
Start as a Production Professional
从生产职业者开始
- Status
- Ongoing
- Length
- 594k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 4y ago
- Source
- Qidian
Stats
0Monthly votes
11.3kRecommends
22.5kFans
265Chapters
Tags
Synopsis
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It took me a day to read it, and so far it seems to be okay. The writing style is okay, the writing is relatively smooth, and the overall reading of the text is very coherent. The background setting looks very good. It starts from the production profession and radiates to the comprehensive development of all professions. This is very appetizing. Under this setting, I feel that the protagonist's growth should be like farming step by step, hoarding resources, and slowly accumulating. Since the author decided to write about all professions being upgraded at the same time, he must arrange the rhythm of the plot. This is really difficult. If so many professions are written in detail, the rhythm will be too slow. However, if many professions have no role, it will make people question the necessity of all professions. How to arrange the trade-offs depends entirely on the author. The current development of several plots looks good. Each plot will have a profession that plays a major role, supplemented by some secondary professions. According to this arrangement, the future arrangements can also take care of all professions. The following are some comments or suggestions. Although many of the current professions have appeared, according to the article, there will be many more professions in the future. At the same time, the author is still adding new professions, such as the latest astrologer, so there will only be more and more professions. According to the current rhythm, it will take a long time just to make each profession appear once. Then as the plot develops in the future, what to do with each profession will become a big problem. So I think, I think we can do professional integration in the future, instead of upgrading more professions like now. Now that I am writing this copy, I can feel that the main line of the novel is slowly beginning to unfold, which allows similar professions to be integrated, which should make the plot develop better in the foreseeable future. Of course, if the author had already made his own arrangements, just pretend I didn't say anything 💀. Finally, the overall evaluation, so far, is probably 4 stars out of 5 stars. It just depends on the performance after the novel.
The author himself also said that he was inspired by Final Fantasy 14, so to be honest, you can just apply the professions in it. After all, there are so many basic professions + special jobs, and according to the previous setting, special job transfer requires two professions. There are career plots for each basic profession, and special job plots starting at level 30. There are too many things that can give you direction. My understanding of custom professions is that they want to be patched, but you have to wait until your plot development requires it before considering custom professions, or simply give them special jobs as soon as they are released in the game. In the first chapter, 26 professions were thrown out, and then a breeding beast was added. After that, each combat profession's job transfer branch was super doubled, which was too much. Neither the architect nor the formation is written out. It is just a stepping stone for astrology. As for the effect of the architect itself, only the protagonist's house is mentioned, and the effect is not mentioned. Is it an experience bonus under the influence of the formation, a quality bonus for the finished product, or something else. I don't know if switching professions during combat is inspired by CG in 5.0, But you can't deny that the prerequisite for switching is basic strength and connection with skills. You have 10 combat professions, and more will follow. There is also a hunter. I don't know whether it should be counted as a life profession or a combat profession. Your hunter can see through invisibility. The author has only written a limited number of two or three combat professions, and the other professions have all been reduced to background boards. Think about the full-time individual who does not have big skills, but the effect is very beautiful by relying on the small skills of each profession. The current content does not have these things at all. It is said that they can only be used freely at level 6 or 7. Using the skills of different professions, low-level switching professions can be rigid, have CDs, or have other restrictions. More professions mean more skills, more combat methods, and more combat methods. These are all advantages. However, I feel that the author is a bit greedy and is a little afraid of having so many professions in the setting. He is afraid that the writing will collapse. All professions, regardless of combat life, are stuck at the same level and then reach full levels in one stage and then break through. It is very uncomfortable to watch. My understanding is that you want to get high ratings and job transfer mission rewards to upgrade professional skills, but the current reflection in the book is that the protagonist is just a production tool man, the battle is not intense, and all teammates lie down and force cheating. Ability breakthroughs are not about waiting for the game to be updated. Breaking through means opening up a new level cap. This should be put first, rather than clinging to all professions. After all, you said it yourself, no matter how good the equipment is at the low level, it will not have such a prominent effect at the high level. Isn't this just crushing by equipment level. In my humble opinion, I hope you don't blame me I hope the author will work hard and write a good book.
How can I put it, the protagonist is a novice, and the promotion mission requires you to understand this heart and soul, and the protagonist has to be tricked by the minor characters to the point of dying before he can understand one or two. These 26 professions are all-powerful and there is no sense of satisfaction at all. After grinding for so long, he can only achieve zero-level perfection, and he can only achieve a low-level one at level one. He cannot advance beyond the level in a fight, so he has to switch. Professionals can only use corresponding skills. It gives me the feeling that the protagonist wants to be a comprehensive barrel, but in fact it can only be a petri dish. Comprehensive is comprehensive, but everything is relatively low, and it only has many skills, not strong at all This is what the author wrote, and I also tell the truth. What kind of content review violations are there, so funny
Excellent product. More interesting than most known novels, I don't know the follow-up, but it's good so far, It's just too difficult to write this professionally, You have to write that you are awesome, and you have to write multiple levels, Come on
1 I wrote 12 chapters for a small promotion 2 I didn't remember the level division, and I personally feel it's not as intuitive as abcd. 3 It's pointless to pursue all professions too much. It's better to fill up a full level first, with large and small modes. Anyone who plays games knows which one is more efficient. In general, it's okay, but it's too ink.
