
We Crossed Over After Cosplaying as the Game Protagonists
cos游戏主角后我们穿了
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Hhh class representatives from each school are here
Let me explain in detail, "Touken Ranbu" battle formation: there are only four teams at most, and a team can only have up to six sword men. No limit to knife type or level. (However, it is recommended that the level gap between the highest level sword men in the team and the lowest level sword men in the team should not exceed five levels). One team will play at a time, no specific team is required. When entering the formation, if the average level of the team is higher than the map limit level (for example, the reality of 1-1 is level 10 instead of 11), the team entering the formation cannot gain combat experience. During the formation process, we will first conduct reconnaissance. Based on the team's reconnaissance value, we will determine whether the Sword Man can detect the enemy's "Time March" formation, and select our most advantageous combat formation based on the enemy's formation. There are six formations in total, and each formation has different bonuses and weakenings, but the bonuses and weakenings do not have specific data descriptions (such as improving mobility, lowering defense, etc.). The battle map has multiple battle points or resource points, as well as a king point (boss point). Through the king point, you can directly return to Honmaru (the residence and living place of the sword man). In an ordinary formation map, there are at least two ways to move forward on the path next to the point where the formation team is currently located. If you want to go to the next point, you will use a black die (I am still not sure how many sides it is, but it is definitely not a six-sided die) to determine which direction to go. Entering the same map and clearing the king point multiple times has a chance of attracting another type of enemy in the game to "check for non-violation". The level of all non-violation checks that appear = the level of the highest-level sword man in the team (this is one of the reasons why it is recommended that the level difference should not exceed five levels, otherwise... There may be a situation where the sword is broken, that is, the sword man dies. If you want to do it again The only way to possess this sword man is to get a brand new sword man, but because it is a new sword, everything needs to be done all over again. It is very laborious to practice a full-level sword, because in the game, except for an item called Root Sugar White, which has an experience path that adds 500 experience points once used, there are only various online props that increase the amount of experience gained.) You need to wear a sword outfit when going into battle with a sword, otherwise... Although in the game, the sword man has a health protection, but that is only once, and continuing to attack is likely to cause the sword to break. The types and quantities of knives that can be worn by different types of knives are also different. When entering the night battle map, large sword types such as Tai Sword and Odachi are weakened by 150% of their full value. For sword fighting, the full value is enhanced by 150%, the wakigashira is enhanced by 200%, and the short sword is enhanced by 300%. Therefore, for night fighting, it is recommended to use a full tanto, or a short sword and a wakizashi. Night battles with large swords such as tachi and otachi are not recommended. When going out for street fighting or indoor fighting, it is also not recommended to participate in large-scale knives. To describe it in the form of animation, the main body is easy to get stuck in the wall and cannot be pulled out. The game shows that it is impossible to attack multiple enemies at the same time (the Odachi's limit is one against three, and the Naginata's limit is one against six (one against a team). The gun ignores the sword and directly attacks the enemy. The sword currently only has one vibration, and its special ability is healing, specifically it can restore the sword from a seriously injured state to a seriously injured state.) As for whether there is a numerical weakening, I forgot... You can check it out. Under normal circumstances, street fighting and indoor fighting only occur on night battlefields. However, after the sword men's polarization training channel is opened, street fighting will also occur on the Japanese battlefield. At this time, it is recommended to use the polarization short sword with the polarization wakizashi or the three-flower sword before polarization. In addition to going out to the battlefield to brush the map and practice swordsmanship, there are also training grounds and expedition maps where you can compete with other swordsmen of the God Judge. The six battle teams in the training ground are the first unit of five other Honmaru that are similar to your level and one Honmaru that is far from your level. The four units need to clear different maps to be activated, and not all of them are activated at the beginning. Although the expedition has experience, it does not show any need for combat as far as the game is concerned. It just takes time. And different maps also have different requirements for the types of knives used in expeditions. Finally, the first unit cannot go on an expedition. Because the captain of the first unit is also the