
Cultivating Starts with a Game
从游戏开始修炼
- Status
- Completed
- Length
- 1.7M Words
- Genre
- Eastern Fantasy
- Subgenre
- High-Martial World
- Updated
- 5y ago
- English
- Request a translation
Synopsis
Stats
447Chapters
32.7kRecommendations
152.4kFans
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Reader comments 44
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This isn't a wish-fulfillment novel; it's just a lighthearted, easy read. There are no exciting moments, and a bunch of idiotic main and supporting characters. It won't appeal to those who like fantasy, but it'll be perfect for those who enjoy gaming.
It feels like every time the protagonist fights someone, they get beaten up. If the protagonist were to dominate, even slightly, it would be much more satisfying for the readers. I'm not sure if turning this off is the right thing to do, or if it would help the author. Just for your reference. Basically, when the protagonist fights an enemy, they should kill them to feel satisfied.
The male protagonist is someone who has broken through the fourth wall. Although it is not stated in the book, the male protagonist does know that he is the protagonist and that he will not die. Before the true body enters the Divine Martial Realm, it's understandable to occasionally do something reckless.
The more I look, the more disappointed I get 😞
Let me share my thoughts on the first thirty chapters. Personally, I felt the anti-poisoning ability was okay, so I could accept the slow pace of the initial plot. I could tolerate the protagonist risking his life to play the game but being reluctant to spend money, since there wasn't much danger in the early stages, and not spending money was acceptable.
If the in-game store allowed players to buy everything with in-game currency, the protagonist could simply open an auction house for players. They could only sell real-world currency, which could then be used for real-world purchases. They could buy anything from cheat codes to other items, and all they would need to do was quietly train or kill monsters to gain experience. There would be no need for any other complicated setups.
This is a forced attempt to lower your intelligence. The first chapter states that if you die in the game, you die in real life. How stupid would someone have to be to believe this is just a game? How many people would play a game where people can die? Later on, the biggest power will almost certainly be the army.
I just can't stand this logical flaw: my friend already said the game might end, and the protagonist only has 100 communication talismans in the shop. In the early stages, the protagonist has no skills or resources. This friend has been playing this game since childhood, yet he never thought of asking his friend for help.
The beginning was alright, but the plot in town got a bit confusing. I don't understand why they added a little beggar's storyline. At the beginning, the little beggar tried to use the protagonist as a shield, but later the protagonist spent a lot of money to save her. The key point is that the little beggar is a girl.
Great start, five stars! However, it has absolutely nothing to do with the pay-to-win theme described in the introduction; The beginning said sending a message was expensive, 100 points! Selling iron essence for 4,000 gold equals 40,000 points. Didn't you think of sending a message to your friends?
If you don't use cheat codes, leveling up is slow, there are too many levels, and you can't find any satisfying moments, what's the point of good writing? This is a web novel!