
I Am a Master of Chinese Game Design
我是国产游戏设计大师
- Status
- Completed
- Length
- 600k Words
- Genre
- Urban
- Subgenre
- Business & Workplace
- Updated
- 5y ago
- English
- Request a translation
Synopsis
Stats
271Chapters
21kRecommendations
12.5kFans
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In booklists 2
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EN
I Pioneered the Internet Age in a Magical World
I'm Really Bad at Top Lane
Wilderness Survival: I Accidentally Built a Top-Tier City
Reader comments 31
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Logically speaking, the beginning is essentially the same old beginner's guide, so you can't read it with your brain. Secondly, you don't actually think that pay-to-win mobile games are a step backward, do you? You think that pay-to-win mobile games eliminating single-player games is a case of inferior games driving out superior ones, but in reality, it's a victory for changes in payment methods and channels!
Sigh, this won't work. The villain's smear campaign followed by a counterattack is old news; it only attracts new readers. They want to see a game made through plagiarism. With your powerful father, you could easily make the game a hit by simply using some channels or revealing your identity online. Why bother with so many tired tropes? This approach is better than the old ones; you'll get a job quickly this way. Finally, I wish your book will be a hit!
The idea is good, but the premise is terrible. A rich kid gets embezzled by his girlfriend and best friend, and they even signed a gambling contract without his consent? They didn't even report it to the police? Also, they should be exchanging the game design documents, not releasing the game directly... Where do they get all that stuff if they can't just conjure up a game without any development?
As the actual person in charge of the company, the protagonist can directly call the police to claim that he has been deceived and that the company's funds have been transferred, and ask the police to extradite those two scoundrels back to China.
The beginning was indeed discouraging. Even the world's richest man wouldn't be indifferent to 500 million. I could use that 500 million to help the poor and gain a good reputation. But instead, he cheated on his girlfriend and ran off with the money with his so-called friend, and then there was no follow-up. It was just a gift.
Why is it always League of Legends (LOL) in game-related novels? If you're going to write one, can't you at least use your own creativity and create something original? Is it really necessary to just copy and paste? The quality of LOL isn't actually that good.
The initial premise was incredibly toxic. Did they really think the rich kid was stupid? If he were that stupid, would his father even consider letting him take over the company?
This isn't a purely gaming novel; you can tell from the descriptions of foreign gaming leagues and major domestic game companies. There's a lot of business detail, almost to the point of being excessive. Most of the focus isn't on the games themselves, but rather on the cutthroat competition and backstabbing within the business world.
There were too many flaws at the start... Everyone else has already ruined you... Even if you save the company, what then?! They can just sit at home and make money.
I have asked for everything.
Hey, if you have any tickets, please give me one!