valet of the judge, he is the only sword man with a sword drawn in the main pill that the player can see after entering the honmaru. In the setting, the sword man who serves as a valet needs to help the examiner process documents, take care of the examiner, deliver orders to the examiner, etc. The nature of the work is somewhat similar to the personal servants and maids in ancient my country. Therefore, the first unit cannot go on an expedition. But you can go out. However, some activities are also prohibited for the first team (such as various special investigation activities, because the team may not be able to return). Swords: Swords are divided into sword types and flower numbers. The types of swords include dagger, waki (pronounced Tongxie) chai, katana, tachi, otachi, naginata, spear, and sword. The flower ball is the difference in rarity (although there are many knives with low flower numbers and high rarity). From low to high, they are 1 flower, 2 flowers, 3 flowers, 4 flowers and 5 flowers. The specific icon is the number of cherry blossom petals on the left side of the knife account display. Among them, the one-flower sword can only be equipped with one sword equipment (all short swords are one-flower, and after polarization, they are two-flower), and the two-flower and three-flower swords can be equipped with two sword equipment (basically all wakizashi and katana are 2-flower, 3-flower, some tachi are also 3-flower, the otachi and lance each only have 4-ka, and the rest are 3-ka, and the naginata are all 3-ka. Currently, the otachi has five strikes, the lance has three strikes, and the naginata has three strikers.) Both 4-flower and 5-flower can be equipped with three sword equipment (the sword equipment is listed as three. Some tachi, Odachi-Harumaru, Spear-Nippon, and Sword-Hakuyama Yoshimitsu all have 4-flowers. Some tachi have 5-flowers. Currently, tachi in the national server cannot be polarized, and most other types of swords can be polarized). In order to prevent the knife from breaking, the game introduces Yushu and Yushu Ji. The Sword Man in battle can save the Sword Man's life when he encounters an attack that can cause the sword to break (the specific mechanism is unclear, I have never seen it, and it has never been triggered), while the Sword Man Ji is to save the Sword Man's life and restore the Sword Man's life when the Sword Man encounters an attack that can cause the sword to be shattered (the specific mechanism is unclear. I heard that it is unclear whether it restores full blood volume or half of the blood volume, and it is also unclear whether the fatigue value is restored). The upper limit of wearing a guard is one. Sword Man has a fatigue value setting, which is divided into four states. Representing the high-spirited and emotional state of Sakurabubuki (commonly known as floating flowers), it is shown as a sword man with cherry blossom petals flying around him. Everything is normal and there is no other display effect. The tired yellow face state is specifically shown as the background color of the Sword Man icon gradually deepens from top to bottom in yellow, and there is a square abstract expression in the lower right corner of the icon to indicate fatigue (referred to as yellow face). Finally, there is the red sword state of extreme exhaustion. The specific display is the same as that of the yellow face, except that the color changes from yellow to red, and the small expression in the lower right corner also changes, indicating extreme exhaustion. Each status affects the sword man's combat effectiveness. I forgot the specific division of fatigue value. It seems to be above fifty. Is the full value 99 or 100? I forgot, but the larger the fatigue value, the better the condition! I remember that in Sakurabubuki's state, that is, when the flowers are falling, the sword men's overall value is increased by 30% or 40%, but I forgot. I have forgotten the specific reduction in yellow face and red face. I remember there was a video introduction on site b. Polarization is another way for swords to become stronger. It requires clearing the sixth battlefield of the battlefield - Ikedaya's memory (six pictures), Sword Man's own level reaching level 60 or above (including level 60), and Sword Man having polarization activated. After these three conditions, one "training prop", one "training clothing", and a "set of paper and pen" are consumed to give Sword Man polarization training. The polarization practice lasted for four days, that is, 96 hours. During this period, a letter was sent back every 24 hours. After the extreme training, the Sword Man's level will drop. The Sword Man's return level after training with a full level of 99 ranges from level 34 to 35, depending on the type of sword. The basic value of the overall data of Sword Men after polarization will not change much, but the upper limit will become quite high (I forgot to mention that the four attributes of Sword Men's strike, momentum, excitement and defense can be improved by synthesizing other swords or making internal expansions, so the basic values before and after polarization do not change much, but Sword Men have a total of eight values instead of ten. I don't pay much attention to this. I play swords just to appreciate their appearance. And that The gap in the values that cannot be improved through synthesis is quite large, especially the attributes