
I Am a Planner in the Game World
我在游戏世界当苟策划
- Status
- Ongoing
- Length
- 539k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 4y ago
- Source
- Qidian
Stats
0Monthly votes
3.5kRecommends
7.1kFans
240Chapters
Tags
Synopsis
Reader comments
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I have caught up to the latest chapter and voted two monthly votes to support it. Let me briefly share my thoughts on this book so far. 1. The plot basically has no big problems. Even among the few new books currently published (less than 300,000 words) about the fourth natural disaster, they are still in the acceptable category. 2. The character description is relatively weak. The problem is that there are only 5 players. At 160,000 words, there are still 5 players. This is outrageous. But this is a hole the author dug for himself, and no one else. Then it used 160,000 words, but failed to create the image of these five players, which was not impressive enough. Fortunately, the description of the protagonist can still establish the character. Furthermore, the forum and network interaction are not enough. The author will see if it needs to be strengthened. 3. Very strange mechanism settings. I quite like the setting designed by the author that the protagonist needs to read books and study carefully in order to become stronger and gain more knowledge. I want to praise this. However, why is it set that the protagonist must have assists (causing damage) in order to gain full experience from monster fighting? Aren't you the mastermind behind this? What will you do if you expand your player base in the future? I don't quite understand it, and this is why the author wrote 160,000 words, but there are still only 5 players. Let me briefly mention the most popular fourth natural disaster novel this year, the one in Wasteland. The author can really learn from it. If the author can learn 50% of the rhythm and character description of that book, this book will become better. The author, please continue to work hard and keep updated, I will check it out, come on💪!
The author can look at the book "This Isn't the Fourth Natural Disaster" written by Yue Ran for inspiration. He can write group portrait reactions and the like, but the overall writing is too scattered. There is a game AI planning team and some dwarf as the lord of a city. The protagonist has no sense of participation and seems transparent. There are no other highlights. I hope the author will take a closer look and learn from it.
Who knows the author? If I knew about it, I would have reported him all the time.
A eunuch? Rnm refund!
At present, it seems that it is a book imitating the dirty star. What about Kangkang first? The good words written are still very good.
Not recommended, too much nonsense. The number of players is too small, which is somewhat similar to the fact that this game is too real, especially the training warehouse and the words the protagonist said to the players at the beginning. I keep repeating that this is a virtual game... I won't say anything else, for fear that someone will criticize me if I say it too hard to hear.
It's beautiful. Come on, take your time.
The writing is good, but I suggest that the pace can be speeded up. There are so many chapters and only a few people are testing it. How can it be called the fourth natural disaster without quantity?
It's beautiful. I finally saw this type of work. Good luck, author.
Personally, I feel that making a dungeon does not require a clear introduction. It is better to invite a group of players to play it again to make it more practical. This way, with player interaction, watching and editing the map is no longer boring.
Author, the price of your resurrection is too small. The flesh and blood essence next door is not as cheap as yours and has bugs. Resurrect with full health in front of the enemy. In the early stage, you can still be a high-level zombie, but in the later stage, you can completely destroy the world. And the cost of flesh and blood is incredibly small. The fatal wound of slit throat is judged as the cost of resurrection based on the loss of flesh and blood, which means that civil war breakdown and the like are also minor injuries. The balance of the game is completely broken in this way. It seems fun in the early stage, but you don't want to think about how exaggerated your opponent must be to feel a sense of crisis for such a powerful player. How can you create a climax when there are chickens and dogs on the opposite side? Why do I feel the plot is bland. Because your player is pushing flat. All battles have no suspense before they begin. Can you write this until later?
Is your profile the same as a radiation profile?
The updates in the past few days are really boring. Can the author of this kind of behind-the-scenes leak miss the point? Why do you always write protagonists? It's almost 200 chapters. Players who got the first specialty can count them all on one hand. Is the author planning to write 4 to 5 thousand chapters? If you are so good in the early stage, you will go berserk in the later stage. In the early 200 chapters, no two people can get the expertise. In the later stage, it may be 100 chapters from intermediate to legendary. Unless you really write thousands of chapters, the author of a novel that is too long will overwhelm the reader.
I found a eunuch half way through the purchase 😂 The author will update soon! ! ! 😡