
I Am a Master of Chinese Game Design
我是国产游戏设计大师
- Status
- Completed
- Length
- 600k Words
- Genre
- Urban
- Subgenre
- Business & Workplace
- Updated
- 5y ago
- Source
- Qidian
Stats
271Chapters
0Votes
21kRecs
12.5kFans
Tags
Synopsis
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In booklists 2
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Reader comments 31
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Logically speaking, the beginning is essentially a white-knuckle novel, and you can't read it with your head in mind. Secondly, do you think that Krypton Gold mobile games are a step back? ? You think that the elimination of single-player games in krypton gold mobile games is a waste of good money, but it is actually a victory for the change of payment methods and channels!
Alas, you can't do this. The routine of the villain going dark and then fighting back is no longer popular. It can only attract novice readers. Originally, I just wanted to see plagiarism and make a game. You are such a big backstage dad. Just borrow some channels or expose who you are and create a wave of hype on the Internet to make the game popular. Why write so many such bad routines? I feel that writing this way is better than the old routine, and you will soon be hired. Finally, I wish your book will be popular!
The idea is good, but the setting is too poor. A second-generation rich man was actually robbed of money by his girlfriend and friends, and he signed a gambling contract casually? Don't you call the police if the money is taken away? Another thing is that the plan should be exchanged for it, rather than played directly. . . How could so many things come from just making a game without any research and development?
As the actual person in charge of the company, the protagonist can directly report to the police that he has been deceived and the company's funds have been transferred, and ask the police to extradite the two men and women.
I was really persuaded to quit at the beginning. Even the richest man in the world wouldn't care about 500 million. If I use these 500 million to give to poor people, I can still gain a good reputation. I just give it to my girlfriend and so-called friends and run away. Then there is no follow-up, so I just give it away.
Why must game articles be written in LOL? If you want to do it, can you use your own brain to create something original? Do you have to copy and paste? The quality of LOL is actually not that good. In the early years, there was a national style. I think it is more fun than the League. It is just that it is not as rich as Penguin and Riot Games, so it is squeezed out by them. But the protagonist is not the same. He has money and is alone. Why can't he develop his own game? The only possibility is to ride on the popularity. Rather than creating a game that everyone is unfamiliar with, it is easier to write directly using popular real-life games. It also eliminates the need to waste time explaining the settings to readers, and it is also better to use the number of words from competitions. I hope the author can use another angle to analyze these games. Don't always play with real-life jokes. Come on.
The setting at the beginning is so poisonous, do you really think that the rich second generation is a fool? Is his dad really that stupid to think of letting him take over the company?
It is not a pure game article, as can be seen from the description of foreign game alliances, as well as the big domestic game companies. There will be a lot of business descriptions, giving people a feeling of over-description. Most of them are not about games, but business intrigues.
There are too many poisonous points at the beginning. Others have beaten you to death. What can you do even if you save the company? ! ? ? Others just sit at home and make money.
Ask for everything
Ahem, give me a ticket if you have one! ! !