Ning Qiong, a sophomore in college, is approached by a mysterious voice.
If she doesn't work hard to lose money through the approved startup channels, she'll be thrown into... another world?
So Ning Qiong racks her brain to start businesses and tries every possible way to lose money.
For her first game, she spends a fortune commissioning tons of art assets, cleverly slowing down the loading speed to kill players' interest in playing.
For her second game, she mashes together a host of styles, tossing pixel art, Western styles, flat colors, and Chinese and Western influences into one big pot, making it less likely to attract players looking for polished niche games.
Her third game...
After somehow failing to lose money, Ning Qiong is forced to transmigrate to a high-risk world for half an hour.
A year later, the up-and-coming game studio Half Window, Half String launches its new game, Go to School by Day, Hunt Ghosts by Night, and announces its release on an international gaming platform. Half Window, Half String was previously known for making fun, casual browser games. Now, with the studio suddenly trying its hand at a single-player game, plenty of gaming media are skeptical.
But Go to School by Day, Hunt Ghosts by Night goes on to smash Huaguo's game release records!
Players and media from every direction come flocking to interview Ning Qiong about how she made such a great game.
Ning Qiong smiles wearily. "Maybe it's because... I've experienced it firsthand."
Reading tips:
A modest get-rich-by-losing-money story, mainly about making games.
The story progresses from browser games to full-dive games, so the technology advances quite a bit. Relevant technological development will be accelerated to fit the plot.
The other world will not be described in detail.
The title may change.
Theme: Learn about the development of game genres and the game-making process