
I Became the Lord of Calamity
我成了天灾主宰
- Status
- Completed
- Length
- 277k Words
- Genre
- Sci-Fi
- Subgenre
- Evolution & Mutation
- Updated
- 4y ago
- Source
- Qidian
Synopsis
127Chapters
0Votes
1.4kRecs
31Fans
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Reader comments 26
Translated by Google Translate

After reading it, I feel like it will go on for about 200 chapters before entering the interstellar world, and then it will reach the ceiling after another 400 or 500 chapters, and then there will be no more. Either the game will become a reality or it will be unfinished. I can't think of any other ending.
Humanity has destroyed many of its own civilizations, and you didn't fight any of the tribes that betrayed you. I didn't read it with passion when I finished writing, and there was still a little water. I also said that although my body is the master of natural disasters, my spirit is still human. Then, will I go to the main body with humans to destroy the main body?
In fact, I feel that the protagonist's civilization is very similar to the Zerg
Map of the confrontation between the Northland Alliance and the Snow Alliance Because some readers said that they had no idea about the terrain described in the book, the author used Civilization 5 to modify and blur a rough map. Basically, the terrain is like this. It's really just a rough idea, because the modifier can't change the river, and the terrain I imagined is quite different from this picture (there are no three paddy fields in the first ring, only two paddy fields). You can take a look at it, and there may be an advanced version in the future. By the way, the green and yellow dots on the map represent output, the green ones are grain, and the yellow ones are hammers (equivalent to the minerals in this book). The points are inconsistent with the points in the book, so don't take it seriously.
It was obviously a natural disaster. It's obviously the master, but it's uncomfortable to have to be in personal form
So, when will the protagonist go to Earth? 🤔
First of all, the protagonist has become a little too cowardly. Secondly, the degree of freedom in the game is not high, and the transformation of the land cannot be too thorough. Some settings are as redundant as the stars. For example, does the Baozi Farm need to be harvested? Isn't that thing originally connected to you? Can't you just ask them to transport the nutrients over? Secondly, the protagonist's expansion is too poor and he has no greedy desire. As long as the author does not cheat the protagonist, players can definitely kill the protagonist in the later stage. The protagonist's slow and leisurely look is like the mentally retarded Al in the war strategy. He obviously has strong abilities but does not know how to expand. Then the player expands the technology tree and explodes the troops, and then is killed. If he has no strength, he will just leave it there. It is too outrageous.
How can I say that as much as you hope in the introduction, you will be disappointed in the content
The operation of "Civilization" plus the units of "StarCraft", will the author consider joining "Warhammer 40k" after entering StarCraft?
It's very strange. Before the players arrive, they have to prepare to collect vassal civilizations as pawns to stir up unrest, but the actual situation is that no one is obedient. According to the settings, they can be cleaned up before training the newly born savage civilization. In recent chapters, the protagonist ends up as an adventurer on a mission, which does not highlight the necessity or advantage of being an adventurer. To force this vassal who does not even follow the oracle to contact the player, he can completely connect with the god as the fog guard at the beginning, instead of being a miserable adventurer running errands.