
The Path to Godhood in a Virtual World
虚拟之成神路
- Status
- Completed
- Length
- 267k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 7y ago
- English
- Request a translation
Synopsis
Stats
161Chapters
1.6kRecommendations
2.6kFans
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Reader comments 30
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Virtual games shouldn't be written like 3D games; many authors have written them as such. Monsters shouldn't have health bars, damage numbers, or similar stats; they should ideally be as realistic as possible. Character names should also be free of strange or unusual ones, since it's a virtual world, not a 3D online game. These are just some suggestions.
Actually, one could write about the process of the spiritual world (virtual world) proving itself into the material world.
I suggest focusing on the world-building and the impact of the virtual world on reality. This is just my personal opinion and for your reference.
Why are there so many realistic storylines? All that showing off is so boring.
There are too many realistic storylines, and the pretentious tricks are too old.
Actually, it's already quite good. Few people write stories like this one about building a main god, because it's very difficult to write, requiring a broad perspective, and the audience isn't large. However, the subscription conversion rate for this type of story is very high.
Focus on writing about games; you've written too much about reality.
Do you know about Zhao Taiyi's "The Great Dao of the Main God"? You could write based on the ideas in that book.
Is gambling the only way to make money?
I feel like the author keeps inexplicably pulling me out of the story.