Xiang Wan spent seven years inside horror-game dungeons and earned herself the title of Killing God.
They say you can only leave the dungeon world by clearing the true endings of enough dungeons.
But Xiang Wan had no interest in that. She only cared about slaughtering her way through each dungeon.
A horror boss stood in her way? Kill it.
A low-level monster tried to stop her? Kill it.
A player happened to pass by? Kill them too.
Every dungeon she entered ended in a BE with no survivors.
One day, just as she was about to finish slaughtering her way through a dungeon and trigger another BE, a string of text suddenly floated before her eyes.
[Ahhhhh! Hurry and shove the head you just twisted off that boss into the door! If you can't get an HE, at least get a TE ending!]
After the text appeared, the man closest to the boss's head immediately picked it up and shoved it into the door.
"Congratulations on achieving the dungeon's TE ending."
Her streak of all-BE endings had finally been broken.
From then on, Xiang Wan started a war with the comments floating in the air.
[Killing God, that little girl NPC over there is the key to this dungeon. Take her back to the mansion and you can clear it.]
So Xiang Wan twisted the little girl's head off and kicked it like a ball all the way to the mansion.
[...Hahaha, nice footwork! The Interstellar League would be unwatchable without you.]
*
[Quick, areas three and four are safe. Everywhere else is going to collapse!]
Xiang Wan calmly walked into area five. Soon, screams rang out from areas three and four next door.
[Damn it, we failed to trick the Killing God again.]
Reader's Guide:
1. The heroine is invincible in battle and slaughters everything. It's the sort of story where the dead are only barely alive.
2. I haven't decided on the pairing. I'll think about it while writing. There won't be much romance; the heroine and the comments will be at each other's throats.
3. Some dungeons involve real death, while others deduct life points. Players die if their life points run out.
4. In a dungeon, players have only two possible outcomes: death or survival.
5. Dungeons have three possible endings: HE (happy ending), TE (neutral ending), and BE (bad ending).
6. The foreshadowing is simple, and I'll try to keep each dungeon short.
7. Not sure when I'll write this, so I'm leaving it here for now. I've been thinking about it for ages and I like it~
Theme: Never give up.