In a single-player romance game, players naturally get to enjoy all the content, pursue every romanceable character, and savor every moving scene and every profound confession carefully crafted by the developers, right?
...If Xie Shu hadn't unfortunately transmigrated into the game after completing every save file, the answer would obviously be yes.
The storylines that were never supposed to intersect became tangled. The male leads she had pursued met, their conversations bristling with hostility, and everything eventually pointed to her infidelity.
If a woman is the childhood sweetheart of the Alliance's commander, as well as the deputy and lover of an Empire general; if she's both the disciple and wife of the Tower Master, and the only key to the heart of a human weapon...
Then she should be cut into four equal pieces and handed out to her male leads, to punish her for her infidelity and satisfy their desires.
Holding flowers, she gave them to the character she liked best. She took his hand, placed the bouquet in it, and asked, "So, does this mean we're together now?"
The man silently tightened his grip on the bouquet, looking into her eyes. His tone carried a hint of sarcasm and jealousy. "You've pursued too many characters. If we were to be together, we'd probably have to move into a bigger house."
Theme: Love is forgiveness, and compassion.