
God-Level Game Designer Started Out as a Scary Anchor
神级游戏设计师从吓哭主播开始
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 1y ago
- Source
- Qidian
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In booklists 13
Complain, Avoid Pitfalls, and of Course Have Recommendations
I will give each book a score first, using four scoring criteria. Brain holes, brain pits, reading and plot. Based on my imagination, I will analyze it from cheats and settings to see if it is interesting. Brain pit can be understood as brain damage, which is mainly a point of complaint. Reading, whether the reading is smooth, whether the reading is smooth, etc. The plot, the ability to tell the story, whether the story is exciting. You can judge whether it is worth reading from these four aspec
There Are Many Types, There Is Always One Suitable for You
(This is originally in the middle, I'm afraid that everyone can't see it. I'm very grateful to everyone who donated it. If you have enough money, just give one or two flowers. I can't use them. I might as well give the author some subscriptions or rewards. Thank you all (✺ω✺)) I have read them all and will write some of my opinions on the books. However, the types will be more complicated and updated from time to time. Most of them are seedlings. I hope book friends who like this book will pay a
Shen Nong's Classic of Herbal Medicine - Good Grass Chapter
I just saw it myself and thought it was okay. The taste is special, you don't want anyone to be just like me
Pretty Good Book
It's possible that most of them are relatively niche.
My Bookshelf
Follow up
Personal Favorite Books
. . .
Salted Fish Book List by Salted Fish Author
I'll add books that I feel comfortable with, as well as some seedling books. Ah~ Although there is no one on this book list, I will support it by testing the water and recommend it~ It will be the first order on the shelf~ and so on. Emmm, that's it, salted fish is so comfortable (manual operation is funny)
Book Gang Leader
The river and the sky were completely dustless, and there was only a solitary moon in the bright sky. Who by the river saw the moon for the first time? When did Jiang Yue shine on people?
Come and Watch the Game
They are all novels classified as games
I Have Read and Finished the Book
Forehead
My Favorite Novel
None
Personal Read Record②
Record the books you have read
Book List for Personal Use
Well, that's right, you just saw it yourself
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The framework is okay, but the skills are poor
See Chapter Eight. The first impression this book gave me was. The narrative is a bit too straightforward, both in terms of the rhythm and emotion of the novel. It just feels like a line rising straight up. Especially in the first chapter, this feeling is particularly obvious. Although the subsequent chapters are actually still straightforward, the various characters and plot content have reduced this feeling a lot, and it even feels like it is okay to read. It is also because of this straightforward narration, or this model where the protagonist succeeds smoothly and then snowballs, that I feel that this book actually has no story. All I see is the protagonist's continuous personal success, no setbacks, no dilemmas, no crises, not even goals, which can also be said to be meaningless. And because of the extreme lack of interaction with other characters, I even have a blank idea of what kind of character the protagonist is. In fact, if you want to say these problems are light, they are definitely not serious. But if you want to say how serious they are, they are just missing the finishing touch. To make some small suggestions, I don't know if they overlap with the author's ideas. I won't repeat the above issues. The protagonist can be bound to the Steam platform and become a commercial partner. Then the starting point of the Steam platform can actually be lower, and then the protagonist and the Steam platform can develop together, making the protagonist an important part of the development of the Steam platform. When the Steam platform develops into a world-class game platform, the protagonist will also become a legendary game designer. Add some real-life legendary producers as the protagonist's opponents, collaborators, subordinates or partners. The protagonist is invincible all the way. To be honest, I can read the first eight chapters, but if it continues like this for dozens of chapters or even more than a hundred chapters, I will definitely get tired of it. He needs some twists and turns. You can also write some scenes of business operations. Contradictions and conflicts are easy to write in this area. Finally, the presence of the protagonist in the live broadcast plot feels a bit missing. Since the protagonist has been designed with the talent of a game master, I wonder if there are some interactive scenes designed for the protagonist in the live broadcast room. That's it, slipped away. (The author has something to say. If you want to delete the post, can you give me some feedback before deleting it?)
System ~ The protagonist is a loser without the system, so the system treats him with face output, but the protagonist is still obedient.
