A player downloads a creature-raising game. Here, they can immerse themselves in the most sincere interactions with all kinds of nonhuman monsters, becoming their family or raising them as pets.
After some thought, the player chooses the [Love for the Nonhuman] cheat, which can effectively raise the affection of all kinds of nonhuman species. The player becomes an unparalleled beauty in the eyes of demons and monsters. Once their affection reaches the required level, the player can borrow that monster's abilities.
1. The player from the NPCs' perspective: They are the [Lord of the Uncanny], arriving with a dreamlike mist. Countless uncanny figures dwell within the shadows that blot out the sky. They gather around their sovereign and obey their every command. The shadow of death follows them, and after destroying the world, they restart it. The wise present a prophecy made at the cost of everything, shouting with all their might: Do not disturb their game. Fulfill their wishes, or we will be doomed to repeat this cycle again and again!
At first, no one took the prophecy seriously. That is, until the cycle restarted again and again, and more and more people dreamed of the [Lord of the Uncanny] playing with the world in the palm of their hand. Nonhumans surrounded them like the most loyal attendants. They wielded countless abilities, and the savage, brutal nonhuman creatures from beyond were nothing but the most docile, adorable pets before them.
In the end, they had no choice but to admit it: stay away from them, revere them, satisfy them, and most importantly, do not provoke them!
The player's perspective: They think they're playing a fun creature-collecting game, raising all kinds of creatures. Cute, fluffy ones, slippery, scaly ones. It doesn't matter if they look crooked and lopsided, because the player has activated [Perception Filter], which effectively softens everything before their eyes. They do keep crashing into NPCs while setting up their base at first, but it's no big deal. Why should they care about NPCs? This game lets them reload saves, so if they aren't happy with what they've built, they can rewind whenever they like. The affection levels even carry over between playthroughs, which is pretty neat. No need to grind them all over again. Hooray!
The monsters' perspective: They have a scent that makes us long for them beyond all reason, and they express their love for us without hesitation. We look at our own abyssal maws, sharp teeth, and blood-red eyes, uncertain. Can they really smile as they stroke me and praise how handsome I am, even when I look like this? If so, I don't mind destroying the world again and again. We'll meet again in the new world. Whatever they want, even if I have to be blown to pieces to get it for them, I will. Their smile is the best reward I could ask for. It would be even better if they patted my head.
1. The player has no special feelings for NPCs. Because they have activated [Perception Filter], monsters and NPCs don't look much like themselves to the player. NPCs can die, and anyone who provokes the player is bound to meet a gruesome end. The player has no sincere feelings, doesn't treat NPCs like people, and is utterly ruthless and self-serving.
2. In the end, only some NPCs recover their memories. Not everyone remembers.
Theme: Games