
Legendary Game Designer
传奇游戏设计师
- Status
- Ongoing
- Length
- 404k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 8y ago
- Source
- Qidian
Stats
0Monthly votes
1.1kRecommends
3.2kFans
198Chapters
Synopsis
Reader comments
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Call for game posts
This novel will introduce many games, especially some relatively niche but very fun games. If you have a good suggestion, you are welcome to leave a message below and explain the reason to let other readers know of its existence. If the author is familiar with it, he will also add it to the novel. If he is not familiar with it, of course he will download it and play it.
The reason why Legend is well-known is because of three advantages. First, Legend is simple. For most people at that time who were not even proficient in using computers and could not type, there was only one game that could be played. Second, the Internet cafe alliance had the best channel for Legend card points. After all, Shanda was the richest company at that time. Finally, there was overwhelming advertising. The popularity of Legend is not due to the game's gameplay, nor the so-called mature national wars and leading scenes, but the special circumstances of China's special social period at that time. Therefore, very objectively speaking, if it were not for the era when everyone started to learn computers and people started to promote computers from babies every day, the game Legend would not have become popular at all.
As for the plot, the main line is about each game. The emotional aspects of life that have nothing to do with the game are greatly simplified, making the overall rhythm faster and making people feel clean and neat. The overall plot is relatively bland, at least in about 70,000 words, there is no overly complicated plot - there is no conspiracy at all. As for the characters, the characters currently appearing have certain characteristics. My colleagues and friends are all ordinary people with normal personalities. There are no people with mental instability or extreme personalities. They are ordinary but reasonable. In general, the plot and characters are not uncomfortable, and the text is used with a certain skill, making it suitable for gamers and book lovers. There is no high energy at the moment and the author is telling stories in a gentler way, which is worth a read. Hope it stays this clean and crisp. Come on!
Warcraft 3 was in the Reign of Chaos in 2002. At that time, the popular real-time strategy mode was still a real-time strategy mode. The defensive map could not give you those bells and whistles, and it would not give you tasks. At most, it only gave you a general content of the game. For example, Fantasy Cao Cao only gave you a general content. In 2002, online games did not have any tasks, and you were given tasks based on the map. 🤫 The most typical one at that time was guardianship. Athena and the Sifang Base sent troops to battle, and a defense map with an English name. The map looks like a cross in the snow environment, and there is also a classic map that is a yellow map. I play it all the time in the Internet cafe. When the boss dies, there will be a yellow map. 😅 Warcraft defense was quite simple at that time. The mission concept of Warcraft map defense was in the Graveyard of Gods era, but it was rare.
Wonderful!
This novel is good to read, but it's a pity that it's so small. But the author is serious, so it's good to read it together with other novels :)