As a god-level game producer, always copying has appeared, which does not suit your identity, so you can open a post to collect Guangda's and Pig's Hooves suggestions. Anyway, considering the world you set, it is not difficult to create a game, right? The difficulty is all about creativity and plot.
I finally finished watching it. Although it was a bit confusing, I was surprisingly able to continue watching it. There was a slight problem near the end, but I was able to continue watching it. It mainly satisfied my regrets about some games, and I also got rid of some games I had never played before. It may be fun here.
I find it a bit strange. Although the game industry is in a sluggish setting, it is themed around games, and there are no high-star game bosses. The protagonist's development speed seems to be quite down-to-earth, but other characters feel very stereotyped. For example, Xiao Meng, you say she is a genius five-star game designer, so her masterpiece must be mentioned? Other designers who have appeared but not officially appeared, good guys, they are either full of malice towards the protagonist, trying to be cunning, or they are friendly to the protagonist, emmm, this thing, if the main line of this world is the game, the background is not well laid out, there are not many real game bosses among the characters who appear, and the supporting characters are not well established.
I have just watched the content of the first game so far, and I will tell you my own feelings. A novel about game production, but in the content only the protagonist made a game. After it was released, the anchor was scared to tears while playing it during the live broadcast, and then hundreds of thousands of people followed it. I was confused because the author didn't even explain clearly the setting and gameplay of the game. The water friend of the anchor in the article said that in this game, it is enough to find the ghost, but he did not say how to find it or how to find it. The original game uses props to explore the house, and then combines the known characteristics and reactions of each ghost to infer the type of ghost. After determining the type of ghost, complete some additional tasks to pass the level perfectly. But these are not mentioned in this article, the gameplay is not mentioned, the types of props are not mentioned, the functions and usage of props are not mentioned, the types of ghosts are not mentioned, and the characteristics of each ghost are not mentioned. For example, the protagonist in the article updated the game and skipped the steps of making the game again. After the anchor team entered the game, a water friend mentioned the temperature change. Here's the problem, your temperature was never mentioned in the previous article, but it suddenly said that there has been a change. People who have never played "Phobia" are really confused. It turns out that this game has a temperature setting? What's the use of temperature? You haven't explained any of this clearly. In the original game, temperature is an important clue to determine the type of ghost. When certain ghosts appear, they will be accompanied by a biting cold temperature, which means the temperature drops below 0 degrees. But you haven't explained it before, so readers don't know about this important setting information at all. As a result, when you suddenly update the game later and say that the temperature settings have been changed, readers will be confused. There is another example. When the anchor played the game for the first time, the water friend said the name of the ghost. The original setting of the game is that when a game is started, information such as the name of the ghost will be displayed on the information board in the car. This point is not explained clearly, which leads to many readers who are confused after reading it. Why do players know the name of the ghost? Then, after the host called the ghost's name, the ghost immediately responded. In the original work, the player needs to use the Ouija box to call the ghost's name, but I did not see the Ouija box in the article. The author did not explain at all whether the protagonist abandoned this prop when making the game or something, and he was completely unaware. Furthermore, calling the ghost's name is also an operation to determine the type of ghost, because only some specific types of ghosts will reply, and the reply will not be immediate, requiring players to keep trying. But the author didn't say at all why he called the ghost's name. The gameplay and settings of the game are not explained clearly at all. Only those who have played this game or watched related live broadcasts and videos will probably know what the plot you wrote means. Another example is the hunting mentioned in the article. What does hunting mean? What phenomena occur when ghost hunting? People who have never played games don't know anything, so how do they judge whether a game is fun or not? I don't even know if the game is fun or not, but hundreds of thousands of people in your article are having a great time playing it. This is too tearing.
