
Reborn Game Trailblazer
重生之游戏开拓者
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 3y ago
- Source
- Qidian
Stats
0Monthly votes
11.4kRecommends
35.1kFans
455Chapters
Tags
Synopsis
Reader comments
In booklists 1
Readers also read
LOL: Starting from Simulation to Achieve GOAT
This Demon-Suppressing Company Is a Bit Hard-Core
National Voyage, Draw AI Capsules Every Day
LOL: the Top Laner Lady Is the Best in the World!
Never Walk Alone!
Restart the Gaming Era
Kill Xunyou, Do You Call This a Small Game Factory?
Daming: Have I Become Wanli's Portable Grandfather?
I Am Drawing a Hot-Blooded Episode in the Zhiyu Episode!
Game Production: Starting from Recasting the Two-Dimensional Game
We Promised to Make a Movie Out of Nothing, but What the Hell Is Game of the Year?
You Don't Make Cards According to the Rules at All, Right?
Is This the Normal World of Female Supremacy?





I hope the emotional line of this book can be concluded soon. After all, it is a game novel, so it is better to give out sweets as soon as possible.
It's been a long time since I've found a new book on game making. Come on! In fact, as a Chinese player, I feel quite sad about myself. I remember the first time I came into contact with online games in junior high school. At that time, Fantasy Westward Journey made me addicted to it. The amazing Chibi weapon system, the sense of accomplishment after DNF awakened, and the joy of playing LOL. I haven't felt this way for a long time. Homogenization, krypton gold, inappropriateness, ignoring ridicule and belittling players. When other people's games made with care are conquering foreign countries and amaze foreign players, my own family members don't bother to ridicule, belittle and abuse them. This is the current Chinese gaming circle. The gaming community has shown the Seven Deadly Sins vividly, and it is sick. To be honest, I have no expectations or hope for Chinese games now. I think "Dead Water" really aptly describes the current domestic game production environment. I was inspired after reading your single chapter, and my words are a bit radical, so I'd like to share my thoughts with you all.
The male protagonist is 179 and the female protagonist is 176? This height difference seems a bit interesting, better than those who always match 185cm to 160cm
Although the author hasn't written it yet, I hope that the protagonist's abilities can be improved by himself. One thing I don't like about many novels of the same type is that the protagonist's ability is very low at the beginning and relies entirely on the system. After playing so many games, his ability has not improved at all. It seems that without the system, he is a waste. However, the protagonists written are all capable and kind.
The author may have made a mistake. Pokémon games are generally based on graphics and chronology, and there is no turn-based version. Arceus is excellent, but it's just fun to catch pets, and the battle is mediocre. Pokémon has always been a turn-based game, and the animation Muji was also very good, only to get sucked later. People who read game articles want to read a familiar game rather than an unfamiliar one. There is no need to change him at all, the gameplay of Pokémon is great. As long as the graphics and dates are correct, it will be perfect.
The theme is about making games, not League of Legends. If I write so many posts about one lol, I might as well go directly to the e-sports article.
Alas, reading this type of book was quite interesting before. Later I thought that the Chinese had traveled through time and copied foreign games. What's the point? Can you cheat yourself by copying foreign games to China? When can we write games that create Chinese culture?
You wrote a League of Legends like this. How many chapters do you want to write? It's boring to write and play games all the time. You only update it once a day. Do you want to update the rankings every week?
After looking at the introduction, is it possible that turn-based Pokémon with four skills are more fun than real-time battles with Pokémon with unlimited skills?
The Pokémon section really affects the viewing experience. . .
Clivia
Author, you'd better write less fan-turned-official plots like Tingshu. I watched Tingshu several times and couldn't stand it anymore. This kind of plot is a poisonous point for me, and now I feel uncomfortable when I see the plot of Pokémon.
Forget about the emotional line and you can skip it, but I really don't understand the issue of stock splitting.
When I saw Dead Cells, I was still wondering what happened to the shield? I didn't see the explanation until I opened this chapter. I think the author could write the game production process in more detail, and also write down the changes he wants to make to the game, so that he can reflect them when playing later. I would like to ask if Monster Hunter will be written. I hope the game can add a little bit of culture and content with Chinese characteristics.
By the way, after finishing this music game, should we expand the membership? It's time to start making some bigger games.