that are the advantages of this sword type, such as the detection and concealment value of the dagger. Moreover, according to my observation, except for the dagger, other sword types have special effects after polarization. For example, the wakizashi can block, the katana can help other sword types resist damage, and the naginata can stun the enemy sword. However, I really don't understand the added ability of the otachi after polarization. ) The injury status of Sword Man is also divided into four types. The first type is that the injury is extremely minor, so there will be no display on the Sword Man icon, similar to a scratch. For minor injuries, after the Sword Man's blood volume is reduced by a certain amount, an irregular yellow block will appear on the Sword Man's icon with the word "Slight Injury" written on it. At this time, you should pay attention. For medium injuries, the color block changes to orange-red, and for minor injuries, it changes to medium injuries. At the same time, the medium/serious injury portrait of the man with the sword will appear. And there is a certain chance of triggering the "Real Sword Must Kill" state. In this state, every blow of the sword man is a knowing blow. A knowing blow is an attack similar to a critical hit or a weak point attack (probably). It is more powerful than a normal attack, and its voice is different from that of a normal attack. Moreover, the speech sounds before and after polarization are also different. (For example, Yakuken Toshiro's knowing voice before polarization was "even the hilt of the sword penetrated" and "your armor is like waste paper" after polarization.) For serious injuries, the color block changes to red and the text changes to serious injuries. If the captain is seriously injured, no matter what state the team is in, they will immediately return to the main pill and the current battle will be treated as failed. First-blood protection, I almost forgot about this. First-blood protection is another mechanism introduced by the game to prevent players from accidentally breaking their swords due to inattention. When the sword man's blood reaches the lowest level, he is forced to retain a little blood and exit the battle, waiting for the end of the battle. Sword equipment: The sword equipment includes long-range slingers, archers, and gunmen, as well as light infantry, heavy infantry, light cavalry, heavy cavalry, shield soldiers, elite soldiers, and spearmen. Each type of sword equipment will provide several different attribute bonuses. The bonus is to increase the specific numerical value and troop strength (similar to the durability of weapons in online games, but whether the sword equipment is strong or not depends on the level of the swordsman) As for the long-range sword equipment, on this basis, you can also conduct a long-range confrontation before the sword man takes action, knocking off the enemy's sword equipment or being knocked off by the enemy. Under normal circumstances, in addition to guns, when the enemy and we fight, they will first attack with knives. Only the gun can bypass the sword armor and directly attack the sword man (it is said that the 5-flower enemy gun in the 7th picture can run faster than the full-level extremely short, but I don't know if it is true). As for the types of swords and equipment that can be equipped for each type of sword... I didn't remember it, because when forming a team, the swords and equipment that cannot be equipped will be filtered out directly. Materials: Four basic materials (resources, materials) are needed to repair swords (repairing swords, hand-made), manufacturing sword equipment (knife rubbing equipment), and forging swords (forging swords), and the four basic materials are charcoal, jade steel, sharpening stone, and cooling material. When repairing a sword, the type of the sword, whether it is polarized, and the severity of the injury will all lead to differences in the resources and time required for repair. It can take as short as a few minutes, or as long as dozens of hours (when I passed the 7th picture, my extremely polarizing Otachi-Taro-tachi was injured, and the repair time took more than 30 hours. This is not bad, I have heard of 4 or 50 hours.) When forging the knife, it also depends on the type of knife. There are different sword forging times (for example, 20 minutes for a short sword, 10 hours for a sword-sendumaru Tsuneji), so the game introduces the accelerating charm and the accelerating charm · Ji. The accelerating charm can immediately complete the forging and repairing of the sword within 2 hours. The Acceleration Talisman·Ji has no time limit for use. Nowadays, the accelerating symbols that are widely referred to in games and fandom refer to this accelerating symbol · Ji. Each resource point on the formation map can pick up one of all the resources on this map, and what this map provides will be informed when you select the formation map. In addition, you can obtain resources by completing tasks and participating in activities, such as commission charms (in addition to four basic materials for forging swords, you also need commission charms, one at a time), acceleration charms, and some activities even reward sword outfits, small bonuses (one type of currency in the game can only be used to purchase part of the scenery, light armor for men with swords, and the house number of the event, which