Recently, this subject has begun to increase in number
I don't know if the author has any ambitions. Linked game "Game Universe" Although there are movie universes and novels like Tiantian, the game universe has not appeared yet (not that it has not appeared, I have seen a few) The game universe puts all games in one universe. Each game is a world. At the end of a game, you can take away rewards to your own planet base (each player has a planet base, and the planet needs to be built)
After reading a few chapters, I kept mentioning that the protagonist is handsome. Author, please stop writing games. You are not good at writing. Just write that the protagonist is handsome. Then the enemy saw the female protagonist's betrayal, and the man committed suicide in shame. The protagonist became a handsome ancient god. The country dropped nuclear weapons on the protagonist. Then the protagonist was handsome and deviated from the bombing track. The radiation did not come close to the protagonist. Just be handsome. I'll give you the framework.
Sorry, if the author doesn't know how to write a female protagonist, then he shouldn't write a female protagonist. She's just like a nightclub girl. If you can't understand it, just copy it well, okay? Back off, bye
I feel that the preface described by the author does not match the postscript. There are 20 billion people in the world and it is said that many people play games, but why does a good game later win the best game award with only tens of millions of sales? In reality, Penguin can earn hundreds of billions but only has a few hundred million in turnover. It is indeed a bit unreasonable to forcibly elevate the protagonist. According to this calculation, when the protagonist launches Arknights, he will be the first in domestic revenue? 😥
After reading Chapter 60, the summary is a purely self-pleasure work by a novice author, which makes it uncomfortable to read without thinking. The content of the game production process may even be that some experienced players have more knowledge than the author. A writer of game articles only knows about the original painting, program, music and gameplay, but has not written any content. It is just what I know and what I want, and then there is it. . . The production speed may not be as fast as Rocket's. I finished copying the Cuphead soundtrack in four hours. I really don't have any basic knowledge at all. It's better to just pick out the main character from the finished system and use it as an upload tool. Don't you know how to write Baidu information these days? Then the player experienced the game content and watched three games. Only the first one had a little bit of ghost phobia. All that stayed in his mind was screaming, screaming, and fucking screaming. The game mechanism said that ghosts will affect the temperature. If you call a ghost, it will respond to you. Then it really only said this. How do you let people who have never played this game understand the gameplay mechanism of the game? If you say it's scary, then it's scary? Let's not talk about Fairy Sword. You have been playing it since childhood and you don't even need to write it. You will have pictures in your mind. Finally, World War Z has a relatively detailed design concept and production process, which makes people look forward to it. After you go to the expenditure line and play the piano, the writing of the TV series is still sloppy. This feeling is as disgusting as seeing the killer from behind and she turns around to give you a wink. This game is really about writing whatever you think of, and writing whatever you want, and there is no reason for it. The basic elements of elementary school and junior high school Chinese classes are really in vain.
It looks fine from the front! The more I write, the more boring and boring it becomes. The emotional scenes are indispensable! The main character plays games every day. Even though he is 30 years old, he still plays games every day. Is this book interesting? The system is a game system, not a cultivation system that can lead to immortality. Can you write the protagonist with a human feeling? The protagonist you wrote, except for some cold humor, makes people feel like a robot. The assistance of the system is to allow you to make a good game, and to make a good game is to make more money, and more money is to better improve the life of the protagonist! Where is the better life for the protagonist? ? Buying a house, walking to work and giving red envelopes to employees, is this life? ?
Even though they are all niche games, they are still very popular. What's the fun part for readers? I have to write several times in each chapter that fans of the game are gnashing their teeth and sending blades to the protagonist. Are you sick? ?
I'm mainly here to see the game content. After reading the latest chapter, I feel that the protagonist has no charm. (Using props) to force the opponent to lose his intelligence is also to reduce his intelligence. He is getting more and more pale. The system is a bit baffling, and the female supporting character's teasing makes me uncomfortable. The main reason is that I really don't understand what these plots are trying to set up. It is recommended to focus on game design and player experience, rather than slap in the face.
I was persuaded to quit after reading dozens of chapters. This is totally mindless and cool. The whole story is about the protagonist making a game, and then the sales explode. Even the plot of the player playing the game is only a little bit at the beginning, and the writing is vague. Later, I directly made a game with the protagonist, and then everyone bought it and agreed, the sales exploded, and there was no sense of immersion at all. It was completely a template.
