
Reborn as a Game Industry Pioneer
重生之游戏开拓者
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 3y ago
- Source
- Qidian
Synopsis
455Chapters
0Votes
6.3kRecs
35.1kFans
More by this author
In booklists 1
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Reader comments 30
Translated by Google Translate





It's been a long time since I've found a new book on game making. Come on! In fact, as a Chinese player, I feel quite sad about myself. I remember the first time I came into contact with online games in junior high school. At that time, Fantasy Westward Journey made me addicted to it. The amazing Chibi weapon system, the sense of accomplishment after DNF awakened, and the joy of playing LOL. I haven't felt this way for a long time. Homogenization, krypton gold, inappropriateness, ignoring ridicule and belittling players. When other people's games made with care are conquering foreign countries and amaze foreign players, my own family members don't bother to ridicule, belittle and abuse them. This is the current Chinese gaming circle. The gaming community has shown the Seven Deadly Sins vividly, and it is sick. To be honest, I have no expectations or hope for Chinese games now. I think "Dead Water" really aptly describes the current domestic game production environment. I was inspired after reading your single chapter, and my words are a bit radical, so I'd like to share my thoughts with you all.
The male protagonist is 179 and the female protagonist is 176? This height difference seems a bit interesting, better than those who always match 185cm to 160cm
Although the author hasn't written it yet, I hope that the protagonist's abilities can be improved by himself. One thing I don't like about many novels of the same type is that the protagonist's ability is very low at the beginning and relies entirely on the system. After playing so many games, his ability has not improved at all. It seems that without the system, he is a waste. However, the protagonists written are all capable and kind.
The author may have made a mistake. Pokémon games are generally based on graphics and chronology, and there is no turn-based version. Arceus is excellent, but it's just fun to catch pets, and the battle is mediocre. Pokémon has always been a turn-based game, and the animation Muji was also very good, only to get sucked later. People who read game articles want to read a familiar game rather than an unfamiliar one. There is no need to change him at all, the gameplay of Pokémon is great. As long as the graphics and dates are correct, it will be perfect.
The theme is about making games, not League of Legends. If I write so many posts about one lol, I might as well go directly to the e-sports article.
Alas, reading this type of book was quite interesting before. Later I thought that the Chinese had traveled through time and copied foreign games. What's the point? Can you cheat yourself by copying foreign games to China? When can we write games that create Chinese culture?
You wrote a League of Legends like this. How many chapters do you want to write? It's boring to write and play games all the time. You only update it once a day. Do you want to update the rankings every week?
After looking at the introduction, is it possible that turn-based Pokémon with four skills are more fun than real-time battles with Pokémon with unlimited skills?
The Pokémon section really affects the viewing experience. . .
Author, you'd better write less fan-turned-official plots like Tingshu. I watched Tingshu several times and couldn't stand it anymore. This kind of plot is a poisonous point for me, and now I feel uncomfortable when I see the plot of Pokémon.