Sybil Wayne did not come to this world full of detectives by choice, just as she did not choose to have such a sickly body or such a terrible tabletop role-playing experience.
If she had known how things would turn out, she should have chosen a character with a higher Constitution instead of being blinded by 90 Intelligence and 80 Appearance. That was how she began a life as Amontillado, who would periodically understand everything and then land a devastating blow on her teammates.
"You can stop following me at any time, before you feel a certain madness seeping into your blood."
"I don't think I've reached that point," said the owner of the blue cat eyes.
Possible scenes:
Hiro: Amontillado, are we really okay doing this? (They've been fishing for a whole month.)
Sybil: Quiet. I have my own pace.
Hiro: Amontillado, what are we doing?
Sybil: Isn't it obvious? Digging a grave.
Hiro: Why are we doing that?
Sybil: Bringing a souvenir to the ghouls.
Notes:
Amontillado is the sherry in Edgar Allan Poe's story "The Cask of Amontillado."
There may be some rescues of Hiromitsu, but there is no CP. This is just an investigator with 90 points in Inspiration who is also a great shot, taking distillery employees on a pilgrimage to famous literary settings (a double reference to Lovecraft and Edgar Allan Poe) and dealing devastating blows to her teammates.
The story mainly uses the seventh-edition Call of Cthulhu rules, with many house rules added.
The investigators' role is to investigate. There's nothing strange about investigators doing anything.
The names are still puns. This has absolutely nothing to do with DC!
The Keeper is of average intelligence, so the plot may have some bugs.
Theme: When writing a story, try to create suspense, horror, and powerful emotions.
In the search bar, I looked for an article about a Grammatical investigator. I liked the introduction and then looked up and saw that the author looked familiar. I just came out of another article.