The first time I watched it, I wasted ten minutes (at least it was a waste for me, skipping several chapters) to see the second game content being made. The author has most likely just played the game, without checking the relevant information or understanding the relevant knowledge. How can a server worth only 300 yuan a month accommodate hundreds of thousands of players? . . Will the server be automatically upgraded? Ah? Complete the dubbing in one week? Ah? Spend two days on the computer planning the game? The popularity of the game is inexplicable. Ah, the game became popular just because one anchor cried while playing it to relieve stress. I don't understand it. There was no big announcement or promotion. It spread hundreds of thousands of copies in a few days through love. I don't understand it Furthermore, the second game is Cuphead. How can this game be popular in this world? "It's because of its retro style" is nonsense, so why don't I be a little bully with a pixel style that's popular all over China? Why is Bright Memory Infinite so popular? Look at other people's promotional methods, such as domestic 3A, independent production by post-90s guys, and what kind of marketing company operates it, plus excellent quality (compared to other domestic products), these are not mentioned in the article.
Toxic The tone of this book: Upgrade slap in the face, I made a game, full of taunting, slap in the face, others plagiarize, slap in the face again
Can the author stop writing emotional dramas? It's best not to have female supporting characters and female protagonists. Really, the plot you described makes it feel like all the women you know are out for sale. It's really greasy and disgusting. Women will only affect your monthly votes and recommendation votes. Stop writing, please. Write a good book and don't flatter women in your books.
You just publish a game and you're done. Why do you have to hold this festival or that event every time? It seems that no high-end event is worthy of a game release!
Make a game and be ridiculed by others. Then a lot of people play the game, and then a lot of people copy it. The protagonist says it doesn't matter. Why don't you tell them all these ideas about League of Legends? Anyway, I can't understand the protagonist's mysterious confidence.
If you become popular, am I an old fan if I join now? If you are an old fan, please give the author a like
The plot behind it is crooked. How can I write about music? I could obviously write more about the story of the players playing the game.
The writing about love is too over-the-top, and it takes up a lot of it, which is uncomfortable. If you want to write a cool article, just write it well, and don't write disgusting things. The women in other mindless harem cool articles are not so love-minded. Of course, these can be tolerated, just pretend that the author has little experience, but there are still people in the comments who forcefully say that there are such people in reality, to scold people who think it is unreasonable, haha, people with love brains may indeed exist in reality, but they are not just individuals. How about your mother come and have a meal with me, and I will see if she can get the love brain and book the hotel. Not to mention that the protagonist just showed his face, and the female fans immediately became fans, but that's okay. Don't underestimate the fandom!
Several of the games I wrote really don't feel that good. If you put out games like World War Z and Plants vs. Zombies in a world where games are popular, will anyone really find it fun? I personally feel that there is something wrong with the author's game aesthetics, or that he has never played any games at all, or does he want to write a step-by-step story and save the good games for later? But the first few games really didn't feel that good.
Already tried it, very poisonous, author diode brain. Make games, play them as anchors, get hot searches, become popular all over the internet, and be the number one platform. Then the peers were hostile to the protagonist for his mindless trolling, and he was ridiculed by the entire network. The writing is extremely poor. When the protagonist was explaining the science of the Legend of Sword and Fairy to his team, I thought he would write that the protagonist smiled slightly and started to tell the background of the story of Sword. However, he wrote that the supporting characters were slightly stunned after reading the background of the story. I could only express my vomit.
The dog-licking protagonist who sees women kneeling on their knees, the nightclub bitch-like female supporting character, and the clichéd and backward sarcastic and brainless sarcasm throughout the whole picture are better than slaps in the face. . . Bye-Bye
Just write a game title and then rely entirely on the reader's imagination? It couldn't be just a casual search on the encyclopedia, and the operation of locking single-player games was really disgusting to me, so I slipped away.
I can be considered a person in the game industry. From the first chapter, I got the system, selected the game and started copying it. After finishing the production and putting it on the shelf, I put so many things into one chapter... I can only say that the author really has no understanding of the game production industry. Although there are various differences in different worlds, I personally feel that it is still too toxic and I can't accept it. I'm leaving.
The author has never played Minecraft, which is very inconsistent.