This chapter is quite interesting. The anchor's barrage interaction makes me feel that it's interesting even if I haven't played this game before.
After keeping it for half a month, I skipped a bunch of nonsense chapters and only watched it for ten minutes.
It's too watery. I'll skip watching these few photos during the game.
It feels like the emotional lines between the male and female protagonists are just added when the author feels they need an emotional line, and have little connection with the plot. The character image of the heroine also seems to serve this relationship. Although there is no problem with the emotional writing, except for the emotional line, the portrayal of the heroine is a bit thin. Also, the author has a book club, I want to join it~
Okay, now the interstellar is really going to get cold
The only game production novel I've ever read, it's really good
It's over. From the time this book wasn't on the shelves to the time it was finished, I felt empty. I witnessed the protagonist's life. Oh, this ending. It's a New Year's Eve... I've thought of other plots. You've all seen it here, so Happy New Year.
Dear author, actually I still want to recommend a game to you. If you see it, please reply, EVE, I guess I don't need to say more. If you can, please write it down. I still like this game. In fact, some changes can be made. For example, the clones that need to be spent can be spent or can be harvested. But the most attractive thing is the trading system in the game. The sense of accomplishment of making money by yourself is still very comfortable.
More updates😍😍😍
Finally my favorite Pokémon VR game
Looking forward to the next book, the author wants to keep writing!
Finally, a Chinese won the StarCraft championship! ! ! I feel like after someone won the championship, the plot of StarCraft in the book became more immersive 🙂
Damn it, Time won the championship! As soon as I got home and opened Bilibili, I saw this news, awesome
I have read the latest chapter and voted for the monthly vote to support the author. I enjoyed reading it, so let me tell you about my reading experience. The game writing is too dry and too crowded. I came here to see the game design. The protagonist recalled in his mind how good this game was in its previous life, such as that game called Deep Sea (I only watched a little bit of it live on TV, but I didn't understand it). I spent a chapter talking about the exquisite design of this game. If it were two pages, it would be about 6-7. I think this section is a bit watery but not a useless narrative, but for the whole chapter, I felt that my money was wasted, and I felt emotionally unfulfilled. Intellectually, I felt like things went in and came out again. When I read it, my mind was filled with nbs, but why it wasn't finished yet. What about the next part, why are I still praising it. In this paragraph, the honor of this game's previous life, no matter how much nb does, is not praised by the protagonist. It can be some game boss who shocked the world and then made a speech, or some media comments, even if someone from the company asked the protagonist for explanation, I can feel a little satisfied by writing four or five pages separately, but it is not at all. The most comfortable review of this kind of game for me is the ten-question comparison between Huaxiao and Happy Xiaoxiaole, which lasted two to three pages and gained (possibly useless) knowledge and a sense of refreshment. In fact, Dead Cells, Battle Flag, Interstellar, and LOL all have some game content. I personally feel that the LOL game has a worse look and feel because there is no main character. I wrote the thief (I only remember the game ID), but the overall writing is still very scattered, and there is no sense of satisfaction from being the main character. In other games, the perspective of the protagonist is substituted, killing all around, and it is very fun to see the tricks. Even if the interstellar protagonist is not long, vv and sky can also take the role, especially the f91 can be invisible. (I have only heard of the above games but never played them and don't understand them) Emotional line, how can I say that the female subjective feeling is much better in the later period? I personally feel that it is very embarrassing to call out the goddess, even a bit close to a sarcastic black name, so I skipped to watch the previous real-life scenes, and Wen Meng introduced his achievements when he appeared, but when the female protagonist appeared, I felt I felt like I was called a goddess, and I was no longer friends with my sister. Later, I wrote about the musical talent of the heroine, but my perception improved. There are two biggest impressions of the heroine's character in the whole story. One was a senior who refused to bless her and then deleted her confession on WeChat, and the other was a northern girl who expressed her love to the southern male protagonist. I feel that the portrayal is still a bit weak and more tool-like, but the overall impression is okay. What's a pity is that I think there are actually a lot of things that can be written about the props for predicting future trends, but they are all mentioned in one stroke. For example, if the first version of the game is tested first, and the number of users suddenly drops, the male protagonist thinks about the reasons, checks similar cases, summarizes modifications, and then predicts and discovers new problems. In this way, once or twice, it can better express the male protagonist's thinking and make a deep impression on the game.
No, why didn't the author finish the book? 😆My investment failed