is the number of entries into the event), training props, and three colors Maruko (a prop that restores fatigue value, divided into single person and all, it can restore the fatigue value to 49, just a little bit away from it), Makuuchi Bento (it is also an item that restores fatigue value, divided into single person and all, the recovery level is floating, I forgot whether it is full or not, because the sword man will also drift when he gets the reputation, to be precise, it will increase the fatigue level by one level) , Under normal circumstances, the sword man's fatigue value will be in a normal state, because the sword man's fatigue value can be restored through rest, and the restored value is the full value of the online normal state) or even scenery and a mouthful of dumplings (which are also props for restoring the fatigue value, but only for one person, and the sword man has a special voice when he eats a mouthful of dumplings, and a mouthful of dumplings As far as I know, only the Mid-Autumn Festival event provides 50, unless you use Koshu gold (another type of game currency, which is a krypton gold currency, and can only be obtained through krypton gold. If you want to buy all the props in the game, you basically have to rely on them, and they can only be purchased with Koshu gold)). Touken Ranbu (this is why Touken Ranbu is called "As long as you have liver, the full sword account is not a problem") Horse: This is the last item that the Swordsman can equip when he goes into battle. The equipment limit is one. Different horses can provide a certain amount of mobility value (similar to speed), and some can also provide other attribute bonuses. The synthesis is divided into sword synthesis and flurry synthesis. Sword synthesis is to add those four attribute values to the sword (survival value and... I forgot what attribute it is, either concealment or detection, anyway, it is one of these two and the survival value can be increased through the inner ban-farming (also known as Hata (sounds Dota) Toban), but it is not unusual for the sword men's inner ban +0). In the game, there are only three internal modes for sword men, namely raising horses (Ma Dang Ban), farming, and sparring (Hand He). The attributes added by horse breeding and sparring are the same as those increased by sword synthesis, and the internal bonus does not increase experience. (So, Hata Toban can't stop!) In the game, the number of swords and the number of sword equipment are both online. If there is no krypton gold, the upper limit of swords is 80 and the upper limit of sword equipment is 100. Therefore, this gold must be spent on krypton. If you don't spend money on krypton, your main pill will not even be able to put down the entire account. Wanwu: The name of the game store. Honmaru: The place that serves as the concept of home in the game is similar to the courtyard in Onmyoji and Chaldea in FGO. It has the same existence. (Note, the upper limit of the number of swords that can be repaired at the same time in the sword repairing room (also called the repair room) is 4, and the basic value is 2, which can only be expanded through krypton gold. There is a knife forging room for knife forging. There are two initial knife forging furnaces with a maximum limit of four. It needs to be expanded with krypton gold. It has a sword solution pool. Sword solution is another way of death for swords, at least the game setting is so. The sword is equipped with a sword. The equipment room, the sword equipment and the decomposition equipment are all here. I forgot to mention that the sword equipment is also divided into levels, which are the most rare, the highest attributes in all aspects, and the most powerful sword equipment (also called golden sword equipment, golden ball, golden egg, because the sword equipment room is spherical), the upper sword equipment that is one level lower than the gold sword equipment (silver sword equipment), and the lowest mid-level sword equipment (green sword equipment). Equipment) and black scrap knife equipment (this kind is rubbed out, nothing can be produced). Whether it is a forged knife or a knife-made equipment, there is a metaphysical formula. The minimum material limit for the knife-forging equipment is all50, and the upper limit is all999. I should have said it all... By the way, the scenery of Honmaru is also The background of Honmaru in the game can be changed, and the replacement scene is either rewarded by Gan Xiaoban (some activities reward Jingqu), or you can buy Jingqu gift pack with krypton gold. The default click effect in the game is cherry blossom petals, and krypton gold can be changed to other ones. Hmm... I can't think of anything else that I haven't mentioned.)
Six people... Meat pigeons?
Ah, Seimei's setting is inexplicably interesting [Can you play Gwent? . Jpgfeeling
Really looking forward to the part where Conan's three views are shattered? (????)
Guda, isn't there a Mashu at the beginning, and all the servants have to be picked up? After 2.0 Was launched, sometimes even Mashu was unavailable.
I once thought that if you don't engage in turn-based games, you will engage in moba, but I never expected that it would be Baiwen card (Pupillary Earthquake)
Yongqi!!! Will there be any scenes in the future (?ω? )
It is common sense to teach Conan not to be reckless.
Persecuting Conan has become what most protagonists have to do!