
Zerg OL: This Game Is Insanely Grindy
虫族OL:这游戏有亿点肝
- Status
- Completed
- Length
- 4.3M Words
- Genre
- Sci-Fi
- Subgenre
- Interstellar Civilization
- Updated
- 1y ago
- Source
- Qidian
Synopsis
More by this author
In booklists 2
Little Moments · Preserved · Reading List
2018: A Little Moment in Time, a year-end roundup. In 2018, new books were selected and reviewed by editors before being placed on the once-empty recommendation shelves. Just a few days ago, one of them was only a brief outline of a thousand or so words. It went from an internal submission to editorial review to publication as a new book. Now it has become a work with a mind of its own. For all of this, we should thank the time we had in 2018: The time of 2018 A magical little moment in time. Sh
Everyday Life, Fun, and Ensemble Casts
I’m collecting books I’ve read and enjoyed. If you ask me, “Wasn’t this one bad, too?” all I can say is that I thought it was pretty good at the time. Whether it’s still good later on isn’t my responsibility.
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Reader comments 25
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Tell the truth. You might as well change the bugs to protoss. At least the bugs that everyone is used to rely on quantity. Protoss is small in quantity but high in quality.
The most important thing for the Zerg is to connect to the psychic network to issue orders. This ability cannot be lost even in the wasteful Zerg Hive. It means that they are all individuals and not a collective. It means that the most important thing about the Zerg is that they are not afraid of death and absolutely obey orders. You can write that the protagonist is too weak and the psychic network can only cover a few planets and cannot connect to the galaxy. These players are like the control of brain worms. In the end, when this book is finished, it will be said that the protagonist has grown up. After hundreds of times, he can freely command the entire universe of Zerg. It will be great to end it.
Why do you have to cover your ears and steal the bell when you can't balance the relationship with Blue Star? You have just finished defeating three civilizations in your hand. If you reveal the technology mastered by these civilizations, it will last Blue Star a long time. Isn't it a good idea to trade technology for numbers? Afraid of getting stuck in their necks? Go directly to the insect nest and show your face to see if they dare to choke. Blue Star's excess number of people can also be solved by your game, and the Zerg soldiers are still Blue Star's own people. Neither side is too afraid of the other side launching a war. If you are worried about the number of people and economic problems, Blue Star can also solve them for you, and even help you manage them. Doesn't it smell good? As for saying that Blue Star will rebel if it develops well, it is even more nonsense. At least Blue Star had to develop for thousands of years. With these thousands of years of effort, the Brood Nest has already reached its maximum level.
I hate iron in so many comments. It was quite interesting when I first read the novel and changed the content to bugs. The system directly changed into a helmet, money, and a company. It was very speechless, but the novel is not realistic anymore, but the more water it gets, the more uncomfortable it becomes. Especially after reading the novel and game of the same type, it is completely heaven and earth. It feels more and more perfunctory. The author must know that this reader is like a diner and a chef. You have time to learn more and improve. I hope that the next one will be stronger after this one is finished. I won't understand the climaxes and ups and downs of the later period.
I haven't watched the latest one, but it doesn't feel like Zerg. High quality is normal for Zerg. But the number is wrong. Even if you include all my friends, it would be tens of billions at most. Isn't there a later stage for your book? Why do we need tens of billions to fight a cosmic-level battle? I hope the author will resolve this issue in the later stages.
The layout is small, my opinion is cannibalism. Starting from three aspects: material foundation, personal history and cultural traditions, and social relations, completely reproduce a person's thinking mode and ideology, and then reflect back on yourself to discover the shortcomings and blind spots of your own thinking mode. As for yourself, you can connect to an external brain, expand it, and finally forcibly transform it into thousands. In this way, the player is actually the broiler chicken caught by fishing, which is the initial food. Later, the player will be used to eat the thoughts of everyone on the earth to achieve the supreme master and the wisdom of miracles. This way I don't have to worry about no one controlling the insect swarm, because I am an insect swarm
I saw the latest chapter today, Actually, why not put the energy-devouring points ÷10 on a panel and say this is the brood energy, so that the players can relax. It is farming development after all, right? There is a sense of tension in this, isn't it? It's also more real, just like when Angela opens the door, you'll know how far you still have to go when you go online, 😃
I'm speechless. I came across it again. I read all the book reviews and deleted them. It's fun to review them.
There are problems with many values. First, how many million does it cost to evolve the lowest-level worker bee to level seven? The eighth and ninth levels are even more terrifying. So the question is, is it worth the price? How to get back the money? How long will it take to get the money back? If the payback time is too long, will the Zerg still have a numerical advantage? Second, I have been watching the protagonist accept killing creatures to earn points. The question is, how many creatures can there be on a planet in total? Just like human beings, it seems there are seven billion, but the total volume and mass are really pitiful. Can you evolve into a space Zerg just by relying on medium and large animals on one planet? Shouldn't all organic matter be regarded as evolutionary nourishment? Even if the Zerg is really powerful and can fight against cosmic civilization, digesting large amounts of inorganic matter should also be a basic ability! Third, there is the currency problem in the game. The protagonist has been complaining about lack of money in the early stage. However, internal players have purchased a large amount of game currency. This means that many transactions are carried out outside the game, and a large amount of wealth is lost from the protagonist's fingertips! Finally, there is a problem with the setting of the Zerg under the protagonist. They are all stupid Zerg and do not obey orders. Only the player Zerg has some intelligence. However, the uncertainty factor among the player base is too high. It is very likely that there will be a race showdown scene. Some players shouted "What are you looking at?" And then started fighting among themselves before the enemy could take action. The protagonist has almost no truly reliable subordinates (have you ever seen any game with only one NPC, and the rest are all players? And there are almost no player restrictions. Author, you have to know that killing players is much more interesting than killing monsters when playing games) Just like the first enemy Zerg, all of them were killed in front of the protagonist, and the protagonist did not use points to strengthen a guard to protect himself, so what are these points used for? What if the player fails to hold on and will die with hundreds of thousands of points? I don't understand what the protagonist is doing!
This post is a character naming post. You can write the game ID you want to add here, and subsequent plots will be added in order... 😁 The ID should be within four characters (ps: try to use a Yangjian dot for the name!)