To use skills, you need to change the career template. With so many careers, it is almost the same as using a few main jobs and a few auxiliary jobs. If you hold a sword in your left hand to kill people, and use your right hand to attack magic with a holy light above your head, and a summoned beast following the hell door behind you, then there is no problem in synchronizing multiple professions.
Forget it by simply killing monsters, you still need to understand this and that. Not to mention the talent and understanding, the spiritual connotation of different professions is very different, and the further you go, the worse it becomes. Is it 39 levels of schizophrenia? ? ? This profession still needs to be switched, so how much skills can be practiced, one or two professions are enough to complement each other. If it doesn't work, just merge the professions. The production profession is merged into the alchemist, and the combat profession is merged into the weapon master (physics) and the arcanist (spells). To be proficient, too many professions become a burden. Otherwise, this book will definitely die suddenly, and even Jesus will not be able to save it (of course, you can spend money to buy the spray)
It's so tedious. Even though I'm upgrading each profession one by one, I have no desire to continue reading.
The plot in front of the auction house is worth 90 points, the plot in the auction house is 50 points, and the plot behind the auction house has not been watched The author's description of the plot in the auction house is shocking, and the body feels like falling off a cliff.
A real all-professional domination, with the first level, the strongest equipment, a shield in the left hand, a long handle in the right hand, holy light on the head, heavy armor on the body, a staff and a long bow on the back, sneaking all the way, and when the enemy is seen, he flashes up, reckless, impulsive, blade flurry, whirlwind, cleave, shield slam, holy storm, arcane explosion, ice cone, dragon breath, fear scream, take out the bow and arrow to chase others. Silly all-professional dominance, "There are few priests in the team. Don't worry. Wait for me to switch professions and change equipment in 5 minutes. Ah, the bag is a bit small and I don't have the priest equipment. It's okay. I will go back to the warehouse to get it. Don't worry. As long as the version is not updated, I guarantee that I can do anything if you wait for me for a few years."
There is a shortcoming, I don't know if everyone can handle it Half steps, one step at a time
When I saw the astrologer, the writing was a bit confusing. It said it was full-time, but I felt that full-time was not very useful.
Your realm division is really weird, zero level peak, zero level special level
I think the setting is quite interesting, but since there are twenty or thirty professions, there are too many and the plot is scattered. Moreover, some professions can be integrated, and there are also combat professions, physical magic, melee combat and remote assistance, etc. This is really unnecessary. In the future, just having so many professional melee battles will be difficult to write, and it will be even harder to write how to match the protagonist's diverse abilities. You will also need to match them with superpowers and even equipment skills. I haven't watched much, but I think it might collapse if there is even a small-scale melee. If anyone sees a part of the melee that they think is well written and the protagonist's abilities are fully demonstrated, can you tell me which chapter and I will come back to read this book.
All professions cannot skip levels I don't know what the use of all professions is? One person can do everyone's work? When you meet a senior person, it's better to stop eating It's better to choose a few and upgrade quickly.
The author's ideas are pretty good. The development of the game's career panel in a different world feels like a cool article. This is how it develops. But the writing style is too wordy. It doesn't matter what the priority is. I saw that I had just upgraded to a projection, but after reading it, I felt like I didn't read it. I didn't know what was written.
When going to the secret realm, the protagonist knows that the monsters in the secret realm are addicted to water. He drinks water and leaves the residual liquid and throws it away casually. The key point is that he has never fought before, so he can really walk to the underworld as he wants.
After reading Chapter 4, the author is an example of superfluous. A few drops of water in the front attract mice, and the sweat on the back is evaporated. A few drops of water can attract mice in this environment. When the mice come, they talk about the habits of mice and say that mice cannot appear in this environment. Through We know that the article was introduced, but you tell me why the first one is here Author, you said why you explained so much, it was originally a good read, but you are not adding something to evaporate sweat, and you are not adding something to the habits of the red-haired rat. You have no contradictions, but you are creating conflicts.
I think the protagonist is just funny. He doesn't fight, doesn't strive for hegemony, has no purpose, no direction, everything is just like salted fish. It's like playing a game. If you can pass, pass, if you can't, forget it.
I'll give you a monthly pass. Come on, make more updates.