm anti-infantry rifle tells you the answer. This thing can penetrate 5cm of steel plate. If you remove the small error, it is simply equivalent to 2 times the damage of a bolt gun. And the damage of such a weapon requires 10 shots to attack the plasma shield to break the shield. . To scare the protoss, humans in the Golden Age still have some qualifications, but today's war groups? It's just a joke. How can we fight against the protoss without all the black technologies of the golden age? Manipulation of time and space, black holes, various teleportation technologies, and antimatter are all commonplace.
The author is so aggrieved in his writing. He says in the background how unrealistic he is. He can't even defeat the Imperial fleet. You know, the Imperial fleet can be said to have been defeated repeatedly. No one can beat it. The Tau can't beat it. The Zerg can't beat the chops and the Orks can't beat it. You wrote the background of the Protoss in such a way that it turns out that even the Imperial fleet can't be beaten?
Common cognitive errors of the Protoss in StarCraft: 1. The Protoss has lost a lot of technology - no, it is even more advanced. The so-called "lost" is actually abandoned and sealed, and the mother ship museum in the universe 2. The Protoss has very few people - as a race throughout the universe, the Protoss has the largest population of three races and many clans. The "slow growth" of the protoss is due to the illusion brought about by the continuous improvement of average abilities caused by long lifespan and utopia (volume). The connected Kara will directly instill experience and wisdom. Fertility is the birth of new gods according to needs, and the growth of psychic creatures only requires psychic infusion 4. One person corrupts the whole family and ascends to heaven - except for Aimeng who hacked Kara with the highest administrator authority, there are no cases of the gods being forcibly changed by external forces. And only the El Protoss has Kara, and other clans do not have Kara. 5. Low level of technology - no one really thinks that the technology of the Protoss is low, right? 6. Low level of spiritual energy - Does anyone really think that the eldest son of God has low level of spiritual energy? 7. Living in the Koprulu sector and never leaving the Milky Way——? ? ? ? ?
I don't know why some people think that the forces in Warhammer 40k can compete with civilizations that have super-light technology. Can you catch up? If someone can beat you, your entire army will be annihilated. If someone cannot beat you, you can only stare. Just like cavalry fighting infantry, you are inherently invincible.
I feel much better after reading the comments. The Hammer Imps are so annoying. The corruption of subspace is invincible in their eyes. They don't even look down on the 4th natural disaster. It's also Hell difficulty. In so many novels, he can barely reach the difficulty level.
I'm not saying that a race that hasn't even gone out into the star region can come to touch something like the Porcelain Empire that is part of the Milky Way territory, but it can also touch the Ancient Sage... The Ancient Sage said I didn't create such a rubbish thing.
Hahaha, I knew that it was right to come to the book review section immediately after reading the title of this book. It must be a quarrel. It is all about the need for interstellar to challenge Warhammer. The last book I saw about the collision of interstellar and warhammer had just one section from 2018, and people have been quarreling with it every year until now, hahahaha
StarCraft El Protoss has black hole weapons, time acceleration and deceleration weapons and other powerful weapons. The author of this book forcibly reduces the technological power of the protoss? The game is about balance! ! It feels like the author doesn't understand the background and technology settings of StarCraft at all.
Please give the author a good refresher on the technology in the interstellar world. In terms of technology, Warhammer 40k is inferior. A psychic blade cannot cut through armor. When I searched for the mothership, there was no fleet escort. In Protoss, the mothership is the flagship of the fleet. The purification beam of the mothership is a pair. Earth weapons are used in space battles. Are all the protoss fleet hammers included in Warhammer 40k? They may not be able to defeat ground units, but they are invincible in space battles. If the protoss does not occupy it, they will directly use the storm warship to blow up the planet with one shot. It is not even mentioned in the plot. The Terran Zerg and Protoss fleets are facing each other head-on. They insist that the Protoss are protectors and do not interfere with other races. Just a single jump and dodge can make the warships in Warhammer 40k drink a pot. Even if they are hit, they still have shields, and the mothership can also recharge the shields. There are also jump gang protoss warships that are purely for you to jump in. They can jump you out. Even if you don't jump, the fanatics won't jump behind you. There is no way to prevent it. In the final chapter of Legacy of the Void, the protoss fleet directly penetrated the void and hit Eamon in the face.
When you brag about Warhammer, you should at least brag about it correctly. A group of people regard Empire as all Warhammer and say that StarCraft is not good. But the problem is not that the stars are fighting against Warhammer, but that the protoss is fighting against the empire. There is no problem if you play the ancient saints, the star gods, and the undead. He is awesome, even a huge fan knows what the state of the empire is, and he is just a noob who will rush to the streets without an emperor.
What's the use of controlling the stars? . . Can you explode troops? . . . The Empire in Warhammer does a lot of bad things. . . It is only right for the protagonist to dominate the Zerg
A book with a messy setting
No, the protoss was once a fallen empire with footprints all over the universe. Why does it feel like in this book it can't even defeat titanium? Titanium's performance in Damocles was astonishing to all the early protoss in this book And the interstellar's psychic energy is based on the stable psychic energy stored through its own training rather than the violent psychic energy borrowed from the subspace in 40k And to be fair, the protoss mothership would actually let the moon level face it? Isn't this really a super titanium? As far as the Protoss's technology in the plot is set to lose 40k, it is weaker than the ribs. The controllable black hole attack of the single mother ship can only use the tactics of beating the ribs (a sea of people) Wanting to eat both sides but not being a tiger is an anti-dog. Normally speaking, the protoss will not let the imperial fleet approach at all, and even when faced with small fleets, they will not enter the macro cannon range. In the official novel, the emperor-class macro cannon has a range of only 50 light seconds. It feels like the empire is killed by a kite. It is normal.
The ancient green skin and ancient bean sprouts created by the ancient saints can compete with the ribs. The former is now everywhere in the galaxy, and the latter has been the overlord of the galaxy and has ruled the galaxy for tens of millions of years. It's not that I look down on the protoss. Even the three races of StarCraft combined can't defeat the empire.
Why are the Protoss so weak? Both the Ancient Saint and the Xel'Naga have been working on it for a long time. This kind of thing is just like a soft persimmon, and it is not weakened like this.
The Warhammer worldview does not have stable super-light cruise technology, which is already a thing of the past. Star gates, warp jumps, mass engines, warp engines, quantum slipstreams... And other common FTL can be seen in Warhammer. The reason why the mainstream Warhammer text clearly states that subspace navigation is the main focus is also very simple, that is, subspace navigation is more efficient than the above. Subspace is an existence that is completely beyond physical latitude. Subspace navigation can theoretically ignore the time flow of the physical universe and reach the target position instantly, which is equivalent to a jump without prerequisites, or a star gate that can be opened anytime and anywhere. In order to highlight the dark background of the Warhammer worldview, GW often does major work such as subspace storms. However, even in the 30K era when the Four Vendors personally performed micro-management, Sanguinius led a fleet through layers of subspace storms and was pursued and intercepted by traitors from all walks of life. It only took him a month to cross most of the galaxy and rush back to Terra for support. Under normal circumstances, entering the portal with the front foot and arriving at the destination with the back foot is the normal state of subspace navigation. Even according to the settings of StarCraft 1, the efficiency of FTL technology in StarCraft is completely incomparable to that of Warhammer 40K.
It would be interesting if the Protoss could only fight in melee as long as the Zealots were away!
By the way, the protoss setting has a population of one billion. Even if one-tenth of those billion are warriors, they are very strong, right? Is it perfectly fine for a Zealot to fight an Astartes? At the peak of the empire, there were only 3 million Astartes. Moreover, the Protoss's Spear of Adun shows that their fleet is very strong (74 kilometers, while the Queen of Glory is only over 20 kilometers away. It seems that there is an Abyss level but it cannot be built)
Come to the stars and let dad give you a taste of the Great Light Spear. He is the younger brother in everything from subspace to StarCraft. If you come to a subspace where you can fight any battle array, call me daddy
It is known that the exploration territory of the protoss is 1╱8 of the universe The golden fleet is exploring at the edge of the universe The wings of freedom from interstellar 1 to interstellar 2 are only 4 or 5 years The current age of the human universe is 13.8 Billion years. Based on this, the universe is estimated to be 13.8 Billion light years Modern science estimates that the universe is 93 billion Lightyear The Archbishop recalled the Golden Fleet in Legacy of the Void The time it took for Wings of Liberty to reach Legacy of the Void was not found, but it was not long either Here we use 1╱10 and 10 to approximate 138÷10÷10÷365 (approximately 350)≈0.0039 930÷10÷ 10÷365≈0.076 That is, the daily mobility of 0.0195∽038 Million light years And the actual Milky Way is 200,000 light years, which is 002 million light years That is to say, no matter which model is used, the old Protoss engine can run at least 1.9 Milky Ways per day And the Protoss except War-related technologies have been improving in other aspects of blockade Storm and Void engines ≥ old aircraft carrier engines ≈ 2 galaxies Storms for cross-galaxy strikes p warships have unlimited energy Without any supplement, the mobility of Warhammer Storm can kite the entire empire to death
The settings of Warhammer can be taken as a rough guide, but if you look too carefully, you will find a mess. The phenomenon of eating books is very serious, and it has become as chaotic and conflicting as Marvel and DC... I remember that top psychics can extinguish stars in a single thought, so theoretically what the Four Gods can do is even more outrageous, at least it should be like wiping out a solar system with a flick of a finger. Then in the latest plot, Khorne split a planet with one blow with all his strength. The planet was not even exploded, which was outrageous. So just take a look at the Warhammer settings...
The protagonist of the Holy Mother, the Lord of the Star Spirits, is a human supremacist who has really been unlucky for eight lifetimes. The Star Spirit Empire is like a half-open door. Anyone can get in without being retaliated against.
There's nothing wrong with the subject matter, but the logic of setting the protagonist's character is a bit toxic. There's a reason why books with Japanese comic protagonists in Warhammer aren't popular.
Get a hammer. There may be some questions about whether the interstellar world view can beat the Warhammer world view. How can the protoss not be able to beat the empire?
This, before you discuss who is strong and who is weak, please first understand the specific settings of Warhammer and StarCraft For example, the galaxy, giant fuel, and ceramite in Warhammer are not what everyone defaults to in reality. The settings of green skins, the history and people of Paigu I believe that everyone's understanding of the Golden Age is not very detailed For another example, what are the components of the protoss in the interstellar world, how many people there are, how many planets the human race rules, and whether 50 good brothers are ordinary cannon fodder or equivalent to Astartes. By the way, let me tell you something interesting. StarCraft and Warhammer are related. It seems that Blizzard wanted to buy the image copyright or something at that time (I really forgot, it seemed that Blizzard gave up because GW insisted that it could not change the world view). But Warhammer is indeed the originator of Zerg and Orcs.